Classic Fantastic: Blade of the Immortal

What It’s About?
It is the mid-Tokugawa era in Japan, and wandering samurai Manji’s body is infested with healing worms that make him extremely difficult to kill. This “gift” of immortality is actually a curse for his bloody history of killing 100 men, including his sister’s husband. He has been told by a mystic that the cure is to kill 1,000 evil men, so when a young woman by the name of Rin begs him for protection and vengeance against an upstart martial combat school, Manji and Rin’s paths become one. For the first omnibus or so, this is the gist of the series, but the cast, setting, and motivations blossom and take on lives of their own, and blessedly so.

By the end of the series, there are several perspectives separately driving the narrative, each applying different moral standards to the problems at hand. As the body count rises, cycles of vengeance are set in motion and allowed to drive characters to the point of obsession and mutilation. The initial “villain” of the series, Anotsu, seeks to break the established, relatively coddled order of peacetime sword discipline, attracting a motley crew of anything-goes killers. The Japanese government, in turn, hires agents and assassins to counter their movement, leading to Manji and Rin stumbling into conflicts far greater than they imagined. Selfishness, duty, ambiguity, ambition – watching characters clash as they pursue and escape one another is a perpetual highlight of the series. The story’s heights often involve pushing a conflict to its absolute boiling point then swapping to another scene and letting the reader’s dramatic irony detector in their brain go off like fireworks as the scenarios converge. The effect is downright Proustian and never gets old.

As the series goes on, there is a kind of a meta element in tracking Hiroaki Samura’s storytelling style and observing how he breaks out of his own conventions. Really cool sword fights as dramatic climaxes go a long way—Samura takes “swordsman passes by an opponent at the moment of evisceration” to a whole new level. As that effect becomes regular to the point of predictable, Samura sidelines the immortal Manji in order to focus on the motives and checkered pasts of ambitiously doomed characters, elevating the series to something admirable. Just about everyone is participating in a suicide squad of sorts for different reasons, and readers might find themselves rooting against Manji by the end. Shonen tropes like “fighting for my friends” or “proving I’m the best” sometimes apply, but character arcs also delve into how to let go of hatred or commit oneself to selfless acts.

Notable Notes
Samura’s style is one of a kind, and tracking its evolution throughout the series is another joy. He dropped out of art school to make Blade of the Immortal, and he cites classic art in interviews about his inspirations.There are pages that set a scene just so, that are more exhilarating than the standout duels and close calls. Samura and his team are masters of using touches of white to create highlights across landscapes, rooms, and faces that will stop you in your tracks. A spot of moonlight in a starless sky, a slice of brightness on the edge of someone’s cheek, a glowing torch advertising safety off in the distance – the fights are fast and heavy, but the quiet moments know how to command attention, too.

Consider this series rated M with good reason, and it’s not just lopped limbs and four-letter words. Characters have sex, including with prostitutes, and one long-running sadistic antagonist in particular derives pleasure from raping while murdering. Women are not strictly victims in this series—several are skilled, principled fighters who absolutely hold their own—but there are nonetheless a lot of violated women.

Having said that, the drama and carnage sometimes serve as a backdrop that makes the chapters of traveling and humor utter delights. The series earns big laughs whenever it slows down to show characters commenting on their journeys thus far or airing rumors about characters they haven’t seen in a while. Manji, Rin, and the rest are prone to exclaiming out loud when a situation gets out of control or downright weird (such as having to retrieve Manji’s body parts following a fight), which is another humorous highlight.

The “Demon Lair” arc is one of the greatest sustained combinations of setup, confrontation, and payoff I’ve ever read in action manga. It’s the culmination of Blade of the Immortal’s unique mixture of realism, anachronisms, sci-fi, and horror. It will spoil your expectations for arcs to come, for slow-burn schemes in other manga, and even for D&D campaigns.

Significance
Blade of the Immortal has been adapted into two different anime series, a live-action movie, and a novel.
The series won Japan’s Media Arts Award in 1997 and an Eisner Award for Best U.S. Edition of Foreign Material in 2000.

Blade of the Immortal influenced Naruto’s creator, Masashi Kishimoto, in a number of ways, including his style, plotting, and character design.

As if you needed more proof this series came about in the 90s, the English release reads left to right! This is no simple mirror flip – a “cut and paste” method was used to manually move panels around. Each volume contains a deeper explanation of this as well as Samura’s sound effects and anachronistic dialog.
Manji wears a giant Buddhist swastika on his back, and every volume of the series includes a lengthy disclaimer explaining the honorable history of the symbol and how it’s different from the Nazi swastika.

Appeal
Uninitiated readers may gravitate toward the bloody sword action and Manji’s cocky attitude, but the picaresque plotting and elegant dramatic build-ups are what usher this manga into the Classic Fantastic.

Why Should You Own This?
Each three-in-one omnibus is $22, which is a great deal for one of the best samurai manga ever made. And for the dedicated collector or librarian with money to spend, Dark Horse will be releasing a deluxe, hardcover omnibus edition in October of 2020, which will retail for $49.00.

Classic Fantastic: Blade of the Immortal
By Hiroaki Samura

VolumeISBN
Omnibus I9781506701240
Omnibus II9781506701325
Omnibus III9781506701721
Omnibus IV9781506705699
Omnibus V9781506705675
Omnibus VI9781506705682
Omnibus VII9781506706559
Omnibus VIII9781506708171
Omnibus IX9781506708188
Omnibus X9781506708195

Dark Horse, 2019
Publisher Age Rating: OT (16+)
Series Reading Order: https://en.wikipedia.org/wiki/Blade_of_the_Immortal (Wikipedia or Goodreads)

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NFNT Age Recommendation: Older Teen (16-18), Adult (18+)
Character Traits: Japanese
Creator Highlights: BIPOC Creator
Related to…: Comic to Movie, Comic to TV

Hilda and the Mountain King, book 6

Hilda’s adventures continue in this latest installment. For readers new to the series, the events in the previous book are recapped at the beginning: Hilda’s yearning for adventure has once again gotten her in trouble and she breaks out at night for a dangerous adventure. Both she and her mother were caught up with the trolls on the mountain and barely escape, but the adventure ends with the mysterious swap of a baby troll and Hilda…

This new story begins with Hilda the troll fleeing through the woods, panicked and bewildered, pursued by the “mother” troll. As both Hilda and her human mother struggle to be reunited, they also learn more about themselves, their city, and the trolls that live outside the walls. Hilda yearns to be back with her mother, but can’t deny her inner longing for freedom and adventure, as well as the exuberant joy she feels in exploring the trolls’ wilderness. However, she is also frightened by the trolls’ often violent and seemingly emotionless life. When she learns more of their history, she has to make a difficult decision as to who to trust if she is going to be able to return to her human form. Hilda’s mother is equally challenged, trying to care for the troll-turned-human baby while searching for her daughter, and realizes that without help she is unlikely to ever see Hilda again. Both Hilda and her mother make decisions that will have a permanent effect on the citizens of their town and the trolls whose land they have taken.

Although there’s no hint that this is the final Hilda book, in many ways it feels like a final story, bringing together the many themes of outsiders, complex issues of ownership, and Hilda’s own struggle between love for her family and her desire for freedom and adventure. From the first book, Pearson has thoughtfully addressed the issues caused by humans moving into the land of the wild, magical creatures. This comes to a head in the increasingly dangerous relations between trolls and humans in this story. Pearson avoids having Hilda discover that trolls are “just like humans” and everything is a misunderstanding. In many ways, Hilda realizes the trolls are even more alien than she had thought after she becomes one of them. There’s no final happy ending where all live together in perfect harmony, but there is understanding and acceptance of their differences and needs.

As suits the darker, more intense plot of the book, the color scheme shifts to grays, browns, and a more washed-out, stony blue for Hilda’s hair. These are interrupted by violent red images in flashbacks to the trolls’ past, with red-tinged images of blocky stone figures moving across a seeming wasteland of bare earth and caves. Readers who have previously visited the series will recognize the earth colors of the town, beige, pale yellow, and light orange, as well as some familiar characters like the hairy nisse, Tontu, who can take different forms.

This book will appeal most to fans of the Hilda series who are already familiar with our blue-haired heroine, and the quick recap at the beginning will help them remember the most immediate preceding events. Readers new to the series can start with this title, but they will miss the build-up of the characters and their motivations and will find themselves confused by the sequence of events. This is a must-have for libraries who own the previous titles in the series, especially since it continues from the cliff-hanger of the previous book, Hilda and the Stone Forest. For readers who haven’t met Hilda yet, recommend this series to fans of Amulet, the Moomins, and those who enjoy a more gentle read with strange and wonderful characters.

Hilda and the Mountain King, Book 6
By Luke Pearson
ISBN: 9781911171171
Flying Eye Books, 2019
Publisher Age Rating: 7 and up
Series Reading Order

The Boys Omnibus, vol. 1

In a world where superheroes are depraved and immoral and require a group of people to keep them in line, welcome to the story of The Boys Omnibus, vol. 1 by Garth Ennis. The graphic novel is very reminiscent of The Watchmen by Alan Moore. Thinking of the line, “Who watches the Watchmen,” in this case, The Boys, made up of characters Billy Butcher, Hughie, The Frenchmen, Mother’s Milk, and The Female watch every move superheroes make and enact their brand of justice. Billy Butcher is the leader of the group and he has a very personal reason for why he seeks vengeance against the main superhero team, called The Seven.

The story kicks off with Hughie, who is enjoying a date with his girlfriend at a fair. They banter and share a tender kiss. As Robin pulls back from Hughie, she is run over by a superhero known as A-Train. A-Train shows no remorse, nor does he take responsibility for what he has done. He just speeds away from the scene and expects the police to sort it out. Hughie becomes distraught and is accosted by Billy Butcher, who recruits him to be part of The Boys.

The art of The Boys feels very drab to me. It gives a sense that it is a world that is dark, gritty, and devoid of any moral character. The characters themselves are average looking. It doesn’t feel like any of the female superheroes were made to look sexy or for the male gaze. The only exception comes a quarter of the way into the graphic novel wherein, as part of corporate marketing, Starlight is given a skimpy costume to show off her assets. The violence is very visceral: blood spraying out, bruised faces, and bloody limbs. There is frequent nudity, and illustrated sexual acts. Ennis likes to juxtapose violence and sex back to back. It makes neither act pleasurable, and every bit full of pain.

I don’t believe a typical recommendation can be given on this particular graphic novel. It comes down to a matter of taste, and your style. If you enjoyed Kick-Ass by Mark Millar, this is definitely up your alley. For libraries, you have to consider your audience, and where they stand on misogyny and homophobia. There may also be interest since Amazon has debuted a television series based on these graphic novels. I found many elements to be problematic and challenging for my sensibilities. For instance, I found the treatment of female characters to be upsetting. There is a female character called The Female who is part of The Boys team. She is a mute character, and other than killing, we get no sense of her personality. The newest member of The Seven, Starlight a.k.a. Annie, is made to endure humiliation and rape by the other superheroes as an initiation into the group.

Another aspect I found problematic is the gay jokes, and how homosexuality is made to be perverse and used as blackmail. One superhero is blackmailed because The Boys have a video of him and another man. The superhero has to out himself on live television or The Boys will release the footage. The superhero ends up losing his position as part of the group. This scenario is used frequently throughout the volume. The Boys Omnibus, vol. 1 earns its adult rating because of the content and use of gory violence and graphic sex. It might be suitable for some older teens, but I think they would need to receive trigger warnings before reading.

The Boys Omnibus, vol. 1
By Garth Ennis
Art by Darick Robertson
ISBN: 9781524108595
Dynamite, 2019
Publisher Age Rating: Adult

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Related to…: Comic to TV

Teen Titans Go! Series (Capstone Stone Arch Editions)

Even when they’re not fighting supervillains, the Teen Titans have some wild adventures! These three volumes of Teen Titans Go! see the young superheroes hosting a sleepover, prank-calling an alien warlord, accidentally bringing their video games to life, and getting overly competitive at the mini-golf course.

These fast-paced stories have funny, and usually low, stakes. Who has been stealing Cyborg’s sandwiches from the fridge? What is in the mysterious package delivered to Raven? Will the girls-only sleepover at Titans Tower result in Starfire getting engaged to marry a demon? Each of these questions is posed and answered in just nine pages—usually without the Titans ever leaving the Tower.

Though the stories are short, the personalities of the Titans come through. They may be silly and exaggerated, but the main characters do feel distinct from each other. Starfire is the cheerful alien who still doesn’t quite get Earth customs and speech patterns. Beast Boy and Cyborg are buddies and pranking co-conspirators. Raven is reserved and theoretically scary but actually obsessed with their universe’s version of My Little Pony. And Robin tries to be the serious leader type except for all the times when he forgets about that and gets caught up in the silliness. Their interactions create plenty of funny situations. We also get brief guest appearances from other DC universe characters like Bumblebee, Jinx, Trigon, Batman, and Riddler. Readers who don’t know these characters probably won’t be too confused, but those who do recognize them will enjoy the surprise cameos.

These three volumes can be read in any order. Each sturdy, colorful hardback contains two stories plus a glossary and a couple of pages of ‘Visual Questions and Writing Prompts.’ The visual questions are mostly aimed at helping young readers understand the techniques used in comics, asking about things like what the facial expressions or symbols in a panel might mean. The writing prompts are generally in the vein of, ‘What do you think happens next?’

The art is zany, angular, and colorful, and will be familiar to anyone who has watched the Teen Titans Go! TV show. The characters have comically over-the-top facial expressions and body language. The action is easy to follow, despite often being weird and wacky in the extreme. (Demon pizza monsters, anyone?) The arrangement of panels varies from page to page, adding visual interest to the story. In some Teen Titans Go! comics I have previously reviewed (Teen Titans Go! vols. 1-5), different artists bring their own styles to each volume. These three volumes are pretty consistent in their art style, perhaps because artist Jorge Corona worked on all of them. (Other artists joined him for two of the volumes.)

These wacky, fast-paced adventures pack enough action and humor to feel like watching a cartoon. They’re simple enough for young readers and short enough for those without long attention spans. There’s a small amount of silly, cartoonish violence, but nothing scary. Fans of the Teen Titans Go! TV show will likely get a kick out of these volumes, and fans of the DC Comics universe in general might enjoy seeing it in a silly light. Hey, where else can you find out what happens when you prank-call Batman?

Teen Titans Go!
Food Fright and Par for the Course

By Sholly Fisch, Merrill Hagan
Art by Jorge Corona, Ben Bates
ISBN: 9781496579935
But Games can Never Hurt Me and Sleep Over
By Sholly Fisch, Merrill Hagan
Art by Jorge Corona
ISBN: 9781496579980
Prank’d! and Don’t Look
By Sholly Fisch, Amy Wolfram
Art by Jorge Corona. Lea Hernandez
ISBN: 9781496579973
Stone Arch Press, 2019
Publisher Age Ranking: Reading Level: Grades 2-4; Interest Level: Grades 2-6