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Comet Club

by Alger Newberry | Jul 28, 2026

When we are young the world can seem magical and full of untold possibilities. It’s when we get older and more perceptive, if not wiser, that the magic can fade and reality becomes more apparent. This transition from childhood to adulthood is a rite of passage for all of us and a time that can define who we become as people.

Comet Club is set in present day China, and follows the lives of Li Yu and his friend Yang Kuaikuai as they find themselves on that same precipice between childhood and adolescence. As their time in middle school nears an end they are at a crossroads. Li Yu, the troublemaker of the two, is stuck in the pair’s small mountain town while Yang Kuaikuai, the more studious one, is trying to decide if he will stay in town with his father or move to the ‘big city’ with his mother, who left him and his father when he was very young. With their time potentially running out, Li Yu wants to make the most of what time they do have and drags the more skeptical Yang Kuaikuai to the Comet Club, a group of students that discuss UFO sightings and the possibility of extraterrestrial life visiting their mountain town. The club is led by the handsome, charming, and very intelligent Qi Ming, who beat out Yang Kuaikuai for first place in their school’s math competition. For this reason and out of morbid curiosity, he agrees to hear the club members out and join. Soon strange lights in the mountains bring the club members out of their comfortable homes in the town and up in the harsh winter wilderness above. And it is in that bleak landscape that the kids shed their childlike naivete and see things for what they truly are.

Comet Club is a coming of age story very similar to such hallmarks of the genre as Stand by Me, showcasing the bonds of childhood friendship that hold a group of characters together and the cracks that form as time and circumstance begin to take their effects on who those kids are developing into. Through the characters’ parental figures the reader is given insight into what shaped the characters into who they are and insight into the choices the characters are making to distance themselves from their parents and their expectations or to seek out and meet those expectations. Li Yu’s drunken father set no expectations whatsoever leading him to take things less seriously and become a class clown. Yang Kuaikuai’s mother leaving when he was so young creates a need to prove that he is good enough to be worthy of her withheld love. Qi Ming’s father is working overseas in Japan and sends him letters and gifts such as a telescope, encouraging him to literally and figuratively reach for the stars, while at the same time hiding a dark secret of his own that also will play into his son’s future. 

Creator Li Yang imbues the story with a realistic sense of angst, uncertainty, and youthful idealism.  Her artwork lies somewhere between realism and fantastical which really drives home the story’s place in the transitional period between the main characters’ childhood perspectives and the burgeoning reality slowly descending upon them. Regardless of their circumstances or in what country the reader was born, the plotline is universally relatable making it a great read for teenagers going through many of the same things.  

Comet Club
By Yi Yang
Fantagraphics, 2026
ISBN: 9798875002564

Company Age Rating: Teen

NFNT Age Recommendation: Middle Grade (7-11)
Creator Representation:  Chinese,
Character Representation: Chinese,

Saint Seiya: Dark Wing Vol. 1

by Al | Jul 16, 2026

I am not immune to nostalgia.

Easily my worst trait. So, keep that in mind as you read this.

I didn’t need any more convincing to check out Saint Seiya: Dark Wing, it’s already Saint Seiya, it’s going to be great.

As an aging anime nerd, I watched the original DIC dub of Saint Seiya when it came to the United States… about 20 years after the original production concluded. The aesthetic is immediately recognizable as an anime from the mid to late eighties. I found it fascinating to watch as a kid, and I was so surprised that this franchise is actually still going. Maybe not in a regulated production kind of way, but every few years, something new contributing to the universe shows up, like the awful movie adaptation from 2023.

I say this to give the series some context; it is very difficult to summarize this universe because it is so long-lived. The most concise way I can put it is this: the Saints are 5 chosen ones – boys who wear sacred armor that are based on constellations, sworn to defend the earth from being taken over by competing gods.

It’s… a lot. And if you’re also into Greek and Roman mythology… uh, you’ll recognize a lot of names, but this series is not based on any of those stories, it is not a re-telling of those legends; it’s more along the lines of appropriation than anything else. Personally, I enjoy the surrealism of it all.

Set in high school, students’ fates are revealed as chosen ones, sworn enemies, divine figures, and all in the service of the battle of the gods. Our protagonist, Soichiro, goes on a school trip to the Mediterranean, but the ship is attacked and sinks into the sea as he tries to save his crush. But Soichiro is revived as one of the dreaded Judges of the Underworld, under the command of Hades. He is pitted against his twin brother, Sojiro, who is reincarnated as the Gold Saint of Gemini.

Dark Wing consists of 4 volumes in total. It is not-quite-linear, relies on dream logic, and honestly, I appreciate its updated setting of the modern world. The linework is clean and detail-oriented when it is called for—these pages have some very elaborate backgrounds when the backgrounds actually show up. It is delightfully nostalgic to look at; fans of the old Gundam Wing manga will recognize these 90s pattern and texture overlays. And maybe the best part of it all is the re-working of popular 80s design elements into a more modern aesthetic (those feathered up-do’s, I mean…).

I do want to be clear: I loved this next installment of the series, but I am fairly certain that a newcomer to this franchise is not going to know what’s going on if this is the first Saint Seiya book they pick up. It’s a good read if you’re willing to just let the story happen, wash over you as the reader. The mythic themes of destiny and fate and rising to challenges never get old for me.

It pains me to say it, but I don’t think this spin-off makes for a great addition to your library collection. If you can link it to some of the more foundational works in the franchise, I think that would be best. But, on its own, even with all four volumes, I’m not sure this is the way to go.

Saint Seiya: Dark Wing Vol. 1
By Masami Kurumada and Kenji Saito
Art by Shinshu Ueda
Titan, 2025
ISBN: 9781787747180

NFNT Age Recommendation: Middle Grade (7-11), Teen (13-16)
Creator Representation:  Japanese,
Character Representation: Japanese,

The Mongoose

by Jessica | Jun 5, 2026

After the death of her husband Paulo, Julia reluctantly adopts the garden plot he left behind. She’s distressed one day to find it wrecked, dirt everywhere, plants destroyed. She determines the culprit must be a mongoose because only an animal could have been so ruthless. To her great frustration, no one in her life believes it exists or takes her seriously. As she begins to see traces of it everywhere the mongoose becomes an obsessive focal point for Julia as she wafts through a new period of her life.

A few years ago I lost my mom and discovered that when someone close to you passes, there’s this distinct before and after that suddenly redefines the timeline of your life. You can never return to the before and the after is so incredibly weird that it’s hard to describe to someone who hasn’t been there. It’s this bizarre time and place where nothing feels right, where isolation creeps in even when you’re surrounded by well-meaning people, and where you feel out of step with the universe.

Julia is in this strange after place and she’s struggling in the free-fall of grief and mourning after losing Paulo. She sleeps a lot, eats very little, and can’t get back into her routine. But she’s coping just fine, if you ask her. Her family tries to be helpful, but they’re each dealing with their own issues and tend to get under each other’s skin.

Don’t go into this book expecting to see a well defined path through grief or mourning. This is an exploration of the experience of grief and specifically not dealing with it. There is a lot of symbolism and moments that are left up to interpretation, allowing for different understandings from different readers. It’s a deft way to represent the individual responses to loss that show up in our lives and a subtle but impactful investigation of a difficult set of emotions.

Author and illustrator Joana Mosi uses a minimalist, but effective black and white drawing style to convey her story. There are noticeable empty spaces between panels, which also occasionally appear out of order to convey the fragmenting and mixing of Julia’s memories and thoughts. As if the book itself were making physical space for her brain fog. There are memories we don’t see and photos in Julia’s physical space are represented as blank picture frames, further defining an undercurrent of before and after.

There really aren’t any content warnings other than the obvious devastating loss that occurs before the story begins. Some readers might come away from this feeling like they didn’t fully understand everything on every panel or how everything connects, but this is a story where confusion is an important part of the experience. The ending is left somewhat open-ended, mirroring the process of grieving.

This book is best suited for the adult collection but I could see older teens connecting with it as well. Mosi has said that she conceived the idea for this book after the loss of her father and she has such a good grasp on the range of feelings and numbness that Julia experiences that I wonder if there are some autobiographical elements quietly tucked in. I think if you have been in that strange “after” time brought on by a major death in your life, you’ll connect with Julia and her story, even if your grief took a different path. Readers who are less familiar with mourning will still understand Julia’s very human response to such a traumatic event in her life.

The Mongoose
By Joana Mosi
Pow Pow, 2025
ISBN: 9782925114475

NFNT Age Recommendation: Adult (18+), Older Teen (16-18)
Creator Representation:  Portuguese,
Character Representation: Portuguese,

Wake Now in the Fire: A Story of Censorship, Action, Love, and Hope

by Jessica | Apr 14, 2026

Once upon a time in ye olde 2013, in the very blue state of Illinois, Chicago Public School (CPS) officials banned the use of Marjane Satrapi’s graphic novel Persepolis in the entire district. 13 years later this feels disgustingly common, a story we’ve learned to tune out, but at the time it shocked the local community and the response was immediate. High school students led a protest, teachers and librarians were up in arms, free speech advocates were taking notice, and it was picked up by news outlets. But information coming from the school district was confusing and inconsistent and Freedom of Information Act (FOIA) requests produced little information or clarity.

Roughly two years later, library graduate student Jarret Dapier, remembering his frustration with the ban and lack of answers, decided to dig deeper for a thesis paper. He interviewed former and current students, teachers, librarians, administrators, and journalists. With little hope of success he sent in his own FOIA request to CPS and was surprised with 42 pages of emails and all the answers he could ask for about the ban and who in the school district was responsible.

Wake Now in the Fire is Dapier’s debut graphic novel and a mingling of those true events with mostly fictional characters based on the students and teachers he interviewed. He follows several high school students (and a few teachers) as they discover the ban and take action. His diverse characters have varied and realistic lives, dealing with all the ups and downs of being a teenager. They struggle with homework, strict parents, and awkward crushes, but also grief, uncertainty, and mental health issues. I really loved that Dapier gave his student characters space to speak and share and develop their, sometimes messy, thoughts in and outside the classroom.

AJ Dungo illustrates Dapier’s narrative with a distinctive and fun graphical style. His clean lines and grayscale color palette are more than able to handle the relatively large cast of characters and complex situations. One detail that I really enjoyed was the use of red only when the book Persepolis is in view in a panel. It’s a nice pop of color that highlights the book’s presence in the lives of the characters.

It feels easy these days to get crushed emotionally by the routine threat of book bans, and I worried a graphic novel focused on it would really bring me down, but Wake Now in the Fire is largely positive. The students are fired up to stand up for their rights to read. The parents, teachers, and librarians are largely supportive. There is visible power in a community that rises against censorship. In his afterword, Dapier draws attention to how things have changed since 2013 with regards to the massive increases in book bans, growing control over marginalized bodies, and the escalating danger of armed government agents. Those comments snapped me back to reality after bathing in some good old fashioned hope during the narrative, but it’s important that our current reality is acknowledged.

The publisher rates this story for ages 14+, which are the ages of the main student characters. There aren’t too many things that would make this difficult for readers under 14, but some issues to be aware of are brief off-screen violence, depictions of mental health struggles in kids and adults, and alcoholism in one of the parents. That parent experiences an on-screen health emergency that his daughter has to respond to in an intense scene. The most stressful parts of the students’ lives are handled well and with grace. This book is a vital addition to a teen, or even an adult collection because it merges history and fiction to tell a compelling story with that crucial element of hope that is so desperately needed right now.

Wake Now in the Fire: A Story of Censorship, Action, Love, and Hope
By Jarrett Dapier
Art by AJ Dungo
Ten Speed Press, 2026
ISBN: 9780593838044

Company Age Rating: 14+

NFNT Age Recommendation: Adult (18+), Older Teen (16-18), Teen (13-16)

Shugo Chara! Jewel Joker

by Nic | Mar 13, 2026

Amu Hinamora sometimes feels like an anxious mess, but seen from the outside, she’s popular and cool. It helps that she’s one of the Guardians: rare kids who have tiny magical companions called Guardian Characters, which grant special powers. In fact, where most Guardians have a single Guardian Character each, Amu has four. Perhaps it’s no surprise that she is chosen for a special mission: unraveling a mystery at a prestigious but strange middle school called Arcana Academy.

In the world of Shugo Chara!, every child has an egg in their heart that represents an ideal version of themselves that they want to be. Most children never discover their eggs, but some rare eggs hatch into tiny chibi people called Guardian Characters. Guardian Characters mostly hang around offering commentary, but they can also help their Guardians transform into powered-up versions of themselves.

Arcana Academy has a problem: students are losing confidence in themselves, which can turn their eggs into X Eggs. These hatch into not heroic and helpful Guardian Characters but mischievous and dangerous X Characters. As a Guardian, Amu specializes in restoring X Eggs. That’s her main mission at Arcana Academy, but she also has a secret assignment: to learn about the Academy’s powerful treasures, the Arcana Jewels.

This is a cute adventure with lots of humor. Amu is an entertaining protagonist: since readers can see her thought bubbles, we know when, beneath her Cool Girl exterior, she’s confused or panicking or paying less attention to her mission than to her crush’s cute school uniform. Her four Guardian Characters can also see her thoughts, and they have lots to say about them, which is often funny.

Guardian Characters are a fun element: each one represents an aspirational version of their Guardian, often in an over-the-top way. For instance, Amu’s crush has a princely, chivalrous personality; his Guardian Character is an actual king who gives him the ability to transform into a monarch in full regalia and use a defensive power called Holy Crown. Amu’s four Guardian Characters have personas ranging from artistic to athletic, and enable her to transform into four different superpowered versions of herself.

The supporting cast adds to the fun. There’s Amu’s crush, whose sweet personality contrasts humorously with his tyrannical Guardian Character. Another Arcana student, Niya, is a video streamer with a pair of cat ears (thanks to his Guardian Character being an anthropomorphic cat), lots of silly energy, and a crush on Amu. Amu’s new roommate is so shy and quiet that for awhile Amu doesn’t realize there is another person in her room at all.

The Guardians’ transformations and magical powers have major magical girl vibes, complete with elaborate outfits. The art throughout the manga is rich with detail, from the gothic architecture of Arcana Academy to the flowers, stars, bubbles, and sparkles sprinkled through the backgrounds. Playing card suits are a major theme: Arcana Academy’s four dorms are Heart Tower, Diamond Tower, Spade Tower, and Clover Tower, and are decorated with the corresponding symbols (“clover” being clubs). The four suits also appear on Amu’s four Guardian Characters and seem to be connected to the Arcana Jewels.

At the end of this volume is a collection of translation notes to clarify elements of the story that are otherwise hard to translate. For instance, the headmaster of Arcana Academy uses a Japanese counting word that implies that Guardian Characters are objects, while everyone else counts them using the word that is used for people. The notes offer a fascinating glimpse into the differences between Japanese and English and the ways translators try to bridge them.

There is a brief introduction to the main cast and the concept of Guardian Characters at the beginning of the book—a helpful reference, especially for readers new to Shugo Chara! With a new setting and largely new cast, this volume can stand alone or serve as an entry point to the series, though new readers may get a sense they are missing a little bit of context. Still, the story holds up well on its own as a light, fun magical-girl-style adventure.

Shugo Chara! Jewel Joker
By Peach-Pit
Kodansha, 2026
ISBN: 9798888777107

Company Age Rating: 8+

NFNT Age Recommendation: Middle Grade (7-11), Tween (10-13)
Creator Representation:  Japanese,

Last Day Pool Party

by Nic | Feb 4, 2026

Orange Grove Junior High just held its graduation ceremony, and now it’s officially summer vacation. For some of the newly-minted rising ninth graders, the summer is off to a rocky start. Rose is disappointed to realize that she went through junior high without making much of an impression—no one seems to even remember her name. Best friends Juhi and Liv just had a huge fight—maybe even a friend breakup. Paul just wants to game and be left alone, but his parents are making him attend a pool party thrown by classmate Dustin. Paul’s popular cousin Maya will be there, too—her mom is forcing her to go and apologize for semi-accidentally humiliating Dustin in a viral video.

Dustin thought inviting the whole graduating class to a pool party might help him shake off his reputation as a loser. But it seemed like no one was interested, and then Maya’s video came out and made Dustin feel worse than ever. Now he just wants to hide. Then guests start arriving: Paul and Maya, plus a gaggle of Maya’s friends. Juhi and Liv, who are still fighting. Rose, who is determined to finally make an impression on her classmates. Emotions are high, and Orange Grove’s recent graduates are running wild. For some of them, what happens at this party will change everything.

Last Day Pool Party reads like watching a summery tween movie. The characters have enough unusual details to keep them from being flat, but they are familiar: the social outcast looking to prove himself, the wallflower desperate to be noticed, the best friends rocked by a major fight, the popular girl wondering if she’s become someone she doesn’t want to be. The focus shifts between these characters, following them from the pool deck crowded with an audience of fellow students to the living room where Paul is determined to ignore everyone and play video games to Dustin’s bedroom for an impromptu makeover scene to a bathroom where two characters go to hide and end up having a heart-to-heart. The characters’ stories start out separate but eventually converge in a cinematically dramatic climax, then stay mingled together as they sort things out afterward.

The art is fun, vibrant, and colorful. The cast features a variety of races and body types as well as wildly different personalities, which are highlighted by their expressive faces and dynamic body language. The main setting—Dustin’s house, inside and out – is well established and feels solid and consistent, like the set of a play, with the same locations hosting different characters throughout the party. Bright colors add to the sunny, summery feel.

This is a funny and ultimately optimistic story exploring lots of topics of interest to young readers: making and keeping friendships, discovering and developing your own identity, apologizing and forgiving. It is also a bouncy, quick read with lots of slightly over-the-top but relatable characters. Hand it to middle schoolers who want a fun romp with drama, humor, and heart.

Last Day Pool Party
By Emma Steinkellner
Labyrinth Road, 2026
ISBN: 9798217031429

Company Age Rating: 8-12

NFNT Age Recommendation: Middle Grade (7-11), Tween (10-13)

1177 B.C.: A Graphic History of the Year Civilization Collapsed

by Al | Nov 3, 2025

Imagine my surprise when I heard that civilization collapsed some 3,000 years ago, as opposed to almost any other date (insert Daria theme song here. Look it up, kids.).

1177 B.C.: The Year Civilization Collapsed is a graphic novel by experts on the subject, Eric Cline, and Gynnis Fawkes. It is an adaptation of Cline’s book of the same name.

Cline has a daunting task ahead of him in this endeavor. The original non-fiction book is complicated and dense (and won several awards), as we would all expect, and to package all that information in a way that is digestible and accessible is a real challenge.

We come across a tried and true method for the storytelling here: the framing device is from the perspective of 2 characters – Pel, a member of of the marauding Sea Peoples, and Shesha, an Egyptian scribe – visit the locations discussed in the text to explore many, MANY theories, facts, speculations, and historical disasters that brought the the Minoans, Mycenaeans, Hittites, Canaanites, Assyrians, and Egyptians to the end of the Late Bronze Age.

There’s a lot of text to get through; when I describe the book as “dense,” I truly mean it. Each page is chock-full of historical explanation and detail. Small text. We’re approaching something more like an illustrated textbook. Your experience of the text-to-picture ratio this is going to vary, but I would not recommend this for younger readers for the sheer amount of words. Again, this is an adaptation of a nonfiction book that does some serious digging (hurrhurr archeology joke) into a very academic subject.

Fawkes’ illustrations are evocative of humanity’s early attempts artworks/image-making. Think like the cave paintings of Lascaux, Greek pottery, and Roman fresco. The lines are simple, and while characters and objects are shaded, hard swathes of colors are used instead of rendering. The stylization is pretty firmly in a cartoon-ish style (as opposed to photorealistic). I do want to draw attention to the environments and backgrounds – there is some really detailed, professional pencil-work at play here that very successfully communicates different materials, fabrics, surfaces, and natural phenomena.

1177 B.C. could be a good addition to a collection, but I feel that its place would have to be pretty unique in an array of collection development needs – we have an illustrated nonfiction graphic novel that is kid-friendly and about a very specific topic. Due to the high volume of explanation within the pages, I don’t think young children would like it very much. And the childish presentation might put some older kids off who are more interested in just the facts; the publisher put their recommended age range as 16-17. While I’m certain there are older teens who would enjoy this, I would think that they might just prefer to grab the original book this comic was based off of.

Use good judgment and consideration.

Reviewer’s note: the location given is an approximation of the regions explored; keep in mind that these civilizations no longer exist and borders and countries have changed over time.

1177 B.C.: A Graphic History of the Year Civilization Collapsed
By Eric Cline
Art by Glynnis Fawkes
Princeton University Press, 2024
ISBN: 9780691213026

Company Age Rating: 16-17

NFNT Age Recommendation: Older Teen (16-18)

Millie of the Manor

by Nic | Oct 31, 2025

Amy spends most of her time absorbed in mystery novels. Severe social anxiety makes it hard for her to connect to her middle school classmates. She’s working on it with a therapist, but so far Amy is still too nervous to try talking to her peers or raising her hand in class. And that’s before she freezes up during her science presentation and runs to hide in the bathroom.

The next day, Amy is so embarrassed and nervous, she tries extra hard to avoid talking to anyone. So naturally, she’s flustered when her classmate Reagan unexpectedly hands her a birthday party invitation. Amy doesn’t know Reagan well, and she’s terrified that she could embarrass herself in front of everyone, or even ruin the party. But on the other hand, this could be a chance to actually connect with some classmates. And it’s a murder mystery party! Can mystery lover Amy really pass that up?

At the party, Amy discovers that when she’s caught up in the mystery game—and in playing her in-game character, a scientist named Millie—her social anxiety fades away. After all, Millie wouldn’t be nervous about speaking up and being noticed. As she and the other kids interact both as their characters and as themselves, Amy starts to feel more comfortable. Reagan and her friends seem really nice. But the murder mystery game grows tenser, suspicion begins to fall on Millie, and Amy’s anxiety rises again. Can she solve the mystery? How will her new friends react if she freezes up?

This book uses the fun scenario of a murder mystery game – plus a group of sympathetic peers – to help anxious Amy come out of her shell. We follow Amy closely, seeing her thoughts and fears: the panicky physical sensations that accompany her social anxiety, her worries about being judged by other kids, and the ways she strategizes to avoid stressful situations. We even see some of the techniques her therapist teaches her to help her calm herself. By the time she gets the party invitation, her social anxiety is well-established, as is her love of mystery novels, inviting the reader to root for Amy to let her passion lead her rather than her fear.

The mystery game sees Amy, Reagan, and three other kids playing adults in a Clue-style manor, trying to determine which of them committed a murder. All the kids are enthusiastic and seem goodhearted, and they have some fun silly moments that make them feel like real kids, like when they break from the game for snacks and compete over who can stuff more pizza bites in their mouth. This works especially well when Amy eventually tells the others that she has social anxiety. They are supportive without being unrealistically mature: they offer sympathy and understanding, but then—like real kids—they quickly jump topics, from anxiety to eczema to poison oak, leaving Amy to marvel that her freeze-up didn’t ruin the party at all.

The visuals effectively illustrate Amy’s headspace. When she starts getting anxious, the background and other characters go from full color to grayscale. This keeps the focus on Amy and her thought bubbles, making it clear that she is stuck in her head and feels removed from the world around her. When Amy and the other kids at the party are immersed in the mystery game, they are drawn as their characters, who are adults but look enough like their real selves to be recognizable. Reagan’s house becomes an elaborate manor, with lavish settings like a library and formal dining room. Throughout, the characters are soft and cartoony, the colors rich. The book is divided into ten chapters, with each one marked by a page patterned like fancy wallpaper.

This is a sympathetic and optimistic story of Amy learning that social anxiety doesn’t have to make her miss out on life. Hand it to fans of realistic fiction and gentle mysteries.

Millie of the Manor
By Karina Evans
Art by Andrea Bell
Harper Collins Harper Alley, 2025
ISBN: 9780063282483

Company Age Rating: 8-12

NFNT Age Recommendation: Middle Grade (7-11), Tween (10-13)

The Lemonade War

by Nic | Sep 8, 2025

At the end of the summer, siblings Evan and Jessie will both start fourth grade. Evan is right on schedule, while his gifted little sister Jessie is skipping a grade. The problem is, their school only has one fourth-grade classroom. Evan and Jessie are close, but Evan fears that being in the same class will make it obvious that his little sister is, in some ways, smarter than he is. So while Jessie is looking forward to school starting, Evan is dreading it.

Jessie—brilliant with academics but not so much with social skills – can’t see why Evan would be upset, which just upsets him more. Now, Evan doesn’t want to hang out with Jessie for what’s left of the summer, so he ditches her to set up a lemonade stand with another neighborhood kid. Jessie is hurt, but thinks maybe if she starts her own lemonade stand, she can impress Evan and make him want to hang out with her again.

Instead, the lemonade stands become a fierce competition, which spirals until Evan and Jessie make a bet: whoever earns more money by the end of the summer gets both of their profits. It’s Jessie’s math and business smarts versus Evan’s doggedness and people skills. Who will win? And will Jessie and Evan ever work things out between them, or will their closeness be a casualty of the lemonade war?

This graphic novel adapts the 2007 book The Lemonade War, the first of a series, which garnered a list of awards and positive reviews. Like the original, this adaptation gets its tension and momentum from Evan and Jessie’s sibling rivalry, but also slips in some math and lots of basic economics concepts, all explained in an accessible way for young readers. Jessie calculates profit margins and tries out the value-added tactic of offering free pretzels at her stand; Evan runs afoul of local business regulations when he starts selling lemonade on public property downtown without a license. As they try to out-maneuver each other, Evan and Jessie use business strategies including underselling, advertising, and even franchising.

Jessie and Evan are very different, but both sympathetic and interesting. Thought bubbles provide lots of information on their interior lives, showing readers when there is a miscommunication, something Jessie doesn’t understand, or something Evan thinks but isn’t willing to say. Flashbacks help explain their motivations and illustrate how close the siblings normally are. While no diagnosis is ever mentioned, Jessie seems coded as perhaps being on the autism spectrum: she takes social interactions at face value and is often confused when people are not straightforward, and one page shows her looking at a chart of facial expressions labeled with different emotions.

The art is clear, with a slightly cartoonified realistic style. Panel sizes and layouts vary, adding visual interest. The backgrounds are fairly simple, keeping the focus on the characters and what they are doing – including, occasionally, working out lemonade-related math, which is laid out for readers to see. When a flashback begins, the panel outlines change from having black outlines and sharp corners to brown outlines and rounded corners, and all the colors take on a slightly muted look, like a subtle version of the sepia tone in old photos.

This book has sympathetic characters who feel like real kids. It packs in a lot of kid-friendly economics concepts, but its driving force remains the relationship between Evan and Jessie. Hand it to kids who like realism and good-hearted young characters trying to navigate family and friend conflicts – and to fans of stories about kid entrepreneurs, like the Baby-Sitters Club.

The Lemonade War
By Jacqueline Davoes
Art by  Karen De la Vega
Harper Collins Harper Alley, 2025
ISBN: 9780063310384

Company Age Rating: 8-12

NFNT Age Recommendation: Easy Readers (5-9), Middle Grade (7-11), Tween (10-13)
Creator Representation:  Mexican,

Yellow Singing Sail: A Memoir of an Only Child in China

by Al | Aug 29, 2025

Yellow Singing Sail is the memoir of Yinfan Huang—a girl who was growing up in rural China, Xintian County, until her family moves to the big city of Guangzhou. The narrative is full of the relatable experiences of being the new fish out of water in town. There are many, many ups and downs to the experience, but Yinfan finally finds a friend who loves her for exactly how and who she is.

But this book doesn’t contain the story of just Yinfan – it also tells of her grandparents, her mother, her uncle; all pivotal figures in her life and all different in their personalities and upbringings. There are echoes of older generations permeating through the years, messages and lessons diluting as time goes on, but oddly enough, superstitions still holding strong. China’s one-child policy is in effect, and Yinfan even has to go to mandatory military training as a young teen.

I always want to be in good faith when I comment on the illustrations—I have to use my undergrad degree somehow, right? I wish I could say more about its successful aspects, but visually this is not the graphic novel for me. The art is incredibly simple with very, very few colors—it evokes doodles on a sticky notepad during work (or, perhaps more accurately, school day doodles on notebook paper). Even those scant scant colors remind me of highlighter markers (green, orange, and gray). There is no rendering, no backgrounds, and no real dynamics to show visual hierarchy. Very little of it is technically proficient. Perhaps this memoir was best meant for a more textually dense setting, like a traditional print book, as the story contains lots of explanation and labels. The prose is easy to read and very heartfelt.

This is a good book, I feel, for modern American children. It gives a perspective that seems a bit hard to find these days. Yellow Singing Sail takes place in a modern backdrop, but there are a number of instances that stand out in this story that might pique a young reader’s interest: imagine never having seen an airplane, or using a mechanical pencil, being mandated to have the same haircut as all of your classmates, or traveling across the country only to find that a different language is spoken and the isolation that comes with that. The story is interwoven with both unique and universal experiences that could create connections between the author and reader. I struggled quite a bit with the visual aspects of this book, but I could see a young person reading it, seeing these illustrations, and being encouraged to write and draw their own stories.

Yellow Singing Sail: A Memoir of an Only Child in China  Vol. 
By Yinfan Huang
Kids Can Press, 2025
ISBN: 9781525305511

Company Age Rating: 11-14

NFNT Age Recommendation: Middle Grade (7-11), Tween (10-13)
Creator Representation:  Chinese-American,
Character Representation: Chinese-American,

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