When Evie is trapped in the Cretaceous period, she quickly discovers she’ll need to engage with her surroundings to survive.
Evie rescues an egg from being eaten after several terrifying encounters with a variety of dinosaurs. The egg hatches into a pterosaur she names Ada and together they find a way to survive in an abandoned human building. Evie discovers that there are recordings from the building’s previous inhabitant, Jameson, who reports on various nearby food sources such as fruit trees and fish. Jameson also mentions a device known as a temporal communicator that allows the user to communicate across all of time. Unfortunately, it is at their second base. And although Evie finds a map with the second base’s location, it is quite a distance away across a large body of water.
By this time, Ada appears to be an adult, so Evie decides to try flying on Ada to reach the second base. This involves making a saddle and reins, as well as training and practice for both Evie and Ada to adjust to the extra weight and long distances. When they make it to the second base, Ada, trying to help, accidentally dislodges the battery of the temporal communicator that is then scooped up by a water dwelling dinosaur. Evie had been looking forward to apologizing to her moms due to a fight she’d had with them right before she disappeared. Frustrated with Ada, she despairs of ever speaking with her parents again and ignores her companion in her grief. Eventually, she realizes that she is hurting Ada and herself with this behavior, and they find a way to power the communicator.
This book was marketed as How to Train Your Dragon meets Jurassic World, and I can see why. The relationship between Evie and Ada is central to the plot and it contains dinosaurs. What I didn’t know, until almost the end, is that Evie is from a time that has developed time travel, so she isn’t surprised to find a building as much as she is surprised to find one so quickly. However, that isn’t explicitly stated nor is that fact mentioned in the summary, so I was confused at first as to how Evie was able to travel back in time, since the story starts when she wakes up in the Cretaceous period. Otherwise, the story is simple to follow and the colorful illustrations are sure to appeal to the middle grade audience it was written for. The bright colors also convey the hopefulness and resilience of the main character. Darker colors are reserved for night scenes and during Evie’s grief period.
Readers will be happy to know this looks like a standalone with a happy ending and that the dinosaurs are illustrated in the updated form with feathers on many of them. There are also a few pages at the end devoted to labeling the various dinosaurs featured throughout the story. The casual diversity of Evie having two mothers is refreshing and sure to appeal to readers looking for representation that isn’t central to the plot or relationships of the characters. I recommend this for any middle grade collection and especially to middle grade readers interested in dinosaurs or portal fantasy (even though this is technically science fiction).
Lost Time By Tas Mukanik Razorbill, 2023 ISBN: 9780593327036
Publisher Age Rating:Â 8-12 NFNT Age Recommendation: Middle Grade (7-11), Tween (10-13)
Mellybean, an energetic little terrier, really wants her cat siblings to play with her, but they’d rather nap! So they trick her into going outside, and when she starts digging Melly falls, Alice-like, into another world. There she meets a huge, rabbit-eared orange beast called Narra. Melly loves humans – they rescued her from a shelter, she loves playing with “tiny humans” (kids) and she thinks that everything can be solved if she sits nicely! But Narra was betrayed by his first human friend, who stole his magic and betrayed him to the king. Now he’s hunted for the gold he produces and constantly attacked by the soldiers of the selfish, cruel king.
Narra doesn’t intend to be friends with anyone, let alone humans, ever again. However, Melly has different ideas. When they discover a trio of orphans, left alone when their caretaker Ms. Oliver was thrown into the dungeon by the king, they decide to try to save her. Will Narra trust them enough to help them and does Melly have what it takes to win this tricky battle and save the kingdom?
This debut graphic novel is rather uneven in plot, but there’s no denying the adorability of the animals featured (all based on real pets belonging to the author) and the charm and humor of the brisk, colorful art. Most of the humans present as white, but two of the orphans have darker skin. The kingdom is shown as quasi-medieval, with a castle, mounds of golden treasure (most of it collected from Narra’s “eye crusties”) and loose, earth-colored clothes for the populace and armor for the soldiers. However, there are also glasses for several characters, including a hapless sculptor employed by the king and bearing a bit of a resemblance to the author himself. The king is a slightly pudgy redhead, very proud of his athletic prowess and confident in his privilege and selfish indifference to the people he rules. Most of the panels have green and blue backgrounds, focusing on the action of the small cast of characters. Humans shown only briefly look very much alike – Narra’s betraying friend, Melly’s humans, and Ms. Oliver all have very similar facial structures, lank hair, and pursed, red lips. The furry protagonists are well-done, and I especially enjoyed the subplot of the cats arguing, cat-like, about who is going down the hole to rescue Melly.
The plot of this series opener throws a mix of loose ends into the story, from the theft of Narra’s magic to the ultimate fate of the selfish king. The bits of “gross” humor, like Narra’s eye crusties and the discovery of a portal up her nose, feel like afterthoughts, thrown in under the mistaken assumption that kids need at least a modicum of farts and boogers to enjoy a story. The more serious aspects of the story are confused as well, from the king who ranges from cruel (off-scene) punishments to being a ridiculous braggart, much like his advisor who at first tries to argue with him to cut taxes and then abruptly turns against the band of rebels, instructing the soldiers to attack them.
However, despite the confusion of the plot, it’s overall a fast-moving and satisfactory story. Presumably more loose ends will be tied up in future volumes and there are frequent moments of genuine humor and an overall emphasis on kindness and doing your best without being didactic. An additional purchase for readers who enjoy graphic novels, cute animals, and a gentle, low-stakes fantasy story.
Mellybean and the giant monster 1 By Mike White Art by ISBN: 9780593202807 Razorbill, 2020 Publisher Age Rating: Series ISBNS and Order
Title Details and Representation NFNT Age Recommendation: Middle Grade (7-11)