Himawari House

Born in Japan and raised in the United States, high school graduate Nao has moved to Tokyo for a year to reconnect with her Japanese heritage. At Himawari House, a shared house for students, she befriends two fellow Japanese-language students: Hyejung from Korea and Tina from Singapore. Himawari House follows a year in the lives of the three young women, delivering a spirited, heartfelt slice-of-life story about friendships and identities that bridge cultures.

Stories about study abroad experiences often have a travelogue quality, but Himawari House emphasizes everyday life and relationships, never exoticizing its Japanese setting. This graphic novel centers on Nao, Hyejung, and Tina’s friendship, their bond a source of strength and humor as they navigate school, work, family, and romance. The three women have each come to Japan for different reasons—introspective Nao wants to rekindle her Japanese identity after a childhood of blending in with her white American peers, sensitive Hyejung desires independence after losing her sense of self to family obligations and a manipulative boyfriend, and fun-loving Tina craves direction and validation while working a demeaning waitressing job.

Himawari House celebrates connections forged across personal and cultural differences, whether that’s navigating a multicultural identity, communicating honestly with family members who hold different values, or pursuing romance across a language gap. The graphic novel interweaves profound questions of love, purpose, and identity with the mundane episodes of a year living away from home for the first time. We follow the characters as they work low-pay jobs, learn to cook, nurse crushes on celebrities, and find catharsis through a night of karaoke with friends. The threads of their stories capture the emotional intensity and sheer adventure of a being a newly independent young adult.

Creator Harmony Becker makes smart storytelling choices to reflect the diversity of the Asian and Asian diaspora cultures she portrays. Expressive monochromatic artwork blends Japanese manga conventions with a North American aesthetic, mirroring Nao’s bicultural heritage. The text itself is multilingual; speech bubbles with dual translation and missing or blurred-out words, paired with Japanese sound effects, represent the jarring experience of being immersed in an unfamiliar linguistic environment. Becker also uses phonetically-written language to represent the different dialects of English spoken in Himawari House, peppering conversations with Japanese, Korean, and Singlish vocabulary and sentence structures. In an afterword, the author explains that she chose to write dialogue phonetically as a celebration of Asian and Asian diaspora language, pushing back against the white tradition of reproducing Asian accents for pejorative comic effect. The effect is a story that feels authentically multilingual.

Just as Himawari House explores gaps and connections between cultures, the graphic novel itself bridges a divide between American comics about Japan, which have often centered a white audience, and Japanese manga aimed at a domestic Japanese audience. The result is a funny, sensitive, culturally rich coming of age story that will appeal both to young adult and adult readers.


Himawari House
By Harmony Becker
First Second, 2021
ISBN: 9781250235565
Publisher Age Rating: Young Adult

NFNT Age Recommendation: Adult (18+), Older Teen (16-18), Teen (13-16)
Creator Representation: East Asian
Character Representation: Japanese-American, Korean, Singaporean

Ronin Island Vol. 3

In this conclusion of the Ronin Island series, Hana and Kenichi have to protect the Island and figure out how to defeat the shogun. The pair and their ragtag group of refugees have made it back to the Island, but the elders deny them entry because they are afraid they are all infected. Somehow, the people on the Island already know about the spores, even though that particular mutation happened just recently. Hana and Kenichi set up on the beach across the straight from the Island and prepare to make their stand against the Shogun, his for-hire bandits, and the byonin. Reinforcements arrive in the form of the Island elder and many of the Island’s soldiers. After the battle that robs the Shogun of many of his forces, everyone, including Hanna and Kenichi, retreat to the island to make preparations for the Shogun’s eventual invasion. Hana and Kenichi must make some difficult choices and sacrifices in order to successfully stop the invasion.

While the original story and concept of the byonin was conceived well before 2020, there is something well timed about a deadly virus that turns airborne and can mutate people into monsters.  The Shogun is a man who has manipulated science into doing his own bidding, and he’s overall an ignorant man who refuses to listen to anyone wiser than himself.  The parallels to real world 2020 are striking, and some readers may need some distance from this year in order to appreciate the story without reality blurring the lines.

There is a strong theme throughout these three volumes of chasing a sense of belonging, and it is unresolved at the end of this story. Hana is still an outcast, and the Islanders still have a deep-seated hatred towards anyone who they claim doesn’t belong. This is in stark contrast to the motto of the Island where everyone is welcome and can find a home amongst their ranks. The growth of Kenichi is understated as most of the story focuses on Hana, but he’s nevertheless made into a leader in the village and must help rebuild everything.  Hana gives herself a task off the Island at the end of the story, and it could make for an interesting story, but this is the end of the Ronin Island adventures.


Ronin Island Vol 3
By Greg Pak
Art by Giannis Milonogiannis  and Irma Kniivila
ISBN: 9781684156238
Boom! Studios, 2020
Publisher Age Rating: Teen (13+)
Series ISBNS and Order

Title Details and Representation
NFNT Age Recommendation: Older Teen (16-18), Teen (13-16)
Character Traits: Japanese, Korean
Creator Highlights: Korean-American

Ronin Island Vol 1 – 2

This story begins on a peaceful island off the coast of Japan, where two young people compete against each other to be stronger, faster, better. One is the Kenichi, the son of a great samurai, and the other is Hana, a Korean refugee and outcast. When a  strange Shogun lands on their shores and demands fealty in return for protecting the island from the oncoming horrors, the villagers try to refuse. It becomes clear that the horrors are forces that they are not prepared to face. A strange plague has created a zombie-like horde bent on destroying the living. Hana and Kenichi go with the Shogun and quickly realize the young man has very sinister ambitions for an army of byonin, the plague infected humans. At the end of Volume 1, Hana and Kenichi take different paths to combating the mutants, Hana alongside the Shogun, trying to be the voice of reason, and Kenichi, cast out of the Shogun’s forces and protection.

Volume 2 opens with the two on separate paths back to the Island. Hana is traveling with the young, arrogant Shogun, and she tries to reason with the samurai Sato. Sato reveals why he is so loyal to the Shogun, despite the foolishness of most of the Shogun’s plans. The Shogun travels with his army of mutant byonin and humans to the island, where he believes he will be able to live in a paradise-on-earth after he’s bent the villagers to his will. Meanwhile, in exile, Kenichi is captured by bandits and has to fight his way out of a pit full of infected byonin. Both are fighting to protect their island from the monsters, both human and plague-ridden. Interspersed in the narrative is a series of flashbacks that provide insight into the childhood and training of Hana and Kenichi, and we see how their rivalry developed by the way each was treated. Kenichi, being born to privilege, was given more luxuries, but forced to learn difficult lessons and undergo taxing training from a young age. Hana was taken in by their sword master and often used as a training partner for Kenichi, but the villagers distain for Hana as a Korean and orphan motivated her to absorb the training that was meant for Kenichi.

Volume 2 provides some much needed backstory to our lead characters, and we get some insight into the Shogun and Sato, but the ancillary characters still have very little depth to them.  In the first volume, villagers, and even the duos master, are given little depth or space in the narrative. In volume two, Hana inspires others to break off from the Shogun and fight with her to protect against the byonin, but they are little more than page filler. Hana and Kenichi are the singular focus and tend to steal the page any time they are there. After two volumes, we still don’t know much about the Shogun’s motivations other than he’s a spoiled, immature ruler who doesn’t understand how to keep people loyal to him. Rather, most of the narrative focuses on the admirable dedication Hana and Kenichi show to the island, both for very different reasons.  

The first volume was published just as COVID-19 was becoming worldwide news. Now, this second volume hit shelves in the height of the pandemic. The publishing business plans out storylines years in advance, but this is another one of those coincidences of storylines hitting just at the moment they are most topical. The hysteria, lack of solutions to the byonin, the evolving nature of the plague, and the character’s evolving understanding of it  is extremely similar to the events of the COVID-19 pandemic worldwide. 

Milonogiannis’s illustrations are reminiscent of Batman: The Animated Series with a little less finite detail in the facial features of characters. The action sequences are enjoyable and easy to follow, and her use of a different color palette to indicate flashbacks is helpful for keeping track of the narrative shifts.

Overall, this is an interesting story to draw parallels, but there needs to be a bit more depth and development of more than just the main characters for this series to be worthwhile.


Ronin Island Vol 1
By Greg Pak
Art by Giannis Milonogiannis
ISBN: 9781684154593
Boom, 2019
Publisher Age Rating:

Ronin Island Vol 2 
By Greg Pak
Art by Giannis Milonogiannis
ISBN: 9781684155576
Boom, 2020
Publisher Age Rating:
Series ISBNS and Order

Title Details and Representation
NFNT Age Recommendation: Older Teen (16-18), Teen (13-16)
Character Traits: Japanese, Korean
Creator Highlights: Korean-American