Tristan Strong Punches a Hole in the Sky: The Graphic Novel

After losing his best friend in a bus accident, Tristan is sent to stay with his grandparents for a month on their Alabama farm. The grief counselor thinks the fresh air and quiet will help Tristan process the trauma. Unfortunately, Gum Baby snatches the only thing Tristan has left of his friend, a journal of stories, and leads him on a chase that ends at a bottle tree. In his anger, Tristan punches one of the glass bottles which releases a haint (evil spirit) and tears a hole between his world and Gum Baby’s, called MidPass. 

In MidPass, Tristan meets more of the characters from his grandmother’s old stories; Brer Rabbit, John Henry, Brer Fox, and the People Who Could Fly. They work together to find the Story Box and replenish the stories to draw Anansi out to mend the hole between worlds. Along the way, Tristan meets the mysterious Uncle C, who also wants the stories to regain his strength. Tristan struggles with what being strong means and how to find his own strength. 

I knew about many of the legends mentioned in this story but not a lot of specifics. The adapter did a great job presenting enough information that the audience could follow along without drowning in the details. Honestly, I enjoyed learning about the stories from a culture I am less familiar with and appreciated that stories are presented as powerful as physical strength.  

Tristan does plenty of punching throughout the story as the title implies, which is showcased in full color. It was wonderful to see all the brown skin tones. The illustrations have enough details to convey what is happening in the story without making the art too heavy. And there are plenty of panels full of lighter colors to balance out the darker earthy backgrounds. 

Since this is from the Rick Riordan Presents lineup, it is marketed to readers between the ages of 8-12, and I agree with that assessment. There are some heavy subjects like grief, loss, and slavery; however, the story is not focused on those things. This would be an excellent addition to any graphic novel or general library collection. 

Tristan Strong Punches a Hole in the Sky: The Graphic Novel
By Kwame Mbalia, and Robert Venditti
Art by Olivia Stephens
Rick Riordan Presents, 2022
ISBN: 9781368072809

Publisher Age Rating: 8-12
Related media:  Book to Comic

NFNT Age Recommendation: Tween (10-13)
Creator Representation:  African-American,  Character Representation: African-American

Blacksad: They All Fall Down Part 1

Private Detective John Blacksad considers it a good day when he can get home with peace of mind and his knuckles intact. Sadly, days like that are all too rare, particularly when Blacksad is more frequently employed as hired muscle than for his keen insight. Such is the case when Blacksad is hired by a union president with no confidence in the police to hunt the hitman he’s sure is after him. His paranoia proves well founded and Blacksad soon finds himself embroiled in a mystery that will take him from the depths of New York City’s underworld to the lofty heights enjoyed by real estate magnate Lewis Solomon.

Coincidentally, I had the Blacksad series recommended to me as a Film Noir fan just before I had a chance to preview Blacksad: They All Fall Down—Part One. Somehow, it had flown under my radar, despite the Blacksad books being critically acclaimed and published in translated editions in 39 countries. This is largely because the original English translation went out of print before Dark Horse comics picked up the American license. Throw in the complication that the series was originally written for the French comic market by two Spanish creators and it is small wonder Blacksad is still relatively obscure in the United States outside of a few niche fandoms.

It should be mentioned that the world of Blacksad is populated by anthropomorphic animals, but this is no children’s story. Like Art Spiegelman’s Maus, different species of animals are utilized as metaphors for racial and social strife, with John Blacksad himself facing suspicion both because of his mixed-race status as a tuxedo cat and his being a predator among prey animals. The effect is like a gritty version of Zootopia, aimed firmly at adults.

The English translation of Juan Diaz Canales’ script by Diana Schutz and Brandon Kander is excellent. The pater of a 1950s detective story is replicated perfectly, despite the original French text being translated literally. Thankfully, an afterword explains some of the linguistic oddities and literary allusions, such as Blacksad’s reference to the folly in sending a fox police officer to the henhouse, when the police break-up a Shakespeare in the Park production. (Henhouse is a slang term for the cheap seats in France.)

Thankfully, the artwork of Juanjo Guarnido transcends language. Beyond the sheer variety of colorful creatures he has created to populate this world, Guarnido is a master of expressive faces. The emotions of each character is clear, despite the delightfully alien nature of their features. Guarnido is also a master at working little details into every panel.

This volume is recommended for readers 18 and older. Having not read the earlier volumes of Blacksad, I can’t vouch for the series as a whole, but that seems a bit high for this particular chapter. There is bloodshed and murder, but nothing in excess for an Older Teen series. There is also some sexual content, with a perverted peeping tom spying on one of his neighbors and slapping a woman on the bottom, but no nudity. I would still advise keeping this series in the adult collection, however, given that the sensibilities and historical context of this series are more likely to appeal to older audiences.

Blacksad: They All Fall Down Part 1
By Juan Díaz Canales
Art by  Juanjo Guarnido
Dark Horse, 2022
ISBN: 9781506730578

Publisher Age Rating: 18+

NFNT Age Recommendation: Adult (18+)
Creator Representation:  Spanish,  Character Representation: African-American,

Victory. Stand! Raising My Fist for Justice

Tommie Smith is the subject of one of the most iconic images from the Civil Rights Era, of two black men holding gloved fists high in a Black Power salute during the 1968 Olympics. In Victory. Stand!: Raising my Fist for Justice, Smith tells his story behind that moment. The graphic memoir, co-written with Derrick Barnes and illustrated by Dawud Anyabwile gives an account of Smith’s life leading to the Olympics, his choice to make the political statement, and the aftermath.

The book opens with a race, specifically the 200 meter sprint finals.  Despite a sharp pain in his thighs and a whirlwind of thoughts, Smith leaps at the sound of the starter pistol. We then immediately flashback to his childhood, 1949 in Texas. Throughout the next few chapters, Smith flashes back and forth between the story of his childhood and school years in the segregated South with his iconic race at the ‘68 Olympics.

Smith and Barnes juxtapose his pain and resiliency during the race with the harsh realities of living and growing as a Black boy surrounded by racial injustices. His parents were sharecroppers who were hardworking and kind, but treated in a way that was obviously cruel and unfair, even through the eyes of a young Smith. He talks about the ways he perceived these inequities, and the moment when he first came to the understanding that this was all about race. In college, Smith begins to realize that his voice matters. It is with that knowledge that he makes the decision to run in the Olympics and raise his fist to the sky. The last chapter details the trajectory of his life in the aftermath. Unfortunately, it felt rushed and included details that were not relevant to the theme of sports and the Civil Rights Movement. I also wish that the parallels with the 200 meter race and his life extended further into the story. However, these are small imperfections in an otherwise fascinating book from an important voice from history.

Anyabwile’s illustrations in gray, black, and white, are filled with texture, movement and emotion. Throughout the book, the illustrations add depth to the story. Much of the emotion and drama comes through in the backgrounds with textures, shadows or expansive black. Anyabwile also did a notable job capturing Smith’s growth from child to adult, sublely adjusting looks and style as time goes on.

At pivotal moments in Smith’s life, Anyabwile steps away from Smith’s story to illustrate more striking images reflecting the reality for Black people in America. When Smith’s family eventually moves to Southern California in hopes for a better life, the very next page features a haunting two page spread with a mother and her young children screaming in pain. In the background a Black man hangs from a tree next to a burning cross. Other images include references to such events as the 16th Street Baptist Church Bombing and Martin Luther King’s Assassnation. Smith came of age at the dawn of the Civil Rights era, as he was finding himself and his place in the world, these moments and realities helped to shape who he became. Anyabwile deftly illustrates these pages. They are awash with black and expand beyond the panels typical of most pages in the book. These events are monumental and his illustrations reflect their importance.

Victory. Stand!: Raising my Fist for Justice is a notable addition to the graphic memoir genre. It is a definite purchase for my high school collection. Tommie Smith is an important voice from the Civil Rights Movement and I think this book will appeal to a broad range of readers.

Victory. Stand! Raising My Fist for Justice
By Tommie Smith and Derrick Barnes
Art by Dawud Anyabwile
W. W. Norton & Company, 2022
ISBN: 9781324003908

Publisher Age Rating: 13 and up

NFNT Age Recommendation: Older Teen (16-18), Teen (13-16)
Creator Representation:  African-American, Black,  Character Representation: African-American, Black,

Miles Morales: Stranger Tides

Miles Morales is adjusting to his identity as the new Spider-Man in town. It can be tough, but it has some serious perks, like being a guest of honor at the release event for the video game launch of the century. Which is awesome . . . except it turns out the game is a trap set by an alien mastermind who plans to use it to destroy humanity.

Everyone who logs onto the game—or even sees a video of it—is frozen in a state of suspended animation. Miles would be one of them, but he is grabbed at the last moment by an unlikely rescuer: former supervillain Trinity. She and another villain, Vex, have been working with a powerful alien entity called the Stranger, who is responsible for the video game plot. According to the Stranger’s plan, in three days, the frozen people will unfreeze and attack everyone else, causing potentially millions or even billions of deaths. But Trinity doesn’t actually want humanity destroyed, so she proposes a team-up to save the world.

The problem is that the Stranger is powerful. Maybe too powerful even for Spider-Man, his loyal “man in the chair” Ganke, and Trinity to take on. Especially when Miles is distracted by worrying about his own friends and family who have been frozen by the game. Things are looking grim, but as it turns out, Trinity is not the only surprising ally willing to help Spider-Man take down the Stranger.

Miles is brave and goodhearted and has all the snarky banter one expects from a Spider-Man. His friendship with Ganke, in particular, feels caring, real, and full of fond ribbing. But Miles also feels things deeply, especially when someone he loves is hurt. This book gives considerable page time to Miles’ worry about his beloved uncle Aaron, who became frozen while driving and crashed his car, ending up in the hospital. Other family and friends are targeted by the Stranger as the book goes on, strengthening Miles’ resolve.

The art is angular and colorful, giving the pages a lively look even before the additions of classic superhero visuals like action lines and sound effects. Kool-Aid-bright colors highlight the neon lights of the city and the larger-than-life characters, settings, and action sequences. The cast is racially diverse and the characters visually distinct and expressive. Screentones are used frequently, but subtly, often to highlight a character’s altered state: for instance, simple screentones help differentiate the frozen people from others, and is one of the visual indications used when Miles turns invisible.

The stakes are high in this story, with danger both global and personal, but things do work out well in the end. The frequent fight scenes are full of teleportation and spider webbing, but no blood or graphic injuries.

This is a smart, fast-paced story with lots of superpowered action. Hand it to young readers who want a relatable hero with attitude and heart. Fans who enjoy seeing superhero comics written by popular YA authors may also like this volume’s preview of Captain America: The Ghost Army by Alan Gratz.

Miles Morales: Stranger Tides
By Justin A. Reynolds
Art by Pablo Leon
Scholastic GRAPHIX, 2022
ISBN: 9781338826395

Publisher Age Rating: 8-12

NFNT Age Recommendation: Teen (13-16), Tween (10-13)
Creator Representation:  African-American, Guatemalan
Character Representation: African-American, Puerto Rican

Dark Blood, Vol. 1

Superpowers, as depicted in fiction, are often a double-edged sword—there’s the freedom of flying like Superman or having enough strength to move the car that’s taking up your parking spot, but there’s also the inherent fear of others that comes with having abilities different from mainstream humanity. Add in the volatile component of racism and the superpower narrative can become quite explosive, as it does in Dark Blood, written by LaToya Morgan and illustrated by Walt Barna.

The book focuses on Avery Aldridge, a former Tuskegee airman living in 1950’s Alabama. He’s a veteran who fought in the war with the hope of making it back home to his family, but home means he and his family must endure the racism of the Deep South. While processing the trauma of war and the racism at home, he discovers that he can somehow move things with his mind. Many people, especially those who see Avery as less than them, will also be afraid of that power.

The superhero origin story is a popular trope and Morgan’s story offers an interesting take. There are multiple plotlines that run through this story, from Avery being trapped behind enemy lines to him being the victim of a racial attack that ultimately leads to him being on the run. The narrative jumps around a bit, but these stories are as vital to Avery’s superhero origin as a bite from a radioactive spider. Everything from the PTSD to how he is treated by the white people in his life all go into who he is and how he decides to use his gifts.

And when he starts using his powers in earnest, they are quite awe-inspiring, thanks to Barna’s use of dynamic POV angles that give a punch to the scenes of Avery fighting in the war as well as those showing him unleashing his powers. Where Barna really shines, though, is how he makes Avery’s telekinetic powers truly terrifying. Avery’s power builds from being able to lift small objects to stopping bullets, but it’s the characters’ body language, as illustrated by Barna, that really sells the power Avery has. From Avery’s tension-filled face as he uses his powers to people’s terrified reactions to them, readers can practically feel them thrumming off the page.

Some people dismiss superhero comics as straight-up revenge fantasies, as people gaining power to get back at those who slighted them. But the kinds of slights that Avery and his family must deal with go beyond what Peter Parker endured at high school or Clark Kent endured at the Daily Planet. More than just a story full of dynamic angles and fluttering capes, this tale is more of a character study of a man who suddenly gains great power and must decide how to use it. This book is sure to be a hit with superhero fans because of its many displays of awesome superpowers, but its social commentary is also an important message of how hard it is for the marginalized and disenfranchised to rise up, with or without phenomenal psychic powers.

Dark Blood, vol. 1
By LaToya Morgan
Art by Walt Barna
Abrams, 2022
ISBN: 9781684157112

NFNT Age Recommendation: Adult (18+), Older Teen (16-18)
Creator Representation:  African-American
Character Representation: African-American

Clementine Book One

Writing stories set in a much loved, previously established universe is always a highwire act. It’s hard to make everyone happy. Tillie Walden takes the challenge in Clementine Book One, as she adapts a graphic novel from a Walking Dead video game character. Her success or failure is probably dependent on how invested in the Walking Dead universe you are.

This story opens with a Black teenage girl with an amputated leg traveling alone through a zombie apocalypse. She clearly knows how to take care of herself. She’s also been through a lot of trauma and doesn’t trust people easily, though no one seems to trust each other in this world. We learn that it’s been many years since the apocalypse began and Clementine has lived in this world for most of her life. We see flashbacks of what happened to her before (likely parts of the video game) and it informs who she is today. Soon she comes across a religious community and reluctantly accompanies one young man on a quest he’s undertaken to meet others on the top of a mountain in the hopes they can survive there away from the living dead. As with most zombie stories, nothing goes as planned and mayhem ensues. There is a complete story in this book but another door opens at the end in the hopes that readers will want to see what Clementine’s next steps are.

Walden’s art and storytelling are clear and distinctive. She is able to create the appropriate mood and atmosphere for a zombie apocalypse. The book is in black and white, just like the original Walking Dead series, which does make it hard to tell some characters apart. Walden uses clothing and hairstyle to do most of this work and she’s successful most of the time. The book is mostly set at night, so everything is pretty dark. This makes depicting Clementine’s race particularly challenging. In general, if you liked Walden’s art previously, you’ll enjoy what she does here.

We’ve had a lot of tales told in the world of the Walking Dead. Focusing on the trials of a capable teenage girl is a good story to tell, but it’s not breaking much new ground other than the fact she is an amputee. Fans of Tillie Walden will be interested to see her working in someone else’s “playground.” Fans of the Walking Dead and the video game will get to see Clementine’s story move forward. Not all of them will be happy about where the story takes us, though. I am curious where planned books two and three go. Image Comics head and Walking Dead creator, Robert Kirkman, has picked a good property to launch his new Skybound Comet imprint at Image with. It will be interesting to see how well this imprint expands Image’s audience to include a younger crowd of comics readers. Clementine is rated for older teens and could go in most public library YA or adult collections. Whether it stands alone or if it has too much backstory for most teens will be the test of whether it is a hit or not.

Clementine Book One
By Tille Walden
Image Skybound, 2022
ISBN: 9781534321281

Publisher Age Rating: 14+
Related media: Game to Comic

NFNT Age Recommendation: Older Teen (16-18)
Creator Representation: Lesbian
Character Representation: African-American, Bisexual, Missing Limb, Prosthesis