He talks to the dolls in his toy collection, spits out razor sharp nails with stunning accuracy, and conjures forth curses upon those who have wronged him to wreak spiteful vengeance. In his latest foray into the macabre, Junji Ito aims the spotlight at one of the quirkiest characters from his horrific imagination—young Soichi Tsujii—in Soichi: Junji Ito Story Collection.
In the opening story “A Happy Summer Vacation,” Michina and Yuskue pay a visit to their second cousins in the rural town of Fukazawa. No sooner than they settle down to play a game of cards does pesky little Soichi, the unhinged eleven-year-old child of the Tsujii family, sneak up on them. Muttering incoherently, his mouth crammed with protruding nails resembling fangs (he supposedly sucks on them to supplement iron in his blood), he makes his intrusive appearance. Dismissing him as nothing more than a little brat, Michina ignores him, which prompts Soichi to cast a voodoo-like spell by hammering a straw doll resembling Michina to a wall. Strangely enough, in the middle of the night, Michina begins experiencing stabbing chest pains. Could Soichi really be capable of supernatural dark magic? What lurks within the skewed corridors of his twisted mind?
Other stories explore aspects of his character from multiple perspectives. In “Soichi’s Happy Diary,” Michina stumbles upon his diary and gains access to his deluded fantasies, the entries revealing how he methodically carries out curses on others with vengeful glee, with her being the first victim of his vicious pranks. But is he really jinxing others into accidents and mishaps, or are these mere coincidences? In “Soichi’s House Visit,” a schoolteacher pays a home visit to Soichi. However, Soichi places a hex on him, turning him into a cloth doll that bends towards his will, much to the shock of the students at school when they encounter the teacher’s erratic behavior. “Soichi’s Birthday” sheds light on his sickly grandmother, also known as “old lady prophet,” due to the ominous prophecies she spouts even though they rarely came true. But she predicts the birth of a demon child to be born on June 6 at six in morning and forms a special connection with him, believing he is destined to become a genius.
Unlike other collections, this one centers on an antihero alongside recurrent side characters and plots, delving into an intriguing character study. While not packed with grotesque shock scares as in his other works, Ito manages to deliver a deeper, psychological exploration of an enigmatic character. The imagery exudes haunting overtones as in “The Four Layered Room,” wherein Koichi, Soichi’s older brother, needs to study for his exams and hires a contractor to build a soundproof room so he can concentrate and insulate himself from Soichi’s persistent pestering. The contractor—a sickly looking fellow—builds a super confining space enclosed by four concentric layers of walls. Claustrophobic angled shots unfold through a montage of panels, creating a creepy maze-like sensation as Koichi navigates the infrastructure of the house, playing a warped game of cat and mouse with his insidiously mischievous brother.
Dark humor mixed with hilarious moments fill the pages of this fascinating foray into the haunting conundrum of Soichi. Is he merely a mischievous brat craving attention? Or does he harbor a sinister machination against his family and the world at large, especially those who dare cross him? A fun, amusing, and quirky collection, this venture into the multiple facets of Soichi highlights a weirdly delightful exploration into one of Ito’s most confounding characters yet, serving up a unique blend of horror and eerie comedy to adult manga collections.
Soichi Junji Ito Story Collection By Junji Ito VIZ, 2023 ISBN: 9781974739028
Publisher Age Rating: 16+
NFNT Age Recommendation: Adult (18+), Older Teen (16-18) Creator Representation: Japanese, Character Representation: Japanese,
Life on the Isle of Man is peaceful and quiet, and it is driving Kay Farragher mad! An aspiring songwriter and singer, Kay dreams of a world beyond her rural village and caring for her ailing grandmother. She dreams of a life on stage and audiences outside of the pub where she works.
The problem with dreams, however, is that sometimes they become nightmares.
A chance encounter with a young girl named Mona on Halloween Night gives Kay more than she bargained for. Mona claims to have come from a world of eternal twilight, straight from the faerie stories Kay’s grandmother believes in. Soon Kay finds herself neck-deep in that world, where a horseshoe is a weapon, a hero of legend seeks the bride he was promised, and the scoundrels of two worlds seek to scheme their way out of their own dark bargains.
I had high expectations heading into Cold Iron. Apart from a fondness for Celtic mythology and horror tales involving faeries, I am a big fan of Andy Diggle’s writing and have been since his highly underrated run on Hellblazer. I was not disappointed.
Two things distinguish Cold Iron from similar stories. One is the setting, which draws upon the unique mythology of the Isle of Man, rather than the more familiar Irish Leprechauns or the Selkies of Scotland’s Orkney Islands. The other is the lead character Kay, who is developed far beyond being the typical strong female protagonist that takes center stage in many modern horror stories.
Kay is a conflicted character, being both a dreamer and a realist. She delights in entertaining children with spooky tales and songs at Halloween, but she doesn’t believe in the myths her grandmother accepts as gospel. She longs to see the world, but wants to maintain the family farm, even as she rebels against the idea of a comfortable life working in a fish and chips shop and marrying her on-again/off-again boyfriend. These details make Kay seem more sympathetic and more real, grounding the fantastic elements of the story.
The artwork by Nick Brokenshire, with colors by Triona Farrell and letters by Simon Bowland, manages a similar balancing act. Brokenshire proves equally adept at capturing the static beauty of the Isle of Man and in depicting the weird horror of the faerie realm. Farrell uses different contrasting palettes for both worlds, with the vibrancy of the twilight realm offering a firm divide against the stark reality of Kay’s life. Bowland also uses distinctive fonts for the Fair Folk, to subtly hint at their alien nature.
Dark Horse Comics rated this volume as appropriate for ages 12 and up. I think that might be a fair assessment of the story, which has nothing more objectionable than a bit of violence and a few curse words. The artist notes in the back of the book, however, feature some sketches of naked fairies that are a bit extreme for a T-rating. I would shelve this volume in the older teen or adult section just to be safe and since I think the story is more likely to appeal to older audiences, who can appreciate the full horror Mona finds in the future.
Cold Iron By Andy Diggle Art by Nick Brokenshire, Triona Farrell, Simon Bowland, Tom Muller Dark Horse, 2023 ISBN: 9781506730875
Publisher Age Rating: 12+
NFNT Age Recommendation: Adult (18+), Older Teen (16-18) Creator Representation: British, Irish, Scottish, Character Representation: British,
Death is a natural part of life, and in fiction, death (or at least the personification of death) will often have a starring role. Sometimes, death isn’t just one person but an enterprise dedicated to getting souls to their final resting place, and that is the case in the universe of Grim, Vol. 1 and Vol 2. Written by Stephanie Phillips and illustrated by Flaviano, Grim is a journey through an imaginative, visually vibrant afterlife on a road paved with well-worn tropes.
At the dark heart of Grim is a reaper named Jessica Harrow. Most reapers are culled from humans who have died, but Jessica does not actually remember how she died or even what her life was before she became a reaper. As she begins to delve into her past, she soon finds herself hunted by her fellow reapers, but her reward is not going to be a peaceful journey to the great beyond.
Readers of dark fantasy and of the “chosen one” trope will find Jessica’s storyline familiar. She is apparently the only one who is capable of fixing what is broken in the natural order because of who or what she is. Vol. 1 has the moment when what Jessica thought she knew is upended, while Vol. 2 showcases her trying to stay one step ahead of the reapers pursuing her. While this basic element of the story is nothing new, Phillips does present some ideas that give it a fresh and vibrant coat of paint. Those familiar with Joseph Campbell and his hero’s journey might recognize Jessica’s companions and fellow reapers. Sardonic rocker Eddie provides the comic relief, while Marcel, the obvious straight man, serves as the group’s stalwart, brooding rock. What really stands out, however, is how Phillips reinterprets some notable entities like the Fates, making them colorful drag queens instead of cloaked hags..
They travel through a world that is beautifully rendered by Flaviano. The afterlife Jessica and her friends move through is full of shadowy stone arches and austere Gothic spires, scenery that is both alien and familiar. Even the scythes, the reaper’s traditional weapon, is given a visual upgrade that makes it look like it’s part of an ‘90s action figure’s accessories. Even the very pedestrian city of Las Vegas is bright and vibrant, a depiction befitting a city that is known for being a brightly colored jewel in a desert.
Grim doesn’t necessarily tell a new story, but it tells its very familiar story well. Fans of this book might have already enjoyed works by Patricia Briggs and Sarah J. Maas, or even YA fiction like that of Suzanne Collins. Its depiction of the afterlife puts it in dark fantasy territory, but Grim overall has the bones of a fantasy adventure.
Grim Vol. 1 and 2 By Stephanie Phillips Art by Flaviano BOOM! Studios, 2023 Vol. 1 ISBN: 9781684158829 Vol. 2 ISBN: 9781684159055
Publisher Age Rating: 16 years and up NFNT Age Recommendation: Adult (18+), Older Teen (16-18)
Even those who don’t own a Netflix subscription are familiar with the show Stranger Things. Many have noticed how the series sparked a wave of intellectual properties that uses the show’s spooky ‘80s nostalgia. Some properties may feel derivative while other properties use the Stranger Things atmosphere to create something that tugs at the heartstrings while serving up pulse-pounding thrills with a generous side of B movie horror that sticks to the ribs like gravy and biscuits. One such book is The Rock Gods of Jackson, Tennessee, written by Rafer Roberts and illustrated by Mike Norton.
One can be forgiven for not having heard of the Rock Gods of Jackson, Tennessee (so as not to confuse them with the other Rock Gods). But they’re an immediately lovable group of rockers, even if they aren’t the coolest. There’s the band’s overeager mouthpiece and emotional center Doug, gentle giant Lenny, and rebel-inside-a-strict-household Jonny. Along with juvenile delinquent Marty, who is by far the coolest of the group, they have a chance to open for world famous Tommi Tungsten and show everyone who thought they were losers that they’re anything but. However, a stampede of mutant pigs capable of destroying their town might upend their rock n’ roll dreams.
Rafer Roberts’s story feels like if Stranger Things took place a little further south and didn’t take itself too seriously. This band’s members might not have the cool factor of Metallica or Mötley Crüe (or even Warrant), but Roberts makes them all immediately relatable. Doug has a surplus of confidence but a dearth of musical talent. Lenny is constantly being misjudged because of his size. Jonny is desperately trying to break free of his religious upbringing. Even Marty, the truly talented one, is enduring a less-than-stellar home life. These are the lovable heroes that are destined to save the day in their heroic but comedic manner.
There is an element of danger, one that is beautifully portrayed with a countdown up to the concert, but the danger is never too dark. Norton’s artwork strays far from any kind of realism, going more for a clean animation style that gives a certain lightness to the book more reminiscent of ‘80s B-horror movies. This book doesn’t skimp on the gory effects. There’s no shortage of mutated pigs (some even have extra heads!) and several characters die seemingly out of nowhere. Even when the book is having the citizens of Jackson, Tennessee be pig food, the story never loses its heart and that’s the friendship that, in this moment of Jackson’s near destruction, binds the Rock Gods of Jackson, Tennessee.
Those who have lived during the ‘80s (or loved ‘80s metal) will love this book as well as horror fans who don’t mind having a few giggles with their gore. The book’s writing and its characters, both past and present, ground this horror book and prevent it from being just another blood-splattered book or Stranger Things knockoff.
The Rock Gods of Jackson, Tennessee By Rafer Roberts Art by Mike Norton Dark Horse Books, 2023 ISBN: 9781506729404
Publisher Age Rating: 13-16 years
NFNT Age Recommendation: Adult (18+), Older Teen (16-18), Teen (13-16)
Horror fans can spot each other in a crowd. Sometimes it’s by whether a horror icon like Freddy or Jason adorns their shirt or is plastered on their vehicle’s window in sticker form. Horror fans can also spot each other by what they say, whether it’s discussing the films that make up the horror genre or specific lines from these films. Horror fans who happen to be creators will also let their love for horror slip into their work; some even allow it to permeate in very meta ways. The book Evil Cast, Vol. 1, by writer and podcaster Kyle Stück and artist Enrico Orlandi, is a supernatural romp that serves as a fitting, almost gushing, love letter to the genre.
This is one instance where the writer literally injects himself (and his fellow podcast host) into the story. Kyle and his partner Noah Baslé, in the real world, do the Humming Fools podcast that interviews artists and creatives. In the Evil Cast universe, they host a podcast that is dedicated to debunking supernatural phenomena. Then, Noah starts having dreams which pull both men into a world just beyond our perception. They are both quite familiar with the tropes that make up horror movies, but what happens to all their knowledge when the tropes become real?
Stück’s story attempts to ask that question as the two podcasters find themselves ill-equipped to handle the strangeness they’ve fallen into yet are also the only ones around to deal with it. The comic isn’t necessarily original, but it doesn’t need to be. The entire world that Kyle and Noah occupy is built with the bricks of modern and classic horror references. Even the setup of Kyle and Noah investigating the supernatural feels like an episode of ‘90s hit The X-Files, except there are no FBI agents and both men are the skeptics. The rest of this volume’s story is both men being fish out of water until they slowly realize that the stories they discussed and dismantled on their podcast might have had more truth than they originally thought.
As they embark on their odyssey into the unknown, the tone of the book becomes readily apparent, having less to do with the movies referenced in the variant covers expertly drawn by Orlandi. It has more to do with the classic cartoon Scooby-Doo, which featured a group of kids and their talking dog solving mysteries (Admittedly, younger and perhaps hipper fans will probably think of Buffy the Vampire Slayer). The horrors encountered by Kyle and Noah are harrowing but the humor elements keep the terror from becoming too oppressive. The banter of Kyle and Noah is so fast-paced, reading their exchanges sometimes feels like watching a competitive tennis match, but Orlandi’s art style also keeps the story moving. The artwork is similar to what Mike Mignola did for Hellboy, but the brighter colors help the book strike the appropriate balance among comedy, horror, and action-adventure.
To say that this book is for horror fans feels like saying the blood in this book’s pages is red. Librarians looking to cater to the diehard horror hounds among their patrons should give this book a look. Continuing volumes will hopefully flesh out the story that looks to remain a fun dark ride.
Evil Cast Vol. 1 By Kyle Stück Art by Enrico Orlandi Markosia Enterprises, 2023 ISBN: 9781915860132
NFNT Age Recommendation: Adult (18+), Older Teen (16-18) Creator Representation: Ecuadorian, Character Representation: Ecuadorian,
If there was a list of rules for what not to do in a horror story, there would be a rule about not using a magical or cursed item, especially one that grants wishes (in such a list, that particular rule would be in the top twenty). To see why this is an important rule, read W. W. Jacobs’s “The Monkey’s Paw” or simply think back to any story that involves wishes magically granted and see how well that works out for someone. Writer David M. Booher looks at the dangers of wishing through glasses colored with ‘80s nostalgia in his latest graphic collection Specs, which is illustrated by Chris Shehan.
In 1987, best friends Kenny and Ted were outcasts in their small Ohio town, but they could be outcasts together. Both were dreaming of a way out of their small town when Kenny receives a special pair of x-ray specs, which allows their wearer to wish for virtually anything. They both enjoy the sudden power they have until Kenny wishes for their bully to disappear. This poorly conceived wish leads to circumstances that threaten to pull the boys apart while giving the specs more opportunities for people to make terrible wishes.
The heart of Booher’s tale isn’t the evil x-ray specs but the relationship between the two protagonists and what makes them outcast. Kenny is struggling with how to come out to everyone, including his best friend Ted, and Ted, the only black kid attending their school who constantly faces the town’s prejudiced views. Having the wish-granting specs doesn’t help that situation, either; in fact, it only makes it worse. One moral of this story is the old adage about being careful what you wish for, but what Kenny and Ted learn through their own individual experiences helps this book stand out from other “bad wish” stories.
The x-ray specs, however, decide the overall tone of the book, along with Shehan’s artwork. Much of the composition and design choices are aesthetically similar to horror comics of earlier decades but in particular to Creepshow, an anthology comic series that had a resurgence thanks to the Creepshow movie by Stephen King and George Romero. The faces are realistic, especially when they are horrified, and the dead things in this book, of which there are a few, do indeed look dead. However, those expecting the violence of a Creepshow might be surprised. There are ghosts and there is the tiniest amount of blood, but there is actually little violence in this book. The scares it does provide are from the creepy atmosphere and the banal evil of the townspeople. Horror graphic novels might find their way into the adult collection but this title definitely skews young adult because of its protagonists and because of the issues the still-relevant social ills it discusses that don’t involve wish-granting specs.
Specs By David M. Booher Art by Chris Shehan BOOM! Studios, 2023 ISBN: 9781684159185
Publisher Age Rating: 13 years and up
NFNT Age Recommendation: Adult (18+), Older Teen (16-18), Teen (13-16) Creator Representation: Gay, Character Representation: Gay,
Indigo can’t sleep. Or rather, something has been haunting her in the waking hours of the night. Is she trapped in a dream, or might something more sinister be lurking in the shadows of her subconscious? A supernatural mystery dripping with eerie undertones invades her angst-ridden life in Seth Christian Martel’s The Mare, a story that blends psychological drama with supernatural realism.
The opening pages of this young adult graphic novel features a teenager named Indigo, caught in the midst of a relentless nightmare, spiraling into a dark, empty void. She then awakens and fixes breakfast for her divorced alcoholic father. In zombie-like fashion, she heads out to work at a diner where she buses tables as a server, striving to make ends meet while her life shutters from one problem to the next. Kasia, her closest friend, serves as an anchor for Indigo. After describing the shadowy figures (sleep demons) tormenting her at night, she learns from Kasia that she may be victim to a “Mare”—a supernatural entity seeking solace having been wronged while alive, yet failing to attain peace. The Mare materializes as an electrifying blue light that latches onto Indigo during the wee hours of the night, upturning her room in poltergeist fashion, leaving a chaotic mess. Kasia hatches a series of folk remedies to help Indigo overcome this supernatural force—drinking coffee grounds before bed, placing a broom by the door, sleeping upside down—to no success. One night, after taking sleeping pills, Indigo sleepwalks and awakens to find herself across town in front of her stepmother’s house. Indigo and Kasia strive to uncover the mysterious paranormal incidents that seem to intensify with each encounter.
The plot unfolds through dialogue-driven panels occupied by emotionally charged characters who reinforce the narrative action. Muted, shaded grays punctuated by shimmering streaks and saturated oceanic blues accentuate moments of intensity and conflict with dramatic flair. The rapidly paced story speeds to a climax that leaves room for further questions, though the mounting tension and unraveling of events steering toward the resolution persistently intrigues and tantalizes.
A coming-of-age story infused with themes surrounding finding one’s purpose, child abuse, and self-doubt—undergirded by paranormal activities—The Mare delivers a story where text and images grounded in reality converge with the supernatural to offer a compelling read for young adult collections.
The Mare By Seth C. Martel Graphic Mundi, 2023 ISBN: 9781637790465
Publisher Age Rating: 13+ NFNT Age Recommendation: Teen (13-16)
The name Emily Carroll might conjure up images from her well-received story collection Through the Woods. Critics have praised Carroll not only for her storytelling, but for her artistic style that plays around with composition and colors on the printed page. Carroll brings this unique brand of storytelling to create a profoundly disturbing haunted house story. A Guest in the House showcases Carroll’s signature style of telling a spooky story through a visual medium.
Carroll’s story is told through the eyes of Abby, a woman who’s recently married into a new family, seemingly kind dentist David and his daughter Crystal. They have come to a new town for a fresh start, but the specter of Sheila, David’s first wife and Crystal’s mother looms heavily over the family, particularly Crystal and Abby. Crystal is missing her mother, even claiming that she still sees her. Abby, who has never really met Sheila, starts to see her too, leading Abby to question everything she knows about her family and about love.
Carroll has created a very compelling protagonist in Abby, a woman who seems unsure about being a new wife and stepmother. She also seems unsure about being in a relationship, spending a great deal of time in her head. Meanwhile, David seems to be a caring if absent male figure in the household, which naturally makes him a suspect in Sheila’s disappearance. Coupled with Crystal’s grieving, along with her own odd behavior, Abby very much seems like a woman who is completely unprepared for the fractures she starts to notice in her perfect family’s facade.
Letting readers inside Abby’s head allows Carroll’s artwork to shine. Abby’s world is one where her thoughts wander beyond the borders of panels, where vibrant colors invade the typically drab world she occupies with David and her family. The presence in the house is more than just a pale apparition; it often appears as something full of ethereal beauty, of colors that show up like blood on the printed page, and it also can also look anything but beautiful.
Carroll’s full-length story is a slow burn of a tale that finishes with a brutal gutpunch, meaning it fits into any adult graphic novel collection that needs some scary stories, but it is also an example for graphic novel creators of how colors and layout, how lights and darks, can create a story’s setting and tone.
A Guest in the House Vol. By Emily Carroll Macmillan First Second, 2023 ISBN: 9781250255525
NFNT Age Recommendation: Adult (18+), Older Teen (16-18) Creator Representation: Lesbian,
When people think of space adventure, they may think of series like Star Wars, Star Trek, or perhaps Buck Rogers and Flash Gordon. Just like laser guns and faster-than-light travel, storytelling tropes about the exploration of what is out there feel sometimes too familiar, perhaps even cliche, much like the cliche of being stranded on an unknown planet.. That particular trope can seem tired, but Dan McDaid’s science fiction castaway tale Dega attempts to forge its own identity by differentiating itself from such stories, relying more on an unsettling tone instead of whooshing rockets and zipping lasers.
Dega follows the story of the survivor (no name given) of a crashed ship on an alien planet. Her only companion is a small droid who monitors how the planet is changing her. There is a dark secret beneath the planet, one that could help her get home, but will she discover that secret before it’s too late?
Dega is not a long work, but it is an atmospheric one. This is, in part, to McDaid making his protagonist virtually alone. It forces the survivor to carry most of the narrative through her internal monologue and earlier memories. Even the droid’s purpose is merely to provide a sort of countdown (any further details could spoil some major plot points). The story mostly consists of the survivor trying to find her way off planet while avoiding marauding aliens and her own body betraying her.
McDaid’s artwork, which shows some nods to Frank Miller and DC’s Vertigo titles, showcases the bizarre landscape and aliens the survivor encounters and even manages to reveal some of the unreality in the survivor’s experience. Mostly, McDaid uses warmer tans and reds for the desert look of the planet, but he then makes the confusing choice of doing some pages in black and white, which can be a disservice to his imaginative designs, along with their details. McDaid has done art for such sci-fi comics as Doctor Who, Judge Dredd, and Firefly, and the brilliance of that resume shows in these pages.
As to whether libraries should have this particular book in their collection, it might depend on how many of that library’s patrons are hardcore science-fiction fans. It has some beautiful artwork, and it tells a solid mind-bending story, but its short page count means it sacrifices a deeper story for a shallow yet still creepy atmosphere.
Dega Vol. By Dan McDaid Oni Press, 2023 ISBN: 9781637151969
NFNT Age Recommendation: Adult (18+), Older Teen (16-18)
Communications technology has created a world where the concept of privacy has changed. There’s a distinct possibility that someone is looking at us right now. Our selfies and photographed memories are on social media for everyone to peruse. Sites like Youtube and Tiktok can capture snippets or whole moments, perhaps even the entirety of our lives. If there’s an anxiety that stems from our ever-changing society, then there’s bound to be a horror story inspired by it. Blink, by Christopher Sebela and Hayden Sherman, is a descent into an underground world where an all-seeing camera is both god and devil.
Our Virgil in this digital underworld is Wren Booker, a journalist who spent her career chronicling the stories of others while knowing next to nothing about her own. Discovered at three years old covered in blood on New York’s streets, she only remembers fragments and nightmares that she can’t make sense of. Then she discovers the website showing several live feeds from an abandoned building, and she remembers a little more. Searching for answers, she breaks into the building to discover the bizarre social experiment known as Blink and the impact it’s had on her life.
Sebela’s story has the claustrophobic tension of looking over a rat’s shoulder as it navigates a maze while the promise of escape gets farther and farther away. Once Wren and her urban spelunker guide go beyond where sunlight can touch them, they enter a whole other world, one where creatures that can barely be called human thrive in the shadows, while all their actions are recorded by an all-seeing yet unfeeling eye. The book’s main theme, as well as the source of most of its terror, is the constant question of who is watching.
Sherman’s artwork really hammers this feeling home. Blink is found footage horror told through a print medium. Sherman relies on dizzying camera angles and distorted perspectives to give the entire project a funhouse feel. Not only is the reader watching Wren try to make it to daylight, they’re watching the underground world she is in unravel and mutate in ways that would make Escher dizzy. Sherman’s art, in fact, does the lionshare of moving the plot forward, or at least generating unease in the reader as they join in her descent.
Blink is an interesting take on found footage horror. It’s even an original one. That said, Blink might not be for everyone. Readers who might enjoy Wren’s trip into the digital underworld, captured in multiple angles, will be readers who don’t mind mind-bending, psychedelic visuals. Some readers will like how Blink explores our degradation of privacy along with our rigid views of reality as revealed through our senses. Others might get a headache.
Blink By Christopher Sebela Art by Hayden Sherman Oni Press, 2023 ISBN: 9781637152010
NFNT Age Recommendation: Adult (18+), Older Teen (16-18)