Being reborn as a genius in a new world, Kanata can’t wait until the day she is able to choose her profession. Everyone expects her to choose the Saint option and is surprised when she chooses Beast Tamer instead.
Almost no one wants this profession due their statistics being lowered and most monsters won’t form contracts with you unless you can defeat them in your weakened state. This does nothing to deter Kanata because she grew up in isolation and never had the chance to come into contact with fluffy critters. She longed to feel their fur for herself, so when she was reincarnated, she was blessed with the luck, strength, and vitality she lacked in her previous life.
The first thing Kanata does after choosing to become a beast master is wander into the woods to find a fluffy creature to tame. She finds a small fluffy cat being attacked by two large bird monsters that had previously given full adventurer parties issue when passing through the woods. Kanata defeats them easily and forms a contract with the cat, who proclaims he is the Demon King Zaggiel under a terrible curse. The next step for Kanata is to join the Adventurers’ Guild and find more fluffy companions.
Although the manga market is flooded with isekai stories, where the main character is reborn in a fantasy world, there are still lots of readers who enjoy finding new spins on the classic trope. In this series, the main character is specifically interested in petting all the fluffy creatures she can find because she was denied that in her previous life of hospitals and isolation. It’s an interesting take on a trope that usually focuses on the main character’s power level because Kanata doesn’t care about that at all. Just the fluff!
The illustrator does a fantastic job creating all the action and emotion that moves the story along. There are two small scenes that might be of concern to parents and librarians. Namely a bath scene where the main character is covered in key areas with steam clouds, which isn’t meant to be sexy. The second scene is a bit more concerning as it depicts theoretical implied rape. It is only one panel and the act is not described in detail, but it might cause issues. For these reasons, I would place this in your adult graphic novel collection or upper teen/new adult. Otherwise, fans of isekai and humorous adventure will enjoy this series opener.
Saint? No! I’m Just a Passing Beast Tamer! The Invincible Saint and the Quest for Fluff Vol. 01 By Inumajin Art by Falmaro Hollendonner Yen Press, 2023 ISBN: 9781975362492
Publisher Age Rating: Teen
NFNT Age Recommendation: Adult (18+), Older Teen (16-18)
Teenage Mutant Ninja Turtles is a franchise that has many different meanings depending on your generation. For some, it was a dark comedy, parodying the sudden obsession with ninjas that infused comic book culture in the 1980s. For others, it was a silly syndicated cartoon, with a lot of awesome action figures.
There was a host of animated series, live-action movies and more comics which followed. All different timelines, but with generally the same characters. No matter what incarnation of TMNT you follow, Leonardo leads, Donatello builds machines, Raphael is cool but rude, and Michaelangelo is a party dude.
I had heard that IDW’s new TMNT comics were a fair attempt to put a more mature spin on the concept. Yet I had not read any of the recent series until Teenage Mutant Ninja Turtles: The Armageddon Game – Opening Moves. Having read it, I can say that what I heard was true, but this may be the most awkward entry point into the series I could have possibly chosen.
The Armageddon Game – Opening Moves is an anthology collecting six different stories from across IDW’s TMNT series. The only common link between them is that they all connect to the character of the Rat King. Rather than being some sewer-dweller with the power to control rats, this Rat King is a chaos god and part of a pantheon of deities who have played games with humanity since the dawn of time.
With his siblings growing tired of the game, the Rat King has decided to kick things up a notch by manipulating various players into bringing about the end of the world. Hence the title “Armageddon Game”. This is a solid set up for a fantasy story. Unfortunately, this explanation does not come until the book is nearly half over!
Before that, we get a prelude showing Rat King reveling in a destroyed New York City, a reprint of Teenage Mutant Ninja Turtles #84 (where the turtles show up to rescue some kidnapped children from Rat King) and the 2020 TMNT Annual. This story features Rat King taunting a recently resurrected and redeemed Shredder, who is determined to live a life of honor after somehow escaping Hell. This sets up the final two chapters, collectively known as “Opening Moves”, in which Shredder and his lover, the goddess Kitsune, explore the dreams of Rat King’s followers.
To describe this as convoluted would be putting it mildly. While I believe this anthology prints its chapters in order of release, the prelude feels like a non-sequitur. The story with the Turtles is good, but only serves to confuse things when it ends with Baxter Stockman deciding to run for Mayor and the next chapter opening with a description of how his reign has made life harder for Mutants in Manhattan. The writing isn’t bad, but it would save the reader a lot of trouble if it opened with the 2021 Annual story where Rat King introduces himself and the cast to the readers.
The artwork is similarly conflicted. There is a different art team on each chapter of this book. All of them are good artists, but there’s no real sense of visual unity to the story. This is often the case with anthology collections, but it is more vexing here where the book seems to be trying to relate a history, only to wind up jumping around in time.
IDW does not rate their comics, but I believe this volume to be on par with a T for 13 and up audience. There is plentiful action and adventure anf a few curse words, but no nudity or sexual content. The larger problems is that TMNT fans looking for a fun story will be more confused than amused by The Armageddon Game.
Teenage Mutant Ninja Turtles: The Armageddon Game – Opening Moves By Tom Waltz, Bobby Curnow, Kevin Eastman, Art by Pablo Tunica, Dave Watcher, Adam Gorham, Casey Maloney IDW, 2023 ISBN: 9781684059737
NFNT Age Recommendation: Older Teen (16-18), Teen (13-16)
Horror fans can spot each other in a crowd. Sometimes it’s by whether a horror icon like Freddy or Jason adorns their shirt or is plastered on their vehicle’s window in sticker form. Horror fans can also spot each other by what they say, whether it’s discussing the films that make up the horror genre or specific lines from these films. Horror fans who happen to be creators will also let their love for horror slip into their work; some even allow it to permeate in very meta ways. The book Evil Cast, Vol. 1, by writer and podcaster Kyle Stück and artist Enrico Orlandi, is a supernatural romp that serves as a fitting, almost gushing, love letter to the genre.
This is one instance where the writer literally injects himself (and his fellow podcast host) into the story. Kyle and his partner Noah Baslé, in the real world, do the Humming Fools podcast that interviews artists and creatives. In the Evil Cast universe, they host a podcast that is dedicated to debunking supernatural phenomena. Then, Noah starts having dreams which pull both men into a world just beyond our perception. They are both quite familiar with the tropes that make up horror movies, but what happens to all their knowledge when the tropes become real?
Stück’s story attempts to ask that question as the two podcasters find themselves ill-equipped to handle the strangeness they’ve fallen into yet are also the only ones around to deal with it. The comic isn’t necessarily original, but it doesn’t need to be. The entire world that Kyle and Noah occupy is built with the bricks of modern and classic horror references. Even the setup of Kyle and Noah investigating the supernatural feels like an episode of ‘90s hit The X-Files, except there are no FBI agents and both men are the skeptics. The rest of this volume’s story is both men being fish out of water until they slowly realize that the stories they discussed and dismantled on their podcast might have had more truth than they originally thought.
As they embark on their odyssey into the unknown, the tone of the book becomes readily apparent, having less to do with the movies referenced in the variant covers expertly drawn by Orlandi. It has more to do with the classic cartoon Scooby-Doo, which featured a group of kids and their talking dog solving mysteries (Admittedly, younger and perhaps hipper fans will probably think of Buffy the Vampire Slayer). The horrors encountered by Kyle and Noah are harrowing but the humor elements keep the terror from becoming too oppressive. The banter of Kyle and Noah is so fast-paced, reading their exchanges sometimes feels like watching a competitive tennis match, but Orlandi’s art style also keeps the story moving. The artwork is similar to what Mike Mignola did for Hellboy, but the brighter colors help the book strike the appropriate balance among comedy, horror, and action-adventure.
To say that this book is for horror fans feels like saying the blood in this book’s pages is red. Librarians looking to cater to the diehard horror hounds among their patrons should give this book a look. Continuing volumes will hopefully flesh out the story that looks to remain a fun dark ride.
Evil Cast Vol. 1 By Kyle Stück Art by Enrico Orlandi Markosia Enterprises, 2023 ISBN: 9781915860132
NFNT Age Recommendation: Adult (18+), Older Teen (16-18) Creator Representation: Ecuadorian, Character Representation: Ecuadorian,
A dare. A house rumored to be cursed. A doorway that leads… elsewhere. Six classmates. And the things that came back with them from the other side.
Daniel and Emily are tentative friends, both outsiders from the cool crowd at their school. As the story opens, a run-in with four of the popular kids raises tensions and the story soon reveals that each of the six has more going on at home than meets the eye. But it’s Halloween season, a time for fun and thrills. By chance, the six meet up at a ruined home that is the subject of dark rumors and vague fear among the citizens. Trash talking turns to challenges and the six step across that threshold in an effort to prove they are not afraid. But the door is a portal and what they find on the other side is the stuff of nightmares.
Dropped back into reality a short time later, each teenager finds themselves changed. Struggling to understand surprising new abilities and reckoning with the changes to their interpersonal dynamics, the experience is hard enough to process on its own. But something came back with them—something that has its sights set on one of their own, and it doesn’t plan to stop there. From rivals to allies, the lives of their town will soon rest in the hands of these six teens struggling to find their own places in the world.
From Seismic Press and AfterShock Comics, The Darkness We Brought Back is written by Alex Segura and Rex Ogle with art from Joe Eisma and Manuel Puppo. It’s an exciting premise billed as The Chronicles of Narnia meets Stranger Things. Unfortunately, superficial writing and flat characters leave the premise always struggling to find its footing, even until the very last pages. Each of the characters feels plucked from a standard YA school drama and the dialogue is always delivered in the most obvious terms. The plentiful conflicts and disagreements never offer any depth or carry any substantial weight. The insights we gain into these characters’ lives are only the most basic, and even character growth and shifting relationships happen largely in the margins of the story. From a group of young people grappling with coming of age, to a literal fight against a creature from another realm, the story feels largely like an outline of story beats committed to paper before having the chance to be fleshed out in any meaningful way.
The art, at least, is clean and easy to view, reminiscent at times of Paper Girls though with a wider color palate and a style seemingly aimed at a slightly younger readership. Eisma brings us through the bustling hallways of a school, across the threshold of a house barely left standing, into nightmare realms of another existence, and back again. For both the paranormal and the everyday, the art focuses the character emotions as well as the paranormal action that thrusts the story forward. All in all, the visuals are perfectly serviceable for the story being delivered.
AfterShock gives The Darkness We Brought Back an age rating of 13+ and this feels like a perfectly suitable age recommendation. There’s some language, violence, and frightening images throughout, as well as some more intense sequences over the course of the story, but none of this content is particularly lingered on or delivered in graphic detail.
In the end, this title lays out a stronger premise than it delivers. There are so many dynamics at play here that could have gone deeper, allowing the story to be more than a rehash of so many other YA dramas. However, if you have a readership starving for more paranormal YA content in the vein of Stranger Things, this title might be enough to meet that need, at least temporarily. If not, then consider spending your money elsewhere.
The Darkness We Brought Back By Alex Segura, Rex Ogle Art by Joe Eisma Seismic Press, 2023 ISBN: 9781956731279
Publisher Age Rating: 13+ NFNT Age Recommendation: Older Teen (16-18), Teen (13-16)
Penny’s getting ready to move, but there’s something important she wants to do before she goes. Luc is reluctant to help, but as Penny’s friend agrees to join in. K(aylee) just wants to expand their cryptid knowledge and can’t resist a quest. So the three of them (supervised by Penny’s mom) set out for Lake Bockamixon. Their quest? To find the elusive Bawk-ness monster, Bessie, so Penny can say a final thank-you for saving her life when she was younger.
At first, it seems like the biggest problem will be getting away from Penny’s over-protective mom Ronnie, but things quickly get more exciting when the three friends, along with Bessie and Ronnie, get captured by a notorious cryptid hunter. As they encounter cryptids, villains, and Ronnie’s insistence on “talking things out” with “an adult” the three friends depend on Penny’s kindness and strength, K’s exuberance and knowledge, and Luc’s snarky but efficient preparations in order to survive their dangerous adventure, free the cryptids, and help Penny and her mom clear the air before their move. Along the way, there are brief flashbacks to some of their earlier encounters, including Luc’s initial bullying of Penny and finishing with a casual vignette where Lucy asks the friends to call them Luc going forward.
The raucous humor, boundless enthusiasm, and casual acceptance of indefinite gender expression in this story may remind readers vividly of Lumberjanes, but it’s clearly aimed at a younger audience, especially with a, to my mind, much more concrete plot than the Lumberjanes‘ more fluid narrative. Goetter and Riess are an artistic duo and include a detailed comic of their artistic process at the end of the story, explaining how they work out the plot together, Goetter draws the character and lettering, Riess creates backgrounds and digital art and lettering, and together they produce a finished comic!
The art is colorful and exciting, much like the bouncy characters, with lots of dramatic movement and rich colors. Penny is portrayed as a stocky, strongly-built girl, much like her mom, with chunky hiking boots. She often wears skirts and a bow. Luc, usually shown with a frown, has spiky anime-style brown hair, casual shorts and t-shirts, and an ubiquitous backpack, from which they can produce maps, utility tools, and endless plans. K is Black, the smallest of the three, sporting a white lab coat, green sneakers, goggles, and a maniacal and determined grin.
Alvida, the villain, has a sleek build with snake-like pupils, a hint of fang, and a Cruella deVil style white stripe in her black hair. The myriad of cryptids all have unique designs and looks, but even the slimy ones give the impression of fur and the Bawk-ness Monster is both bird-like and serpentine, with a warm heart under its fluffy feathers. Most of the action takes place in the woods, lake, and Alvida’s creepy lair and the backgrounds are smoothly layered, making the characters and colors pop out at readers.
Penny, her mom, and Alvida are given female pronouns and Alvida’s henchmen are all implied to be male, but K and Luc are not addressed by any specific pronouns.
This delightful romp will be an immediate choice for fans of the duo’s previous book, Dungeon Critters, and anyone who loves humor, cryptids, and a good old-fashioned adventure with determined characters and an evil villain. It’s a strong addition for any library collection, well-suited to elementary school collections, and a great start for a new series.
The Bawk-ness Monster By Sara Goetter, Natalie Riess Jennifer Wharton Macmillan First Second, 2023 ISBN: 9781250834669
Things in the Basement, written and illustrated by Ben Hatke, is a heroic journey through the depths of a basement on a quest to find a lost sock. Milo is in a new house. Well, the house isn’t new. It is old and filled with mysteries and adventure, and Milo is ready to explore in the shadow of moving boxes. However, while busy with twin infant sisters, Milo’s mother needs help finding a lost pink sock, made by his Tia Maria for his sister Lucy. He has been called for a quest, and heroes must answer the call.
Milo ventures into the basement, reluctantly peering into shadows and around corners, until he finds the sock in the mouth of a rat. When the rat disappears into a wall, Milo must follow. In his quest to find the rat and the sock, Milo uncovers unknown depths to his basement, monsters, mountains of socks, and some friends along the way.
The story is a classic hero’s journey into the underworld from the point of view of a child. It is abundantly clear that Hatke respects that point of view, and I think because of that many children will find themselves in Milo and in the story. The plot follows a child-like logic without being demeaning or using it as a punchline. The levels of the basement underworld unfold in the way pretend play with an adventurous child does, with something akin to the “yes, and…” improvisational structure. Turn the corner, embrace the unknown, and move forward bravely. Above all else, a sock must be found.
I always appreciate stories of children who waste little or no time in confusion when falling into a new magical world. There is no need to put up a pretense that this isn’t the exact type of world a boy like Milo could imagine for his basement. He befriends a large eyeball with tentacles instead of a body and a skull that talks in simple images, because why would he not. They were perfectly friendly, and as we all know, heroes need support on their quests.
Hatke’s illustrations perfectly blend the strange, dark, and unusual with enough whimsy to ease the imaginations of his young readers. Most of the book pages have monotone color palettes ranging from sepias to some blue and green. There are occasional pops of intense color for menacing green ooze and Lucy’s lost pink sock. The palette evokes the feeling of epic adventures. It also gives room for the strange details of each basement level to remain in the background, available for those interested in looking with a closer eye, but without taking attention from the story at hand.
Milo is Latino with brown skin, but overall his illustration lacks detail. He has a mop of tousled hair that obscures his eyes. The absence of great detail leaves room for children who want to see their face on Milo’s. Without eyes, we follow Milo’s emotion through his posture and movements. Hatke also has to be similarly creative with other important side characters, such as the skull and the eye, or a shepherd with a bell for a face. For young readers to have empathy for the strange and unknown, there must be some level of familiarity. Hatke accomplishes this balance of making the strange familiar through the character’s emotions, often without the ability to rely on facial expressions. It is a tightrope to walk as an illustrator, but one that Hatke clearly masters.
Things in the Basement made me smile, laugh, and feel all sorts of warm fuzzy feelings. It includes themes of friendship and kindness, but isn’t overtly didactic, and is funny without mocking. It’s a journey with child-sized epic proportions. I highly recommend it for elementary and other graphic novel collections for young and middle grade readers. I truly think children will love this story, along with those of us adults who appreciate authors who understand childhood.
Things in the Basement By Ben Hatke Macmillan First Second, 2023 ISBN: 9781250836618
Publisher Age Rating: 6-9 Series ISBNs and Order Related media:
Katie the Catsitter is back in another installment of her eponymous graphic novel series! This time, she’s preparing to officially become the Mousetress’s sidekick but things like friendship, jealousy, and, oh yeah, robots just keep getting in the way. Katie the Catsitter #3: Secrets and Sidekicks, written by Colleen AF Venable and art by Stephanie Yue, is a fast-paced, colorful adventure in Katie’s New York City.
Katie and her best friend Beth are ready to start their sidekick training. They even have the perfect sidekick names picked out: Aluminum Foiled and Cheesy Justice. Madeline, aka the Mousetress, is one of New York City’s top superheroes, even if the media likes to paint her as a supervillian (but Katie and Beth know the truth!). Along with her literal hundreds of extremely intelligent powerful cats, the Mousetress uses brains and technological know-how to protect the citizens of the city. Meanwhile, Katie’s mom is so busy working all hours of the day that she doesn’t even know what her daughter is up to.
Suddenly, a giant yellow robot is stomping its way through the city, about to destroy everything in sight, until it’s hit by a puddle splash. Turns out, this robotisn’t waterproof. Katie knows this robot is from the heinous Buttersoft Bionics but how can she prove it? No one wants to believe her.
On top of everything going in the world of superheroes and supervillains, Katie’s got regular middle school drama. Her skateboarding crew, the Wheel-las, is dealing with too many third and fourth wheels (pun intended). Katie’s friend Jess really feels the brunt of this, on top of Katie’s suspicions about Jess’s boyfriend’s family who owns Buttersoft Bionics, even though Jess swears they aren’t evil people. Plus, the threat of robots is threatening NYC PopCon, where Katie and her friends are cosplaying. With everything going on, can Katie do the right thing, defend her city, and prove who are the real villains after all?
While some readers might find Secrets and Sidekicks easy to dive into, it’s recommended that readers are familiar with the previous two books in the series, as they’ll give them the world building to help understand Katie’s world of superheroes and supercats. The names and skills of the many featured cats are both adorable and hilarious, readers will love meeting them. The book’s back matter includes Yue’s sketches, as well as words from the creators, some facts about them, and a friendship bracelet making guide, appropriate even for an arm with a paw.
There is a lot of action in the book but there are points where it feels more drawn out, making Secrets and Sidekicks appropriate for a more solidly middle grade audience. Katie’s friendship troubles will be relatable to readers her age. The superheroes aspect gives the book more appeal to readers who might not otherwise pick up a book about cats. As previously mentioned, the art is bright and cartoony at times, matching the action and the vibe of the book perfectly.
Katie the Catsitter #3: Secrets and Sidekicks is a charming addition to the series. Any cat loving reader will enjoy this book, as well as readers who enjoy the Paws or Making Friends graphic novel series, both of which have similar elements (cats! magic!) to Venable and Yue’s series.
Katie the Catsitter #3: Secrets and Sidekicks By Colleen AF Venable Art by Stephanie Yue Penguin Random House Graphic, 2023 ISBN: 9780593379691
Publisher Age Rating: 8-12
NFNT Age Recommendation: Middle Grade (7-11), Tween (10-13)
When I first saw Wolverine: Snikt! I thought I was simply reading the next installment from Viz Media of Marvel characters that were being given their own manga book. I was both right and wrong; this book is a Wolverine story told in magna formatting, but it isn’t new.
Wolverine: Snikt! was originally published by Marvel Comics as a five-issue series way back in 2003. It was part of a Marvel short lived “Tsunami” line of comics that were “manga-style” so they could try and jump on the growing demand for manga in United States. This edition is being formatted by Viz as a traditional manga and it is being labeled a deluxe edition with an introduction from Nick Dragotta (East of West, Fantastic Four) and an art gallery at the end.
On the third page of this book, and with no dialog to tell us why, Logan is pulled into another time by a young mutant girl. She loses track of him in the transfer and he finds himself alone in a dystopian future where a weird biomechanical monster starts to fight him immediately. It has the ability to self-repair and Logan would be lost if not for The Colonel, a man-shaped machine with the only weapon capable of taking down a Mandate. They are running out of ammunition for the gun and they are running out of warriors. Fusa, the girl who brought him here, explains that 11 years ago in 2047 the Mandate attacked and wiped nearly everyone out. It turns out the Mandate itself is a mutant, sort of. It’s a mutant disease that started out as a lab experiment where they hoped to turn a bacteria into a microorganism that would decompose the toxic materials poisoning the Earth. However, once it was outside of the lab environment it couldn’t be contained and it gained sentience. Now, they have to destroy the original Mandate, called Primogenitor, otherwise it will never stop producing more Mandates. You have to destroy a Mandates orb-core to kill it, otherwise it will keep knitting itself back together. By now, you can guess what element will destroy an orb-core and what The Colonel is made out of, Adamantium, making Logan their only hope.
This story is going to be a tough sell to an audience older than tweens and teens. Viz rates this Teen+ for older teens, but I think Teen is fine rating for this. It’s violent, but they are fighting robotic monsters and it is only 136 pages with credits. The story itself is tissue-paper thin and there are no surprises anywhere along the way. A teen reader might give this a pass and enjoy the action, but I found myself mostly disappointed. I appreciate that Tsutomu Nihei had the unenviable task of trying to get the entirety of a story into five issues, but I’ve seen other creators do more with that same task.
The art from Nihei is a lot murkier than his later, much lauded work Knights of Sidonia. That is to say, this art feels like it’s from 2003 and the artist is still evolving. His later work is a lot cleaner, here faces are tough to tell apart and are very sparse on details. Some of the larger vistas that he illustrates show the range of his talent, but Logan hardly looks like the character most comic fans know. Marvel made the choice to have this colored, which probably hinders the work more than it helps. I don’t know that this book is going to make a convert of anyone, but it is hard to deny Wolverine’s appeal and ability to sell books. I think there is certainly an audience out there for this story and there are plenty of teen readers who will enjoy both the manga aesthetic and “otherworld” approach to the storytelling.
Wolverine: Snikt! By Tsutomu Nihei VIZ, 2023 ISBN: 9781974738533
Publisher Age Rating: Teen+(older teen)
NFNT Age Recommendation: Older Teen (16-18), Teen (13-16) Creator Representation: Japanese,
A strange curse seems to have settled over Bridgetown. If the misfortune of dead crops and housepets wasn’t enough to prove it, a fearsome dragon terrorizing townsfolk from the skies certainly adds more fuel to the fire. Fortunately, the braggadocious knight Sir Kelton arrives on the scene, vowing to vanquish the reptilian menace while leaving behind his bookish squire for his own safety. And yet, Squire notices something off about town, as stories about the dragon’s destruction constantly conflict and bright yellow eyes appear to follow him from the dark. Secrets and mysteries pile on the longer Sir Kelton is away, until it all falls to Squire to save the day. Can this bookworm truly be a match for the dragon or will he find himself burned in the process?
Scott Chantler’s Squire & Knight is a story that sides with the clever and inquisitive folk that are more comfortable asking questions than impulsively rushing into danger. Chantler establishes this dichotomy immediately, setting up Sir Kelton’s brash, arrogant man-of-action disposition against Squire’s more reflective, soft spoken, and analytical demeanor. It’s an odd couple pairing that is familiar, yet still adds a good dose of comedy to their shared scenes. I have been enjoying the uptick in comics having characters use nonviolent means to solve a problem, whether that is through their intellect, ability to delegate and negotiate, or exceptional critical thinking. To my and certainly other brainiacs’ delight, this story is no different. Though Sir Kelton is quick to cast off Squire’s knowledge, claiming that books have no place in slaying dragons, it is ultimately Squire’s investigations and deductions that fare better than the traditional hack and slash nature of knights. While having the basis of a typical quest narrative, Chantler subverts the expected as rationality strikes truer than any blade.
The author cites T.H. White’s The Sword in the Stone as a major influence for the graphic novel, which is definitely apparent from the character types and designs, bringing to mind those of the Disney adaptation. There are qualities of Sir Kay and Wart in the titular characters, though the story develops them in a way that makes them completely their own. Squire may be shy and reserved, though he is also curious, courageous, and clever. Sir Kelton, well, he’s your standard knight of valor looking for glory and fame, but that only makes it all the more hilarious when he gets in way over his head with the dragon. Even the dragon brings a lot of sharp wit to the story, his dry humor a great addition to the comedic elements of the story. Also, he looks really cool, and really that’s all what anyone wants out of a comic with a dragon in it.
There is a nostalgic charm about Chantler’s style, from its thick outlines to the use of muted oranges, yellows, grays, and blacks, the colors contributing a distinct medieval aesthetic. Orange is especially prominent, being perhaps the brightest and most lively hue, especially in contrast to the comic’s opaque blacks, which make nighttime scenes a little more ominous, not knowing what could be hiding in the dark. The presence of a lantern becomes even more precious, illuminating the shadows with a comforting, reassuring light. Along with color playing a large role in establishing mood and tone, Chantler utilizes a diverse array of paneling techniques to convey elements such as the passage of time and energy of the scene. Slower, reflective moments have consistent paneling, whereas more action or plot based scenes use panels of varying size and layout, keeping the pace moving and instantly grabbing the attention of the reader. In turn, each page manages to be captivating and atmospheric, as we are thrust alongside Squire to a place where things aren’t as they seem, especially when everyone is telling a different story.
Squire & Knight is the start of a series that is bound to become a favorite of young fantasy readers with a love for simple, but fun quests, cunning heroes, and a touch of mystery to their adventures. Lovable characters, a great sense of humor, and an engaging art style make this title appeal to a broad age range, though the publisher has given a recommended age range of readers 8-12. Given the accessibility of the story with its dynamic layout, as well as its lighter tone, this would be the most ideal audience for this title. Librarians and educators looking to acquire humorous fantasy graphic novels that play with the typical messages of the genre should consider purchasing this title.
Squire & Knight By Scott Chantler Macmillan First Second, 2023 ISBN: 9781250249340
Publisher Age Rating: 8-12 NFNT Age Recommendation: Middle Grade (7-11), Tween (10-13)
Agredios, the margrave’s son, returns from an unsanctioned hunting trip hoping to surprise his family with a plump pheasant for dinner. Unfortunately, he returns to find his family and the rest of the town dead of unnatural causes. In his grief, Agredios rushes into the Forbidden Woods to confront the local witch as he believes she is the cause of all this death. When he finds her, he proceeds to use his magic to attack her. She claims she was not at fault for the town’s misfortune, so they decide to work together to discover the truth and survive.
The two discover a set of twins, Percie and Perla, who are still alive and begin to care for them. Then some villagers from a town over arrive being chased by an enormous fortress bee (best described as a giant bee that is also a hive for a large amount of bees). Agredios is joined by his sister Griamelda and is able to defeat the fortress bee. The family decides to stay for awhile and show the others how to use the bees’ honey, larvae, and bodies to make food to complement the little they have available.
This is an interesting start to a story; however, it is clearly the beginning to something long and involved that may not know where the end is supposed to be. Very little story building is provided for the world at large, including the country’s structure, how magic works, or anything about the witch’s origin. The focus is more on survival skills and immediate actions, which I enjoyed as well as the creatures that were introduced. But at the end of volume one, I was left wanting more information about these characters and the world itself.
While the art style is enjoyable, many of the illustrations are highly detailed to the point of obscurity, especially in panels that portray action sequences. The characters are easy to tell apart, but I didn’t think the action came across that well in black and white. Color definitely would have been helpful for clarity.
With the amount of violence and bodily fluids portrayed (as well as a panty shot on two young children), I wouldn’t be comfortable giving this to anyone under the age of 16. It’s meant for older teens and adult readers. Honestly, you could skip adding this title to your library’s collection unless it is turned into a popular anime.
The Witch and the Knight Will Survive, Vol. 01 By Dai Chikamoto Art by Gonbe Shinkawa Yen Press, 2023 ISBN: 9781975360603
Publisher Age Rating: 16+ NFNT Age Recommendation: Adult (18+), Older Teen (16-18)