Step by Bloody Step

A young girl and her giant metal guardian trek across a fantastic world full of beauty, conflict, and danger in this bittersweet tale of coming-of-age and survival.

From Image Comics, Step by Bloody Step is a wordless graphic novel which conveys a great amount of depth through its striking sequence of visuals. We meet the girl and her guardian amidst a frozen landscape beneath a tree perched atop a cliffside. However, it does not take long for them to leave this place. The girl is full of wonder, searching for flowers and taking in the vastness of the world. Her guardian, meanwhile, is love and violence, looking after the girl’s need while also fending off the multitude dangers of the wilds.

Time passes as the pair traverse the world, leaving the mountains behind as they pass by small settlements who speak a language neither girl or guardian understands. The girl grows older, chafing against the constant direction of her protector. And still more world stretches out before them—a world of imperialism and warfare which will carry the two travelers to the edges of their endurance and force them both to make decisions which will impact everything to come.

Though the only dialogue in Step by Bloody Step is presented in glyphs without translation, brief poetic passages begin each section of the story and help set the book’s tone. Even without additional words, Spurrier has scripted a simple story that carries a heart of great emotion. The guardian raises a child in a hostile world. Grief, love, and power war in the lives of every character. The violence of a dangerous existence threatens to overwhelm at every turn. This comic is a fantasy adventure, a survival story—but most of all it is a tale of growing up, of cycles of life, and of the legacy each of us leaves behind.

By nature of its form, the greatest strengths of the story come in the art. On every page, Bergara crafts landscapes that are both terrible and beautiful. Every emotional high and low is conveyed in the visuals, from flashes of fleeting beauty to the love and devastation stretching from the characters’ eyes to the depths of their souls. Bergara builds worlds and characters across these pages, creating spreads and panels worth lingering over even as the story grips your heart without uttering a word.

Altogether, Step by Bloody Step is an achievement of visual storytelling. For fans of coming-of-age narratives, for those who are parents or caregivers, and those who want to lose themselves in fantasy worlds, this creative team has a lot to deliver. Image rates the title Teen+, and with violence that is often graphic but rarely too realistic, it’s perfectly suitable for older teen as well as adult readers. It’s a comic well-worth putting into the hands of a wide audience, but anyone who connects with the emotional core of the story will find something truly special here. As a feat of both comics and storytelling, Step by Bloody Step deserves a place in any collection aimed at teens and above.

Step by Bloody Step
By Simon Spurrier
Art by  Matías Bergara
Image, 2022
ISBN: 9781534322387

Publisher Age Rating: T+

NFNT Age Recommendation: Adult (18+), Older Teen (16-18)
Creator Representation:  British, Uruguayan

Dungeons & Dragons: At The Spine of the World

This installment of the Dungeons & Dragons graphic novel series oDungeons and Dragons: Spine of the Worldpens with a group of traveling miners caught in a blizzard in the Icewind Dale area when they are overcome by anger and start brawling, which ruins their cart and leads to the death of almost the entire party. The only survivor is the driver, Amos, and his leg was injured in the cart crash. Luckily, Runa, a nearby warrior, follows the wolves previously pulling the cart and arrives just in time to save Amos from a remorhaz that bursts out of the mountain and consumes the last of the cart and all of its contents. Runa finds herself facing the remorhaz alone while trying to keep Amos in one piece until she loses her ax in the beast’s eye and a passing dragonborn ranger named Saarvin, avails himself to save her life.  

Runa decides to travel with Saarvin until she can repay the blood debt and save his life, so the three of them travel to Ten Towns to see if the local druid can heal Amos’ injured leg. Upon arrival to the town’s tavern, another brawl has broken out between two drunken humans over a bag of chardalyn, which introduces Patience the tiefling and her employer, Belvyre the druid. Amos convinces the party that they should look for the magic-filled lost city his miner companions were discussing in order to find plants that could survive the magical blizzard and help feed Ten Towns, which is almost out of food supplies. Along their travels, they must fight and defeat several frost giant skeletons, recover from a betrayal, overcome a confrontation with Runa’s family, and save a duergar army from a volcanic eruption.

This graphic novel ties in with the recently released D&D Icewind Dale adventure from Wizards of the Coast and does a good job of providing a sense of the terrifying creatures and icy conditions players could encounter were they to travel through the area. Overall, the story makes sense and follows a typical adventure path as the party forms and moves deeper into the dungeon. The side characters brought some extra worldbuilding even though they felt like forgettable non-player characters (NPCs). The main characters stayed pretty flat throughout the story with the exception of Amos, who exemplifies the bad guy with a heart of gold trope. Seasoned Dungeons & Dragons players will catch the Easter eggs sprinkled throughout, but new readers will still be able to enjoy the story as well. 

The colored art does a great job of adding atmosphere to the story and identifying our main characters in a blizzard of snowy white and gray. It is highly detailed with a care for shading to add extra depth, which helps immerse the reader in a fantasy world. I particularly loved the facial expressions that conveyed a wide range of emotions from anger to sulking to big-bellied laughter. Although this would not be a core title to include in an average graphic novel collection, if you have a population interested in gaming in general, or D&D specifically, this title would do well. Be aware that there is violence and blood depicted throughout, so it’s probably for teens or older readers. 

Dungeons & Dragons: At The Spine of the World
By AJ Mendez, Aimee Garcia
Art by Martin Coccolo
IDW, 2021
ISBN: 9781684057917

Related media:  Game to Comic

NFNT Age Recommendation: Adult (18+), Older Teen (16-18), Teen (13-16)
Creator Representation:  Latinx, Uruguayan
Character Representation: Black