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Meems and Feefs: The Council of Ferrets

by Vanessa | Aug 10, 2026

In this sequel to Meems & Feefs: Ferrets from Planet Ferretonia, Meems & Feefs: The Council of Ferrets, Meems repairs the travel opal and opens a portal to return him and Feefs to Planet Ferretonia and brings Liza along for a visit. However, Meems and Feefs are in quite a bit of trouble due to creating and using banned technology and so must answer to the Council. Together, the three of them uncover more of the mysteries of the banned ancient technology of Ferretonia and Meems’ missing mentor…

Cooper’s world-building is incredibly detailed for a whimsical fantasy graphic novel series for children. The premise of a young girl meeting cute intelligent ferrets is a good one no matter what, but Cooper has developed a full society for her ferret characters as well as depthful lore that is revealed in parts throughout the story. Still, the premise is easy to follow as the human character Liza serves as the reader’s liaison to Meems and Feefs’ world. 

Liza is more than just a projection of the reader though. The majority of the first Meems & Feefs book took place on Earth, and the reader was introduced to Liza’s life, and it seems like there is more to be revealed about Liza and her life back on Earth. Liza’s development takes a backseat to the ferrets and the revelations surrounding Ferretonia in this volume, so hopefully future volumes will explore her and some of the Earth characters a little bit more.

The art in Meems & Feefs is perfect for its charming and fantastical story. Cooper’s work is the epitome of a story made for the graphic novel format. Previously, Cooper worked as an Art Director for the animated web series Simon’s Cat, and that animation experience serves her well as a graphic novelist. Her dynamic panels pack a lot of movement into each page without being overwhelming. Her characters are expressive and unique – she is able to make each ferret individuals not only with physical design but with facial expressions as well. They are fully realized characters with their own emotions and motivations. There is one sequence in which Meems and the character Leeloo are trying to escape, and the reader can almost hear their banter instead of simply reading it due to the combination of Cooper’s panels and word bubble placements as well as the characters’ movements. Though the graphic novel format is perfect for the story, it almost feels like an animated series due to Cooper’s mastery of sequential art. 

The publisher’s age rating for The Council of Ferrets is ages 10-12 and Grades 3-8. It definitely will appeal to that age range, but older teens and some adults who like a magical adventure with touches of whimsy and humor will enjoy Meems and Feefs’ adventures with Liza. The adventure is ongoing, so it is beneficial for readers to have read Ferrets from Planet Ferretonia  before reading The Council of Ferrets, and hopefully their tale continues in future volumes. The Meems & Feefs books would make great additions to libraries with juvenile readers looking for a funny but intriguing fantasy series.

Meems and Feefs: The Council of Ferrets
By Liz Cooper
Andrews McMeel, 2025
ISBN: 9781524876715

Company Age Rating: Ages 10-12

NFNT Age Recommendation: Middle Grade (7-11), Teen (13-16), Tween (10-13)

Small Magics

by Nic | Aug 6, 2026

Sara’s parents are traveling for work this summer, so she’ll be staying with her aunts while all her friends go to drama camp together. She’s disappointed, but trying to make the best of things. After all, Sara’s family is moving soon, and maybe being in a new place will help her get some practice at making new friends.

But as it turns out, Sara’s aunts live on an island, a boat ride away from the closest neighbors. And it’s not just any island: once you pass through the fog that surrounds it, things start to get magical. Here, trees and rocks and even the wind seem to have personalities. And animals can talk—including her aunts’ two friendly, chatty dogs, who can’t wait to spend the summer with Sara. So maybe she can still practice making new friends. They just won’t be humans.

That isn’t easy, at least at first. Sara is supposed to help with chores (like cleaning the chicken coop) and learn new skills (like paddling a rowboat to nearby islands), and she feels like she’s failing at everything. She doesn’t want to admit she’s struggling, which means she can’t ask for help. Finally, Sara realizes that you don’t make friends by pretending things are fine when they aren’t—you have to be honest, be yourself, and accept help. That’s when the magic really starts happening.

Small Magics is a charming story about a girl who goes from feeling lonely and adrift to connected and capable. The island setting is both whimsical and immersive, with lots of little magical twists for Sara to learn, and lots of settings visited and revisited enough for them to feel like real places. The dogs—who are the characters Sara spends the most time with – are kind and fun-loving, with a bouncy energy that feels very dog-like, but also each with their own hobbies, interests, and fears. They are especially excited to have another human around because, despite accommodations that Sara’s aunts have made, lots of things in their world are still easier to navigate with opposable thumbs. (For instance, dogs can’t row boats. Though one of them can, if absolutely necessary, use the outboard motor.) But of course, there is also plenty they can do that humans can’t, and we get glimpses of their particularly doggy senses and sensibilities.

The artwork is colorful and feels casual even while sometimes being quite detailed. The poses are active and expressive, making good use of postures and the dogs’ ears as well as regular human facial expressions. The outlines are often loose, sometimes barely there, but the colors keep everything clearly defined, and their brightness adds to the art’s playful energy. Much of the creator’s art experience is in background painting, so it’s not surprising that the book has some lush, beautiful settings and backdrops.

Small Magics is a sweet read with humor, heart, and an inventive fantasy setting. Hand it to fans of cozy fantasy or anyone who likes gentle Studio Ghibli vibes.

Small Magics
By Emily Tetri
Macmillan First Second, 2026
ISBN: 9781250855640

Company Age Rating: 8-12

NFNT Age Recommendation: Middle Grade (7-11), Tween (10-13)

Character Representation: Chinese-American,

Mixed Feelings

by Meredith | Aug 4, 2026

It’s 1999, Sara is about to start sixth grade, her first day of school since her family’s moved to a new house. She’s excited to join a new club but even more excited to spend lots of time with her best friend Monica since they didn’t get to see each other much this past summer. It’s going to be a great year! That is, until Sara wakes up to discover her legs are suddenly… hairy. 

Mixed Feelings by Sara Amini and Shadia Amin is a colorful fun semi-fictional memoir of Amini’s own childhood. The book follows Sara through her sixth grade year as she starts dealing with puberty and the dynamics of middle school life. On top of this newfound hair she’s discovering on her legs (and arms… and eyebrows), Monica has a new best friend from her summer camp and Sara can’t seem to escape the two of them, making her feel like a left out third wheel. There’s some standard touchpoints of a first year in middle school story but Amini’s storytelling works in such a way it never feels redundant or overdone.

In an attempt to try something new and fulfill her goal of joining a club, Sara joins drama club, landing a lead role after her first audition. All that time spent watching television is finally paying off! The drama club and the upcoming play are a solid backbone to the story. The depictions of the intricacies of drama clubs and the pre-show warm up games are a particular highlight; any reader who spent time in a drama club will find them very familiar. 

As the mixed race daughter of immigrants, Sara begins facing uncomfortable questions and exclusionary remarks from peers at school and her Farsi classes. She’s not Colombian enough, she’s not Iranian enough, she’s not Catholic, she’s not Muslim, so what is she anyway? There’s multiple scenes of other kids belittling her identity with appropriately angry and frustrated reactions from Sara. She watches her mother being discriminated against for her language and accent firsthand. Her pride in her parents’ backgrounds and their respective cultures grows as the story continues, which could be a source of inspiration for young readers dealing with similar experiences themselves.The text features bits of dialog in both Spanish and Farsi throughout the book and includes a glossary at the end. 

While it does have serious moments throughout, Mixed Feelings is overall a very fun graphic novel. The scenes of Sara’s ongoing newly sprouted hair drama and subsequent secret shaving are laugh out loud funny. So are many of the moments with her family, especially with her dad. Amin’s art includes great facial expressions that jump off the page, with lots of colors in the panels. The art sets the mood for the story and works alongside the emotions perfectly. For readers interested in retro pop culture, including those beyond their middle grade years, there’s a lot of great 90s references hidden in the very detailed art too. 

The first in a new series, Mixed Feelings is a delightful addition to the ever growing collection of middle grade graphic novels. Amini’s love of her family and reflection on her own childhood shines through the story; Amin’s art complements this perfectly. The story deals with serious topics while making you laugh on the next page. Readers will be excited to follow Sara’s story through to the next book in the series. 

Mixed Feelings
By Sara Amini
Art by Shadia Amin
Scholastic GRAPHIX, 2026
ISBN: 9781338797398

Company Age Rating: 8-12

NFNT Age Recommendation: Middle Grade (7-11), Tween (10-13)
Creator Representation:  Colombian-American, Iranian-American,
Character Representation: Colombian-American, Iranian-American,

Comet Club

by Alger Newberry | Jul 28, 2026

When we are young the world can seem magical and full of untold possibilities. It’s when we get older and more perceptive, if not wiser, that the magic can fade and reality becomes more apparent. This transition from childhood to adulthood is a rite of passage for all of us and a time that can define who we become as people.

Comet Club is set in present day China, and follows the lives of Li Yu and his friend Yang Kuaikuai as they find themselves on that same precipice between childhood and adolescence. As their time in middle school nears an end they are at a crossroads. Li Yu, the troublemaker of the two, is stuck in the pair’s small mountain town while Yang Kuaikuai, the more studious one, is trying to decide if he will stay in town with his father or move to the ‘big city’ with his mother, who left him and his father when he was very young. With their time potentially running out, Li Yu wants to make the most of what time they do have and drags the more skeptical Yang Kuaikuai to the Comet Club, a group of students that discuss UFO sightings and the possibility of extraterrestrial life visiting their mountain town. The club is led by the handsome, charming, and very intelligent Qi Ming, who beat out Yang Kuaikuai for first place in their school’s math competition. For this reason and out of morbid curiosity, he agrees to hear the club members out and join. Soon strange lights in the mountains bring the club members out of their comfortable homes in the town and up in the harsh winter wilderness above. And it is in that bleak landscape that the kids shed their childlike naivete and see things for what they truly are.

Comet Club is a coming of age story very similar to such hallmarks of the genre as Stand by Me, showcasing the bonds of childhood friendship that hold a group of characters together and the cracks that form as time and circumstance begin to take their effects on who those kids are developing into. Through the characters’ parental figures the reader is given insight into what shaped the characters into who they are and insight into the choices the characters are making to distance themselves from their parents and their expectations or to seek out and meet those expectations. Li Yu’s drunken father set no expectations whatsoever leading him to take things less seriously and become a class clown. Yang Kuaikuai’s mother leaving when he was so young creates a need to prove that he is good enough to be worthy of her withheld love. Qi Ming’s father is working overseas in Japan and sends him letters and gifts such as a telescope, encouraging him to literally and figuratively reach for the stars, while at the same time hiding a dark secret of his own that also will play into his son’s future. 

Creator Li Yang imbues the story with a realistic sense of angst, uncertainty, and youthful idealism.  Her artwork lies somewhere between realism and fantastical which really drives home the story’s place in the transitional period between the main characters’ childhood perspectives and the burgeoning reality slowly descending upon them. Regardless of their circumstances or in what country the reader was born, the plotline is universally relatable making it a great read for teenagers going through many of the same things.  

Comet Club
By Yi Yang
Fantagraphics, 2026
ISBN: 9798875002564

Company Age Rating: Teen

NFNT Age Recommendation: Middle Grade (7-11)
Creator Representation:  Chinese,
Character Representation: Chinese,

Saint Seiya: Dark Wing Vol. 1

by Al | Jul 16, 2026

I am not immune to nostalgia.

Easily my worst trait. So, keep that in mind as you read this.

I didn’t need any more convincing to check out Saint Seiya: Dark Wing, it’s already Saint Seiya, it’s going to be great.

As an aging anime nerd, I watched the original DIC dub of Saint Seiya when it came to the United States… about 20 years after the original production concluded. The aesthetic is immediately recognizable as an anime from the mid to late eighties. I found it fascinating to watch as a kid, and I was so surprised that this franchise is actually still going. Maybe not in a regulated production kind of way, but every few years, something new contributing to the universe shows up, like the awful movie adaptation from 2023.

I say this to give the series some context; it is very difficult to summarize this universe because it is so long-lived. The most concise way I can put it is this: the Saints are 5 chosen ones – boys who wear sacred armor that are based on constellations, sworn to defend the earth from being taken over by competing gods.

It’s… a lot. And if you’re also into Greek and Roman mythology… uh, you’ll recognize a lot of names, but this series is not based on any of those stories, it is not a re-telling of those legends; it’s more along the lines of appropriation than anything else. Personally, I enjoy the surrealism of it all.

Set in high school, students’ fates are revealed as chosen ones, sworn enemies, divine figures, and all in the service of the battle of the gods. Our protagonist, Soichiro, goes on a school trip to the Mediterranean, but the ship is attacked and sinks into the sea as he tries to save his crush. But Soichiro is revived as one of the dreaded Judges of the Underworld, under the command of Hades. He is pitted against his twin brother, Sojiro, who is reincarnated as the Gold Saint of Gemini.

Dark Wing consists of 4 volumes in total. It is not-quite-linear, relies on dream logic, and honestly, I appreciate its updated setting of the modern world. The linework is clean and detail-oriented when it is called for—these pages have some very elaborate backgrounds when the backgrounds actually show up. It is delightfully nostalgic to look at; fans of the old Gundam Wing manga will recognize these 90s pattern and texture overlays. And maybe the best part of it all is the re-working of popular 80s design elements into a more modern aesthetic (those feathered up-do’s, I mean…).

I do want to be clear: I loved this next installment of the series, but I am fairly certain that a newcomer to this franchise is not going to know what’s going on if this is the first Saint Seiya book they pick up. It’s a good read if you’re willing to just let the story happen, wash over you as the reader. The mythic themes of destiny and fate and rising to challenges never get old for me.

It pains me to say it, but I don’t think this spin-off makes for a great addition to your library collection. If you can link it to some of the more foundational works in the franchise, I think that would be best. But, on its own, even with all four volumes, I’m not sure this is the way to go.

Saint Seiya: Dark Wing Vol. 1
By Masami Kurumada and Kenji Saito
Art by Shinshu Ueda
Titan, 2025
ISBN: 9781787747180

NFNT Age Recommendation: Middle Grade (7-11), Teen (13-16)
Creator Representation:  Japanese,
Character Representation: Japanese,

Atomic Lucas

by Jennifer | Jul 14, 2026

This short graphic novel opens with a stereotypical bullying scene – Lucas, our main character, duct-taped upside-down to his locker by the bullies and his “friend”, eco-warrior Julia hiding in her locker. Lucas, a skinny little kid with pale skin and huge glasses, is determined that nothing is going to ruin his thirteenth birthday, but soon finds himself stuck in detention with Julia. Julia, a tall, stocky girl dressed in all black with white hair dyed green that contrasts with her brown skin, is exasperated by Lucas, but goes along with his escape plan and helps him get home in time for his birthday dinner.

She’s startled by the tiny, run-down house where Lucas lives, but drops him off. Lucas enters and the house is revealed as a giant, maze-like mansion, complete with stuffy elderly butler. As Lucas searches for his parents, readers find out why he’s so excited about his birthday: Family tradition rules that he takes control of the magical Gloom Stone that grants wishes when he turns thirteen. He’s shocked and outraged when his parents, a wildly eccentric duo who are wrapped up in their own projects and his baby sister, decide he’s not mature enough to handle the stone.

Naturally, things get even more chaotic from this point with Lucas promptly proving his parents’ point, a talking stuffed cat named MewMew (sorry, majestic red panda), foolish wishes old and new, and even Julia getting mixed up in the story as she tries to get everyone to care as much as she does about climate change. Lucas optimistically thinks he can fix everything, until the true secret of the stone comes to light – even his optimism may not be enough to fix this disaster!

This graphic novel originates in France and the art and story have a slightly European flair. Lucas is a very young thirteen, especially compared to the graphic memoir-style comics like Raina Telgemeier. He wears a puffy-sleeved jacket, shorts, and has a mop of messy blue-black hair. His eyes always seem to be surprised and shocked by the consequences of his actions. Julia is a somewhat one-sided character; her aggressive “friendship” and gloomy demeanor are paired with her more mature appearance and it’s only near the end of the story that she shows concern for Lucas as a person outside her focus on climate change and teaching people, including Lucas, “a lesson.” The villain is a Victorian stereotype, complete with tall hat, mustache, and world-conquering plans.

This is a quick, fun read with plenty of humorous touches and a cliffhanger that leaves room for sequels. The comic panels are smaller and more detailed with a lighter palette than many kids are used to reading, but the book still pulls the reader along from each fresh wish and the disaster it brings. A light-hearted, humorous fantasy about the dangerous of wish-fulfillment that will attract readers who enjoy graphic novels and short, quick reads.

Atomic Lucas 
By Pirate Sourcil
Art by Francesca Carita
Andrews McMeel, 2026
ISBN: 9798881601720

NFNT Age Recommendation: Middle Grade (7-11)

The Girl Who Loved Monsters

by Alger Newberry | Jun 9, 2026

Charlotte Bissett seems to be a pretty average middle school girl in the quaint town of Devilfish Bay. She lives with her internet chef father, Raymond, and her loyal canine companion, Vincent. She is a bookworm and devours any book put in front of her.

However, the cracks in her personal life slowly make themselves clear. Charlotte’s mother had gone missing in the recent past on a boating trip and her father is attempting to move on and begin to date again. On top of this, Charlotte doesn’t appear to have any friends, yet when two kids from her past, Molly and Griffin, move back to town it soon becomes clear why Charlotte is so guarded in her social life. Molly used to be Charlotte’s ride-or-die bestfriend, and yet after Molly moved away the girls had a falling out. Molly wants nothing more than to have a fresh start, but Charlotte is resistant and does her best to avoid Molly. Eventually, Charlotte reveals that the reason she is upset with Molly is because when Charlotte told Molly that a sea creature was responsible for her mother’s disappearance, Charlotte didn’t believe her.

It is in that atmosphere of uncertainty and pre-teen angst that Charlotte, taking refuge in her safe place, the school library, is combing the shelves when a book falls off the shelf next to her. The book appears to be bound in green, improperly prepared leather of some kind, the pieces of rotted looking material stitched together in phantasmagoric fashion reminiscent of the Necronomicon from the Evil Dead franchise. The title of the book is “Liber de Monstrum” and true to that name appears to be a grimoire of supernatural information. Taking it home, Charlotte reads from the book, very carefully sounding out the words in an unknown language and upon uttering the last word the windows of her room blow open, the electricity goes out in the area around her house and in the morning Devilfish Bay experiences the first snowfall in fifty years.

On top of these strange occurrences, that day it’s announced that one of Charlotte’s favorite teachers, Mr Cooper, has gone missing and an enigmatic woman with platinum blond hair, who doesn’t appear to be who or what she seems, takes over the class in the interim.  Clearly, Charlotte has awoken something or some things from their slumber, and it’s up to her to try and fight these unknown forces. The question is whether her recently returned friends will believe her this time and offer her their help, because it is clear Charlotte cannot fight these monsters alone.

The Girl Who Loves Monsters follows spectacularly in the “kids on bikes” tradition, creating a very real and present danger in a small community and presenting the kids willing to stand up to that danger when the rest of the community can’t see it or believe in it.  Charlotte, Molly, and Griffin make a compelling trio bound by their history, common interests, friendships, and burgeoning teenage emotions. In this first volume in the Devilfish Bay series, writer Insha Fitzpatrick sets the scene brilliantly for future adventures and the various mundane trials and tribulations that will also stand in the main characters’ way as they attempt to combat the enigmatic evil that has come forth from the Liber de Monstrum.

The art by Ashley Robin Franklin creates a beautiful balance between the soft, cartoonish style that sets a relaxed tone to the everyday world of the story with the sharp, phantasmagoric elements that truly evoke the horror and supernatural elements. From the first page to the last, The Girl Who Loves Monsters is a compelling read that deals with very relatable parts of adolescence, such as being taken seriously by those around you, mixed with the eerie supernatural elements that could only take place in a small town somewhat set apart from the wider world. 

The Girl Who Loved Monsters
By Insha Fitzpatrick
Art by Ashley Franklin
Penguin Random House Viking Books for Young Readers, 2026
ISBN: 9780593690901

Company Age Rating: 8-12

NFNT Age Recommendation: Middle Grade (7-11)
Creator Representation:  African-American,  Queer,
Character Representation: African-American,

The Endless Game

by Meredith | Jun 4, 2026

The rules of the game are simple: don’t get tagged, don’t cross the Uphill/Downhill dividing  line, and no adults allowed. If you get tagged, you’re immediately placed in the other side’s jail (until the streetlights come on, until the school year starts). Passed down through generations, everyone in Lakeside knows these rules are integral to keeping this decades long capture the flag game going. Newcomers must complete a puzzle in order to show their responsibility and be sworn into the game. When Fred’s family moves to Lakeside, he spends his summer playing The Endless Game, a summer he and the town will never forget. 

The Endless Game, written by J.D. Amato with art by Sophie Morse, is a new middle grade graphic novel focusing on Fred’s first summer in his new town. He’s not happy his family’s moved again but almost immediately meets his fellow Downhill kids. After passing the entry test, Fred is sworn in as a member of the Downhill by the Council of Homeschooled Kids and quickly learns all about Lakeside’s infamous game. There’s DIY castles, root beer speakeasies, and bike races, plus years of lore and history to catch up on. As the summer flies by, Fred learns that the game always takes priority, even if winning never seems fully possible. 

At home, Fred’s mom is glad he’s made friends and has finally fit in somewhere. She deals with her own job hunting struggles, something hinted at off page and in larger spreads, but not a main focus of Fred’s energy. His dad’s absence, however, is strongly felt throughout the story. Fred just wants his dad to finally move to Lakeside to be with his family, a move being held up by his work situation. They’re all tired of having to uproot their lives for his dad’s job and just want him to be home with them in this new place they love. Amato weaves the more emotional family touchpoints into more of a background plot, while still being a crucial element of Fred’s summer. 

The Endless Game reads like the best kind of kids summer movie from the 80’s or 90’s but written for the kids of today, giving it a very timeless feeling. It takes place in a pre-cell phone time, seemingly the 90’s, without constant references to cultural touchpoints of the time, making it enjoyable and welcoming for readers of all ages. The kids of Lakeside are diverse, one benefit of this modern graphic novel over some existing classic “kids in summer” stories, and many young readers will see someone similar to themselves. 

Morse’s art is lively, full of motion and movement, an excellent complement to the action-packed story. The colors are warm summer tones to go along with its seasonal setting. The characters are very expressive. One particular highlight is the spreads at the beginning of each chapter, which often feature quick looks into Fred’s life and family beyond the game. 

The Endless Game is a fast-paced graphic novel full of summer fun for middle grade readers. It will appeal to readers looking for slice of life graphic novels and those looking for exciting action in their graphic novels. While it is intended for ages 8 to 12, it has appeal beyond that in both directions, as well as older readers as well. It is an excellent summertime read.

The Endless Game
By J.D. Amato
Art by Sophie Morse
Simon & Schuster Books for Young Readers, 2026
ISBN: 9781665927154

Company Age Rating: 8-12

NFNT Age Recommendation: Middle Grade (7-11), Tween (10-13)

Wrong Friend

by Jen | May 14, 2026

Growing up is hard. Changes are hard. Especially in the middle grades, right before high school. I can’t imagine how much harder it must be now, with the internet, smart phones and social media. Even without any of that, I remember how awkward and unsure I was.

Charisse must be about my age and have grown up in the 70s. The clothing, references, and houses look very 70s. (The boom box and “Shake your booty” on page 236 gave it away.) Maybe that’s why she reminds me of me back then. My junior high school was packed with kids, I only had about  three friends, and I was also obsessed with everything. It was hard for me to make friends too. I also broke the rule about going off campus and skipped a period to go to the 7-11. I was also obsessed about getting actual Candie’s shoes. (Google it) (Too expensive, but my mom bought me knock-offs at Zayre’s) I also changed best friends about then—I didn’t have so dramatic a falling out with the one I had grown up with, but we hung out less and less as she got more and more involved in things I didn’t do. Just like Charisse, I felt grouchy and hurt.

I remember how up-and-down the early teens are—how I was so sure NO ONE ELSE EVER FELT LIKE THIS. It’s a tough time for any young woman. You’re not sure you’re good enough, you don’t like your skin or your teeth or your whatever. Then the next day, things are good. Things are changing fast. Charisse can talk to her mom, though, and her brother and her mémé – if only in halting French in her mémé’s case. Charisse has a lot to be thankful about. Negotiating changing friendships is a difficult thing sometimes, and sometimes you don’t want to talk to anyone about it. This book can help middle-schoolers and early teens to not feel like they’re so alone. It’s helpful to know that feeling awkward and trying different things to see if they fit is normal. It’s also normal to think that something is going to last forever. It’s telling that Charisse fears running into her ex-bestie through the whole book, but when she does, it’s not really a thing. She’s moved on.

The artwork is brightly colored and sharp, and the panels are varied in size to break the story into different sections. This helps give the reader a break during some emotional parts. It also slows the pacing, which is perfectly executed. I reviewed the digital copy, so can’t speak to the printing or binding. The book is 262 pages, plus whatever is added to the print edition. Harper has also written “So Embarrassing—Awkward Moments and how to get through them”, which would be a natural partner to this book. Recommended for any middle school library.

Wrong Friend
By Charisse Mericle Harper
Art by Rory Lucey
Macmillan First Second, 2026
ISBN: 9781250851970

NFNT Age Recommendation: Middle Grade (7-11)

Tripping Over You, Volume 2

by Vicky | May 13, 2026

Tripping Over You, Volume 2, from Suzana Harcum and Owena White, picks up not long after the first graphic left off, showing unlikely couple Liam and Milo navigating their maturing relationship. This slice of life romantic comic was adapted from real life couple Harcum and White’s webtoon in February and promises more volumes to come. Fresh out of high school, the pair are growing into young adults and trying to allow their relationship to grow with them. Liam and Milo are in a very interesting phase, kind of semi-out to their families (who bring their own baggage into their relationship) and striving to make room for each other as their lives grow fuller. Liam doesn’t know what he wants out of his future and Milo seems plagued with self doubt, but they keep circling back to find comfort in each other. This volume catches our couple at a very real, very vulnerable time where a high school relationship can evolve into an adult one or where it can flounder under the weight of growing up.

This is a sweet story that young readers can easily connect with. The art is incredibly cute with Harcum and White using a style that hits me as a kind of Disneyified Manga: characters with big eyes and bold lines in a world of saturated color. It is very easy to read and honestly just pretty. Liam and Milo give classic black cat/golden retriever energy and seem hyper aware of the struggles that can come with relationships where people have different needs and communication styles. While this comic does show a growing young adult relationship and the intimacy that comes with it, there’s nothing explicit on page or even suggested and I would probably recommend it as young as 6th or 7th grade, depending on the reader. There are a couple of shirtless scenes and implied sex and Liam still hasn’t kicked his smoking habit from book one. But with that, their relationship maintains an innocence that will keep it accessible to a wide range of readers.

The plot beats were a bit of a hang up to me. The small domestic moments of our couple meeting new people, fighting to find time together, struggling with demanding families, and eventually moving in together feel almost like filler, like all of these moments are leading towards conflict in a future volume. The most striking of these involve Milo’s new friend Hebert, an American theater student. There isn’t immediate conflict but there is definitely unresolved tension and Hebert’s motives are questionable at best. Many of the plot points feel unresolved. Liam still does not have a clear career path and Milo still seems uncertain in aspects of their relationship. All of these things made this feel less like a step in their story and more like laying groundwork for the next book.

But honestly, I don’t know if I care. It was still a lovely read. The characters are ones you want to spend time with and their relationship is easy to invest in. It’s sweet and loving and a ready made next read for my Heartstopper fans. Parts of it do come off as wish fulfillment, particularly the moment where Liam comes out to his father. But queer kids deserve as much wish fulfillment as they can get. I can’t help but worry that these boys will have a tough time ahead of them, but my fingers are crossed for a happy ending.

Tripping Over You, Volume 2
By Suzana Harcum
Macmillan First Second, 2026
ISBN: 9781250330734

Company Age Rating: 14-18

NFNT Age Recommendation: Middle Grade (7-11), Older Teen (16-18), Teen (13-16)
Creator Representation:  Lesbian,  ,
Character Representation: Queer, Jewish ,

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