Teenage Mutant Ninja Turtles is a franchise that has many different meanings depending on your generation. For some, it was a dark comedy, parodying the sudden obsession with ninjas that infused comic book culture in the 1980s. For others, it was a silly syndicated cartoon, with a lot of awesome action figures.
There was a host of animated series, live-action movies and more comics which followed. All different timelines, but with generally the same characters. No matter what incarnation of TMNT you follow, Leonardo leads, Donatello builds machines, Raphael is cool but rude, and Michaelangelo is a party dude.
I had heard that IDW’s new TMNT comics were a fair attempt to put a more mature spin on the concept. Yet I had not read any of the recent series until Teenage Mutant Ninja Turtles: The Armageddon Game – Opening Moves. Having read it, I can say that what I heard was true, but this may be the most awkward entry point into the series I could have possibly chosen.
The Armageddon Game – Opening Moves is an anthology collecting six different stories from across IDW’s TMNT series. The only common link between them is that they all connect to the character of the Rat King. Rather than being some sewer-dweller with the power to control rats, this Rat King is a chaos god and part of a pantheon of deities who have played games with humanity since the dawn of time.
With his siblings growing tired of the game, the Rat King has decided to kick things up a notch by manipulating various players into bringing about the end of the world. Hence the title “Armageddon Game”. This is a solid set up for a fantasy story. Unfortunately, this explanation does not come until the book is nearly half over!
Before that, we get a prelude showing Rat King reveling in a destroyed New York City, a reprint of Teenage Mutant Ninja Turtles #84 (where the turtles show up to rescue some kidnapped children from Rat King) and the 2020 TMNT Annual. This story features Rat King taunting a recently resurrected and redeemed Shredder, who is determined to live a life of honor after somehow escaping Hell. This sets up the final two chapters, collectively known as “Opening Moves”, in which Shredder and his lover, the goddess Kitsune, explore the dreams of Rat King’s followers.
To describe this as convoluted would be putting it mildly. While I believe this anthology prints its chapters in order of release, the prelude feels like a non-sequitur. The story with the Turtles is good, but only serves to confuse things when it ends with Baxter Stockman deciding to run for Mayor and the next chapter opening with a description of how his reign has made life harder for Mutants in Manhattan. The writing isn’t bad, but it would save the reader a lot of trouble if it opened with the 2021 Annual story where Rat King introduces himself and the cast to the readers.
The artwork is similarly conflicted. There is a different art team on each chapter of this book. All of them are good artists, but there’s no real sense of visual unity to the story. This is often the case with anthology collections, but it is more vexing here where the book seems to be trying to relate a history, only to wind up jumping around in time.
IDW does not rate their comics, but I believe this volume to be on par with a T for 13 and up audience. There is plentiful action and adventure anf a few curse words, but no nudity or sexual content. The larger problems is that TMNT fans looking for a fun story will be more confused than amused by The Armageddon Game.
Teenage Mutant Ninja Turtles: The Armageddon Game – Opening Moves
By Tom Waltz, Bobby Curnow, Kevin Eastman,
Art by Pablo Tunica, Dave Watcher, Adam Gorham, Casey Maloney
IDW, 2023
ISBN: 9781684059737
NFNT Age Recommendation: Older Teen (16-18), Teen (13-16)