How does it feel to fly? To soar above the world, nothing but you, your plane, and the sky? Would that be enough?
For pilot Jay Corvidae, it has been. Flying for AVO, the country’s aviation guild, with his best friend and fellow pilot and engineer, Sable Auliya, is what he knows, and what his future seems to hold. Until the day his plane is chartered for a flight by the mysterious Fix Vulpes, who certainly knows quite a lot about radio operation for a no-class thief.
As AVO asserts their power and takes control over international governments, Jay and Fix’s adventures take a turn for the dangerous (and the amorous), while Sable charts her own course as she rises through AVO’s ranks. With war looming on the horizon, the truth can shift and change in an instant, and Jay, Fix, and Sable must all face the same question: what does freedom really mean?
With Eighty Days, A.C. Esguerra has built a world very similar to our own. Though the world they created is purely fictional, with countries named things like Easterly and Northerly, and no year adjacent to our timeline is specified, the setting and character design emulate a 1930s-esque Europe on the brink of WWII. AVO, then, could serve as a stand-in for any fascist government in Western history, though the style of their uniforms (and much of how the high ranking AVO officer side characters look in general) will likely have readers associating them with Nazi Germany.
Similarities to our world aside, Esguerra’s world-building is strong and highly detailed. Teen readers will be thrust immediately into the world of Eighty Days with background information coming out slowly throughout the graphic novel’s 300+ pages. It is divided into four “books”, and takes turns centering the three central characters’ journeys. This deep end approach to storytelling may be daunting for some readers, and some may even get a bit lost as they try to follow the intricacies of the plot. But it may also serve to help immerse some readers and keep the stakes high.
It is impossible, however, to separate Esguerra’s textual storytelling and world-building from their absolutely stunning artwork. Rendered completely in black and white with shades of grey, their swooping, sweeping line work evokes the beauty and grace of flight. This style works well to create a sense of place and tone for this quasi-historical tale, and is especially effective in the many wordless sequences of train travel and flight. Esguerra’s stylistic choices do fall short, however, in some of the action and fight scenes, where the loops and swirls that worked so well in skyscapes become muddled and harder to decipher when characters moving at high speeds are being depicted instead.
That said, the characters in general are beautifully drawn, and each has their own vibrant personality that shines through in their character designs. Jay has a more guarded, yet cocky look behind his glasses, and it’s clear how he was unable to resist Fix with his unruly curls and sweet but impish smile. Sable, a young woman of color (perhaps their world’s equivalent of South Asian?), exudes both strength and elegance in equal measure.
Aimed at teens 13 and up, Eighty Days will challenge readers to question what they know about the world around them, especially regarding oppressive governments, and will show what a difference just a few people can make. It would be a solid additional purchase for collections where adventures, slow burn LGBTQIA+ romances, and alternate universe historical stories are popular, and where the art aspect of graphic novels is especially appreciated.
By A.C. Esguerra
BOOM! Archaia, 2021
Publisher Age Rating: 13+
NFNT Age Recommendation: Adult (18+), Older Teen (16-18), Teen (13-16)
Creator Representation: Filipino-American, Nonbinary
Character Representation: South Asian, Gay