There is a city, divided by civil war. The name of the city is unimportant, as is the name of the country. It could be any city or nation, at any time. It may be the past. It may be the future. It could be right now.
Regardless, in this city, there is a quiet drama student named Nadia. Her mother was a great stage actress. Her father was a playwright and director, whose book on how to capture the essence of a character and become someone else is still used by theatre teachers all over the world. They were both active in politics, until an attack by the Opposition killed her father and horribly burned her mother.
Nadia has not thought much about this, beyond navigating the checkpoints and random violence in her hometown. Instead, she has focused on her studies and her crush on a fellow actor. However, after her performance in Ibsen’s A Doll’s House, she is approached by man with The Party. A man who knew her father, who has an opportunity for her to serve the cause with her unique talents.
It seems that Nadia looks a lot like a waitress named Miriam, who lives in the part of the city controlled by the Opposition. Miriam is something of a recluse, with no friends or family. She is only of interest to the Party because an Opposition leader named O’Brien spends several hours a day at her café. The Party will take care of making Mariam disappear and, for seven days, Nadia will take her place. She will place a bug that will record O’Brien’s conversations. She will then hide it in a trash can on the way to work the next morning.
Nadia is assured it will be an easy mission. She is assured that there is no real risk to her. She agrees it will be the ultimate test of her talents. However, things suddenly change, requiring an alteration to the plan. And suddenly the only thing Nadia is certain of is that this mission will be far from easy…
The Shadower is unlike any espionage thriller I’ve ever read. Indeed, I’m not sure it can properly be called an espionage thriller, despite that being the main thrust of the story. The actual plot, however, is a Kafkaesque psychodrama built around issues of identity. The ambiguity of the setting reflects this, as it is uncertain precisely when or where the story takes place. It is reminiscent of 1984 in that respect. (Indeed, the villain using the alias O’Brien is an in-universe shout out to the story, as he ironically chose his alias in reference to Orwell.)
The artwork by Marie and Peter Hoey flows along with the script. The overall style reminds me of various Daniel Clowes works. The general vibe is more surreal, with a bit of body horror as Nadia gets more and more in tune with her role. The colors are muted, adding to the dull and drab feeling of the mundane world. Even the moments of excitement are rendered with a certain sense of ennui that suits the story.
Top Shelf Productions voluntarily rated The Shadower as a book for Mature Readers. I think that’s a fair assessment, though there is little in the way of offensive content. There is no sex, as such, and only a brief bit of bared buttock as Nadia gets dressed in the morning. There is a threat of violence, but little of it takes place on the page. The consequences are shown, but the actual scenes of violence are left up to the imagination. However, there is one tense scene involving a traitor who is executed by the Opposition in the street and their body is left to rot on the sidewalk. I think the Mature Readers rating is appropriate, however, given that younger audiences may not be able to appreciate the historical significance of the story or the existential horror that is the core of the book.
The Shadower By Maria Hoey, Peter Hoey Top Shelf, 2026 ISBN: 9781603095853
The town of Maple Hollow holds a special fondness for Halloween. Every October is marked with a lengthy celebration of the spooky season. There are nightly haunted hayrides, pumpkin carving contests and all manner of amusements! Indeed, there are only two people in Maple Hollow who don’t celebrate Halloween—the town’s dentists, Dr. and Dr. Hollowell. They see Halloween as the night all their hard work safeguarding the town’s smiles is ruined, thanks to all the trick-or-treating and the candy that comes with it.
To make matters worse, their daughter Holly Hollowell was born with a natural attraction to the Halloween holiday. She rejected plush toys in favor of a rubber spider and always dressed in orange and black. However, despite Holly’s well-researched arguments that there is more to Halloween than candy, her parents refuse to let her trick-or-treat or dress up. Indeed, they make her stay home on Halloween night while they go out to a dentist convention!
Thankfully, Holly’s wish that she might finally have the Halloween of her dreams is heard by the Spoops – the little spirits of Halloween who make the world a little bit more magical every autumn. With their help, Holly will make up for lost time. And, with a little bit of pumpkin spice, the Spoops just might help Holly’s parents see the magic of Halloween.
I will admit to some bias in my enjoyment of Spoops: The Little Spirits of Halloween. All Hallow’s Eve has always been my favorite holiday. I made it a point to dress up every year as a kid and I spent more than few Halloween’s during my misspent youth dressing up at The Rocky Horror Picture Show. Even now, I’m a cosplayer who dresses up enough that, while maybe not every day is Halloween, I certainly keep to the spirit of the season all year around. Spoops: The Little Spirits of Halloween will appeal to those of a similar bend.
This is the first graphic novel of voice actor A.J. Locascio. Hopefully it will not be his last, as he shows a tremendous talent for writing for children. His rhyme scheme evokes memories of Dr. Seuss and Clement Clarke Moore, though he avoids the silly words of the former. At first, I thought some of Locascio’s word usage might be a bit too advanced for the intended audience. Then again, since the point of children’s poetry is often to expand vocabulary along with horizons, I don’t think this is a huge problem.
The artwork by Laurie Conley is born of the same spirit. It calls back to classic Easy Reader books, with colorful pictures interspersed amid the text. In this case, however, the colors are all black, white, and orange. There are many subtle touches in the art, like Holly’s parents being dully monochrome amidst the colorful world around them. Holly in particular stands out from her dull home, thanks to her bright orange clothing. The Spoops themselves, it should be noted, are suitably designed, splitting the difference between eldritch and adorable.
Spoops: The Little Spirits of Halloween contains no adult content or cursing. The only thing I think might draw objections is the belief that Holly’s Halloween wish might equate to summoning demons or performing witchcraft. Then again, anyone who would make that argument is unlikely to read a book about Halloween spirits in the first place. Most, I think, will find this appropriate for its intended audience of 5–9-year-olds, though some young readers may need help with some of the words.
Spoops: The Little Spirits of Halloween By A.J. Locascio Art by Laurie Conley Top Shelf, 2025 ISBN: 9781603095617
Company Age Rating: 5-8 years
NFNT Age Recommendation: Easy Readers (5-9), Picture Books (3-8)
Deja Ross Speaks to Freaks is a middle grade graphic novel about family, a little bit of internet safety, and a lot of cryptids.
Deja Ross is a 7th Grade cryptozoologist, and she is determined to encounter the mysterious monsters she has studied for so long, especially her favorite, the Chupacabra! During her family’s road trip, Deja takes the opportunity to work on her school project about cryptids. Armed with a camera, reference books, and her phone, Deja makes the most of the first stop on the trip to wander away from her family’s RV and into the forest, where she meets the legendary Chupacabra.
Deja is delighted to discover that the Chupacabra can speak and is excited to have a conversation with him. The Chupacabra, whose name happens to be Fred, is intrigued by her honest curiosity about him and the other cryptids. Instead of eating her, he decides to accompany her on her family’s trip in order to serve as a cryptid ambassador and help her interview other cryptids so they can share their actual stories. Hiding in the trailer attached to the RV, Fred travels with Deja while her family remains unaware and helps Deja meet a group of unique cryptids, some shy and sweet, others a little mischievous.
A gentle but obvious cautionary note about online safety is threaded through the story. Her parents think Deja is spending too much time simply reading articles on the internet, but she actually has an account on a cryptid site on which she posts. She thinks it’s harmless, but her online activity ends up getting her and her cryptid friends in trouble with some less-than-friendly monster enthusiasts.
Even the title itself seems to be a tongue-in-cheek nod to the online safety moral. At face value, the title can refer to the various cryptids Deja encounters on her adventure, but it can also allude to the less-than-trustworthy people Deja talks to online.
The art is delightful and harkens back to classic Scooby Doo. The style is retro and cute while still conveying the eerie mystery of the cryptids. Naffziger’s attention to detail helps tell the story visually. In some panels, the characters’ expressions alone tell what is left unsaid. For example, Deja’s brother Amari is in a bad mood on the trip due to his broken arm, which kept him from going to football camp. Over dinner, he grumbles about not being there by choice and not having much to do. Deja seems affected by his disappointment, and their dad and Amari share a look before Amari lightens the mood by mentioning how good the food is. It is a small but effective scene. The character designs are great. Deja is adorable, and the cryptids are really fun.
One minor complaint is that once the story gets going, it seems to rush through the paces. While hard to pinpoint, something seems to be missing, whether it be a more poignant resolution or more in-depth scenes between certain characters, like Deja and Fred, for instance. At times, the cryptids feel like simple plot devices that are brushed aside when the morals of the story need to be shared. However, the story is still a lot of fun and has a lot of heart.
Deja Ross Speaks to Freaks has a publisher rating of ages 8-12. The story is definitely for that age range, but readers slightly younger or older can still appreciate it. The writing lends itself to a young audience who are fans of cryptids and light-hearted spooky stories.
Deja Ross Speaks to Freaks Story and art by Lisa Naffziger Top Shelf Productions, 2024 ISBN: 9781603095402
Publisher Age Rating: 8-12 NFNT Age Recommendation: Middle Grade (7-11), Tween (10-13)
NFNT Age Recommendation: Middle Grade (7-11), Tween (10-13)
“I wondered why I suddenly needed a manual for understanding my friend.”
In But You HaveFriends, Emilia McKenzie uses short anecdotes told in comic format to tell the story of a friendship. After frequent moves as a young child, Emilia struggled to fit in and find friends, until she met C. Their friendship blossomed into a deep connection lasting nearly 20 years, until C’s death by suicide in 2018. This memoir is McKenzie’s attempt to process the friendship, C’s death, and her grief.
Emlia and C (Charlotte) met when avoiding lunch during year 10. This friendship felt different from the beginning. Other relationships felt surface level, but C and Emilia were able to talk about deeper issues in their lives, like their emotions and mental health (even when they didn’t quite have the vocabulary to understand it). It was, “just the two of us against the world.”
Long-lasting friendships evolve over time, especially those with foundations in your adolescence. C and Emlia were separated by distance in uni, and their relationship to each other changed, but not in importance. Though only occasionally together, they still found depth in each other without judgment.
C’s mental health issues became more severe while at uni. Eventually, she was diagnosed with borderline personality disorder. After uni, from Emlia’s perspective, C’s mental health ebbs and flows, with a sharp decline in the few years preceding her death.
The book is not McKenzie’s attempt to share C’s life story or to educate anyone about mental health and suicide. It is about friendship. As C’s mental health deteriorates, Emelia makes every attempt to be there as a friend. However mental health is personal and difficult to understand from an outside perspective.
I, fortunately, have not lost a loved one to suicide, but I have had close friends and loved ones deal with severe mental health episodes. This book resonated with me. Some people who shower love onto friends with ease and no judgment are often those same people struggling to find peace for themselves.
McKenzie’s illustrations are hand-drawn with light purple shading (C’s favorite color). Emotion, emphasis, and even age are depicted through simple lines on the face or in the panel. Even the text is handwritten. It is more reminiscent of a diary than a polished published comic. It mirrors the writing, which focuses more on relationships and the emotional response, rather than a cohesive story. The effect is disarmingly intimate. And despite every attempt to appear professional at my desk at work, I felt tears in my eyes throughout the last half of the book. The story affected me more than I realized it would, and I anticipate many others will feel similarly.
But You Have Friends is a tender exploration of friendship, love, and grief. The book is published for an adult audience. It is from the point of view of an adult looking back at the journey of a friendship, and many adult readers will find resonance or parallels with their own relationships. I will be purchasing it for my high school’s collection, as I think many teens will also appreciate a touching memoir about friendship and mental health.
But You Have Friends By Emilia McKenzie Top Shelf, 2023 ISBN: 9781603095273
NFNT Age Recommendation: Adult (18+), Older Teen (16-18)
Character Representation: Borderline Personality Disorder
Charles M. Schulz’s name is as synonymous with comic strips as printer’s ink. His comic strip Peanuts moved beyond newspapers and into books, television, movies, and even products like snow cone machines. Peanuts’ lead character Charlie Brown has never kicked the football held in place by Lucy Van Pelt and that fact has been a consistent metaphor for Charlie Brown’s existence. Though Schulz (or “Sparky” to his friends) had a great deal more professional success as a cartoonist than Charlie Brown received at sports, there are many similarities between the cartoonist and his socially awkward, self-deprecating creation. Artist Luca Debus and writer Francesco Matteuzzi explore the parallels between Sparky and Charlie Brown in the biography Funny Things: A Comic Strip Biography of Charles M. Schulz, and in a format the icon known as Sparky would appreciate.
Charles “Sparky” Schulz was a boy growing up in Minnesota with lofty aspirations of becoming a cartoonist. Sparky was never an outgoing child, more willing to talk about his drawings than about himself. But he managed to live an interesting life. Even before he created the Peanuts characters, Sparky was a staff sergeant during WWII, active in his church, and an avid hockey player. Thanks to Charlie Brown, Sparky worked in television, traveled the world, and gained a fanbase that continues to grow. However, he still had his “Charlie Brown moments” where he would feel anxious and awkward, whether fretting about his interactions with others or considering the nature of the universe. Even in his final days, Sparky needed to be convinced that he was indeed beloved by his family and by his many fans.
This work is biographical, but its format and its humor keeps it from ever getting dry. The creators tell Schulz’s story using four panel comic strips that tell a continuous story, from his early childhood through his two marriages and from the early beginnings of his singular creation to near the end of his life when a stroke and various health problems forced him into retirement. The scope of Schulz’s life, as presented by Debus and Matteuzzi, is broad but skims over what could be darker moments of the book, such as how Sparky’s infidelity broke up his marriage or how Schulz’s father died suddenly just as his studio burned down. This book might not be for those who prefer their biographies to show a subject’s ugly secrets, but its lighter tone makes it a testament to the subject who inspired it.
The book pays homage to Charles Schulz, and Debus’s artwork does so by referencing the medium that made him famous. Telling Schulz’s story through four panel comics (with occasional larger, full-color comics) is like opening up the comics page of the newspaper. This “funny pages” look extends to the characters that populated Schulz’s life, especially Schulz at different ages, from quietly anxious child to shy, creative adult. The overall book is over four-hundred pages of these panels, but the breaking up of these moments in Schulz’s life into four panel comics, which are quite humorous, keep this biography from being a complete slog. There may be a question of authenticity, as there’s always the question of how much accurate information was sacrificed for the punchline. Nevertheless, it gives the highlights of Schulz’s life and portrays him as very much like Charlie Brown; serious, self-effacing, and surprisingly deep.
Librarians might be tempted to simply put this into their graphic novel collections, but it would be better served in their biography shelves. Even if it’s using pictures and panels to tell its story, its story of Schulz the artist, husband, father, and spiritual man is an enjoyable exploration into what made the man who made Charlie Brown and Snoopy.
Funny Things: A Comic Strip Biography of Charles M. Schulz By Francesco Matteuzzi Art by Luca Debus Top Shelf, 2023 ISBN: 9781603095266
Colleen Madden has created a handful of picture books, but this is her first graphic novel and, although the plot falters in a few places, it’s overall a spooky delight.
Shelley Frankenstein, a little girl with exuberant black curls who generally sports a white lab coat, loves all things spooky and scary; from bad haircuts to creepy noises under the bed. She’s determined to emulate her ancestor and create a truly terrifying monster. After all, she’s got a whole castle and the inspiration of the historic monsters who live in on the grounds, including Frankenstein’s Monster, his Bride, and the Werewolf.
There’s just one problem; her parents, dressed in classic Edwardian garb for a family meal, refuse to allow her out at night to pillage graveyards. They’re more interested in veggie bacon than in her ambitions! With the help of Iggy, her blond-haired, rosy-cheeked little brother, she scours the castle for leftover toys she can use to recreate her ancestor’s fearsome experiments.
Unfortunately, far from being scared, her little schoolmates (dressed in costumes varying from sweaters and leggings to lederhosen) adore her creations. The cronkey! The boagiraffe! Each one is more adorable than before and Shelley is losing her cool when she tries one more time and makes… Cowpiggy. This time, she’s sure she’s discovered the secret to bringing to life a truly terrifying creation.
Unfortunately, Cowpiggy doesn’t live up to her expectations, so she takes her to be trained by the monsters in the apartments beneath the castle. When Cowpiggy emerges, she’s truly fearsome – but is that what Shelley really wants? It will take an encounter with a wise women and her horde of bunnies, a blizzard, and some thoughtful guidance from her parents before Shelley figures out how to continue the legacy of the Frankensteins.
Madden’s art is adorable, with plump-cheeked children, cozy striped sweaters, and hordes of darling bunnies. Readers will giggle at Shelley’s continued failure to make a spooky monster as each creation appears, more adorable and cute than the last. Shelley’s face is emotive, from her diabolical eyebrows, to her sadness as she realizes what it’s really like to be truly scared and alone. Cowpiggy, of course, is adorable, even when she’s being mean, with the body of a pig and the spots and stubby horns of a cow. The udders of the original “Lady Marigold” cow toy neatly disappear in the monster-making process, and when she’s not brainwashed into monstrousness, Cowpiggy bounces around the scene spreading smiles and little hearts everywhere she goes.
There are plenty of callouts from the original story, including Cowpiggy’s exile into the snow, after she follows her creator’s directive and scares the kindergarteners, as well as minor bits of wordplay and humor, like the glowing red eyes of “Creepy Jenny.” The plot does get a bit convoluted towards the end, especially when the old lady and her bunny horde are introduced. The message that nobody likes to be truly scared is confusing, although most kids will easily pick up on how Shelley has been violating boundaries and needs to be more respectful of others’ feelings.
While not perfect, this is a delightful series opener for young readers who enjoy a mildly spooky romp without being really scared. Hand to fans of Franny K. Stein or Junior Monster Scouts and other humorously scary beginning chapter books and graphic novels.
Shelley Frankenstein!: Cowpiggy, Book One By Colleen Madden Top Shelf, 2023 ISBN: 9781603095228
NFNT Age Recommendation: Easy Readers (5-9), Middle Grade (7-11)
A request that can’t be ignored. Three semi-estranged friends on a road trip after years apart. Though they don’t understand the reasons that brought them back together, all three know that this trip may be a turning point in all their lives—and that’s before things get weird.
Polly, Moho, and Piter, along with their friend Héctor, once bonded over their love of music and their dreams of where life might one day take them. Years later, those dreams have not come to pass and their time together has turned into memories tinged with bitterness—until a final request from Héctor draws them together to carry their friend’s remains to an X he marked on a map where each hopes to find some sort of resolution.
It sounds like a simple road trip, right? It should have been, but add in an ex-circus monkey and two mercenary brothers in cowboy hats, one of whom carries a banjo. The journey takes them away from an angry cowboy, through a ship graveyard, and into the sights of a stranger whose livelihood may be less than legal. At first, it seemed that the greatest struggle would be getting along with one another, but as each situation spirals more out of control, finding what lies at Héctor’s X may be the least of their difficulties.
From IDW and Top Shelf Productions, Ashes is the debut English-language graphic novel from acclaimed Spanish cartoonist Álvaro Ortiz. Blending dark comedy and drama with touches of absurdity, the book weaves the characters’ pasts and presents together with glimpses of broader history in a thoughtful whole that considers the way human stories play out across the years. Bold and unique, the result is a fun road-trip adventure with action and surprises that ultimately reveals itself to be a simple but moving examination of grief, growing up, and finding your own way in a world that doesn’t always go quite the way you want it to.
Ortiz’s illustrations are stylized and cartoonish, but with a seriousness to the characters that works well in capturing the blended tones of the writing. Though it occasionally takes a touch of effort to separate flashback from the present story, the art largely succeeds in bringing together the pieces of the story as it unfolds. Capturing subtle moments of humor as well as the grander moments of stillness, the art is distinctive, fun to look at, and connected tightly to the story Ortiz builds here.
IDW does not list a rating for this title. Throughout the story, there are instances of strong language, violence, nudity, and drug content—among other things—and though the visual style does lessen the impact of the content, it remains a title best suited for older readers. In the end, Ashes is a quirky book with some truly touching moments. Not every scene lands perfectly, and a brief appearance from a strongly queer-coded villain feels somewhat cheap, but overall it’s well worth the investment for readers looking for something a little different, comics in translation, or stories with some dramatic themes that still manage to have fun along the way. Additionally, fans of Kyle Starks work such as the Six Sidekicks of Trigger Keaton will likely appreciate both the artistic style and storytelling present here. It’s a bit of a chaotic graphic novel, but that’s clearly intentional, and Ortiz ultimately does bring it all back home again with touching sincerity.
Ashes is a wacky road trip with heart and it’s worth tagging along with these characters as they discover what lies at the X on the map that brought them back together.
Ashes By Álvaro Ortiz Top Shelf, 2023 ISBN: 9781603095174
NFNT Age Recommendation: Adult (18+), Older Teen (16-18) Creator Representation: Spanish Character Representation: Spanish
It is the Golden Age of Console Gaming and Dul is an avid gamer. Her games keep her company when her mom is at work, which seems to be most of the time now, given how tight money is. Dul appreciates everything her mother does for her, but there is one gift she wants more than any other for her birthday—Encounter Champions 2. The hottest fighting game of the year!
Fortunately, Dul’s mom knows how to take a hint, and saw all the gaming magazines she left around their apartment folded to a certain advertisement. Unfortunately, she looked at the wrong advertisement! This is how Dul wound up with a copy of Super Trash Clash, a game widely dismissed by game reviewers everywhere as being so poorly programmed that it hardly matters that the game itself is boring because you’ll barely be able to play it.
Despite this, Dul is ready to suffer in silence, until she’s given a chance to trade Super Trash Clash to her best friend’s cousin for a copy of Encounter Champions 2. (He’s already bored with it and wants a real challenge.) It seems like the bargain of a lifetime, until Dul’s mom (who is just savvy enough to tell one game from another) starts asking her about what happened to her new present. This begins an epic quest to recover the worst game ever made.
Super Trash Clash reminds me of many wonderful things. Mostly it reminds me of my childhood, which was spent pouring over Nintendo Power and GamePro magazines for news of upcoming games before making the weekly trek down to the local video store to see what new cartridges they might have ready to rent. It also reminds me of my mother, who endured far more rants about the virtues of Maniac Mansion on the NES compared to the PC version than anyone ever should have.
Mexican comic creator Edgar Camacho spins a fantastic story told in flashback, as an older Del stumbles across a copy of the so-called worst game ever and buys it, taking it home to play as she thinks about why the game means so much to her—even if it is terrible. The effect is something like A Christmas Story, but for those elder Millennials and Gen Xers who argued in the schoolyards regarding the virtues of NES vs. Sega.
Camacho’s artwork invites comparison to Bryan Lee O’Malley’s work on the Scott Pilgrim series. There is a streamlined simplicity to Camacho’s art that defies convention. Yet his backgrounds are as oddly complex and vividly detailed as his characters are simple. The colors are muted, adding to the nostalgic charm of the story.
Super Trash Clash is recommended for audiences 13 and up and I think that’s a fair rating. There’s nothing more objectionable than a curse word here and there and a child lying to a parent. For the record, Dul does spend most of the story suffering for that choice while trying to make things right. Younger kids might be able to process the story, but older audiences will have a better chance of appreciating the message that one person’s trash (clash) is another person’s treasured memory.
Super Trash Clash By Edgar Camacho Top Shelf, 2022 ISBN: 9781603095167
Publisher Age Rating: 13+
NFNT Age Recommendation: Adult (18+), Older Teen (16-18), Teen (13-16) Creator Representation: Mexican
The witch Margot and aspiring rock musician Elena are each going through a rough patch in their lives, with the former failing yet another spell license exam, and the latter struggling to get her band off the ground. Tensions are already running high as the two meet at the local doughnut shop, culminating in Margot unknowingly cursing one of Elena’s pastries. After Elena experiences an onstage accident gone viral, Margot seeks to remedy her mistake, but will it be enough to stop a doom of her own making?
Balazs Lorinczi’s debut graphic novel, Doughnuts and Doom, is a sweet treat of a story as we see the growth of Margot and Elena’s relationship, going from initially hostile to stalwartly supportive. Though they get off to a rocky start, the two eventually bond close enough to help the other through their toughest moments, whether that be Elena getting Margot through her performance anxiety or Margot standing with Elena as she faces an almost debilitating fear of failure. The connection they share through their similar conflicts of striving for success and constantly being tested on their abilities allows them to empathize more deeply with each other, something Lorinczi manages to convey in the story’s subtler moments. However, the short page length and fast pace make it a challenge for the comic to leave a lasting impression. While Margot and Elena’s dynamic is a highlight, it feels like there could have been more exploration or depth to it, something to make it stand out among the other entries in the paranormal romance genre. Character motivations also stand as being somewhat surface level, while others tend to be more vague or unaddressed, making it a bit harder to fully connect with their struggles.
In terms of world building, Lorinczi takes a laxer approach as witches and other supernatural beings are accepted and regulated figures in society, though there is not much explanation on how they function within it. Still, bits of exposition are transmitted through everyday conversation, leaving readers with enough detail to understand the world without completely breaking immersion. This falls in line with Doughnuts and Doom’s simple, relaxed tone, choosing to spend more time with how the characters interact and develop rather than fleshing out the setting. Overall, the graphic novel is one that is easy to relax to, the witchy, rock n’ roll vibes only adding more to the chill, low key atmosphere.
The cool blue color palette also feeds into the laid-back nature of the comic, which incorporates a shock of pastel pink whenever Margot uses magic. Lorinczi’s choice in contrasting the two colors creates memorable and visually distinct scenes, as the extra bit of color never fails to pop right off the page. Character designs hold a charming, alternative quality that reminds me of posters for lesser known rock groups, which, of course, is apt. Lorinczi instills so much personality in the main characters’ looks alone that it doesn’t take long for them to become endearing, as Margot’s down-to-earth appearance pairs well with Elena’s wilder style and effectively contributes to the balance of the comic’s magical and musical sides.
Doughnuts and Doom will definitely call to readers who enjoy a soft, queer paranormal romance similar to Mooncakes and Moonstruck, while also displaying an engaging sense of humor à la Fangs. The book markets itself as a “enemies-to-lovers” romance, which may not be entirely accurate, as Margot and Elena’s antagonistic moments are regulated to mostly one scene, and even then do not come from a place of working against each other, so that’s something to be aware of when suggesting the title to readers looking for certain themes.
The book has a suggested audience of 13-17 year olds, which is appropriate as, aside from the odd swear word, there is no content that would be unsuitable for younger audiences and they would have the most to benefit from seeing a depiction of a healthy, close, and supportive friendship turned relationship. Librarians and educators looking to include diverse art styles and portrayals of romantic relationships into their graphic novel collections should consider purchasing this title.
Doughnuts and Doom Vol. By Balazs Lorinczi Top Shelf, 2022 ISBN: 9781603095136
Publisher Age Rating: 13-17
NFNT Age Recommendation: Older Teen (16-18), Teen (13-16) Character Representation: Lesbian, Queer,
It’s that time of year again. Summer time! While most children spend their summer at home or at the local pool, some will be shipped away to camp. With camper comradery and outdoor activities galore, summer camp is a great experience—just as long as you don’t stumble upon a strange cave that may or may not house something sinister inside. Such a mystery can be found in Jonathan Schnapp’s graphic novel Order of the Night Jay: The Forest Beckons.
Frank the bear does not want to spend his summer at Camp Jay Bird. He would rather read comics and draw his own superhero stories entitled The Adventures of Super Bear. But no, he is stuck at camp with critters much smaller than him, especially feisty camp counselor Big Edna the squirrel, and older campers who like to bully the newest members. There is also the pressure of collecting badges when completing camp activities. For this shy bear, it’s not going to be an easy summer. Lucky for him he met rambunctious raccoon Ricky, a fan of comic books and who wants to hang out with Frank. Camp seems to be better with his new friend, but things take a mysterious turn when the boys discover an old cave with a secret code written at the entrance. Turns out that this new place may have something to do with the Order of the Night Jay, leading Ricky to wild speculation. Is it a secret society of giant birds? Maybe vampires or librarians? Or perhaps Bird Librarian Vampires? The raccoon wants to find out more, but will Frank be willing to break camp rules and go along on this crazy quest?
Jonathan Schnapp has created a colorful detailed world of young anthropomorphic animals experiencing the great outdoors and the pressures of fitting in. His use of shadow and light enhance scenes filled with mysteries or nature. Two page spreads expand different scenes, whether it is characters following a trail or conversing about recent events. Pages of Frank’s own comic book are interwoven in the story, usually before a new chapter begins, describing the character’s anxieties over his new friend and his experiences in summer camp. Not only are readers treated to a strange mystery but to a story about friendship and overcoming social anxieties. In fact, they may find a little of themselves in the graphic novel’s characters, or perhaps someone they may know. Everyone has a friend like Frank and everyone has a friend like Ricky. The two are definitely different from one another but they work well together. Frank attempts to reel Ricky in from time to time and Ricky encourages Frank to try something new. And with a cliffhanger ending, readers will definitely look forward to new adventures with the duo. As for the rest of the cast, readers are treated to little background stories of most of the secondary characters and different activities to try at home, such as how to use a compass and different recipes for s’mores.
Combining mystery and camping adventures, Order of the Night Jay: The Forest Beckons creates a story that will leave readers wanting more. If your readers enjoy the graphic novels by Jennifer L. Holm and Ben Hatke, this title is a great choice for their next read. School and public libraries who serve children in grades 2-4 should add this title to their collection and keep an eye out for the next volume in the series.
Order of the Night Jay: The Forest Beckons By Jonathan Schnapp Top Shelf, 2022 ISBN: 9781603095105