Bad Kitty: Supercat

Nick Bruel first introduced Bad Kitty in picture book format in 2005 and she was immediately popular. Her alphabetical shenanigans returned with the introduction of Poor Puppy in a second picture book and then she found her true metier in illustrated chapter books with Bad Kitty Gets a Bath in 2008.

Over the years, Bad Kitty has starred in a number of humorous adventures, the later titles including some pointed commentary on refugee (kittens), the election (of cats), education (of cats) and Bad Kitty’s cell phone usage. Bad Kitty retains her stubborn nature and chaotic behavior throughout, and the latest incarnation of this perennially popular character is the reissue of her tantrums and adventures in full color.

Her latest book, published in full color, starts with Bad Kitty leisurely scrolling through her phone while her exasperated (and unseen) human asks her to help clean up or at least do something that’s not electronic! It’s decided, to Kitty’s shock, that she must have… a playdate and Strange Kitty is the selected “friend.” Strange Kitty, who wears a top hat and tie, talks (unlike Bad Kitty who communicates only in meows), and has a mouse friend, arrives with a stack of comics and eventually, after an eloquent flow of language, convinces Kitty to join them in a make-believe game of superheroes. This involves several activities for readers to participate in as well, like using a superhero name generator and following instructions to create a comic. The arrival of another friend, going by the name of Dr. Lagomorph, sets the game going and the trio enjoy a raucous game throughout the house, ending when Kitty gets a little over-enthusiastic and breaks the rules. It all ends happily however, with a rather sententious speech from the mouse and amends from Kitty—and the human’s discovery of just what their game has done to the house…

Bruel’s layout for the Bad Kitty chapter books alternates between spot illustrations with short paragraphs of text and more traditional comic panels, with the primary dialogue from Strange Kitty, Dr. Lagomorph, and Power Mouse. Kitty has retained her trademark look throughout the series, a skinny black cat with spiky fur, bulging yellow eyes, and a splash of white on her chest. Bad Kitty’s expressions are most often seen in their lack, as she stares blankly at Strange Kitty’s antics, occasionally shrugs, and periodically erupts into a frenzied attack. Most of the humor is a combination of the deadpan delivery of lengthy perorations from Strange Kitty and the rapid switch between Bad Kitty’s indifference and wild reactions. Bruel plunges fully into the imagination game in this book, cutting panels in half with the imagined superheroes and villains, sporting full armor and massive muscles, and the real “kids” playing in homemade costumes.

As I’ve watched Bad Kitty evolve over the years, I’ve personally found the later books to be a little repetitive and leaning more heavily on didactic lectures. The combination of illustration, text, and comic can be both a pro and a con, as it discourages some struggling readers who can’t handle the lengthier text and complex vocabulary as well as falling on the radar of “comics are not real books” parents, but also gives readers a little bit of extra challenge on adding more text to what appears to be an “easy” chapter book. In my experience, most young fans gravitate to the earlier titles, those which don’t necessarily include a “lesson.” However, the series as a whole continues to be wildly popular and this latest title will both get kids giggling and as well as giving a tip of the hat (Super Kitty’s hat of course) to parents and teachers concerned with excessive screen use, not to mention including some inside jokes for superhero fans.

While I would not introduce a new reader to the series with this title, it’s certainly worth adding to the collection; the only real drawback is that this and the other newly reissued full color titles are not yet available in library binding, only in hardcover, and they are less likely to last through multiple readings from eager young fans.

Supercat
By Nick Bruel
Macmillan Roaring Brook, 2022
ISBN: 9781250749987

NFNT Age Recommendation: Easy Readers (5-9), Middle Grade (7-11)

Reynard’s Tale: A Story of Love and Mischief

There are probably few who have not yet heard of Reynard the fox. This roguish trickster has slunk his way through European folklore since the Middle Ages, stirring up trouble and defining the vulpine archetype with his cunning, charm, and mischievous nature. Wherever he goes, chicanery is soon to follow, whether by fate or his own design. In Reynard’s Tale, Ben Hatke pays homage to this mythic figure in a new story that sends Reynard to the clutches of Death and beyond, all the while trying to escape capture from his sworn enemy, the wolf Isengrim. Encountering mermaids, old flames, a mechanized sorcerer, and other wonders, the fox travels through a world that seems colder and more brutal than the one he once knew, one that may be ushering in his ultimate denouement.

With a combination of prose and illustrations to tell this tale, Hatke brings a lyrical, magical atmosphere to Reynard’s adventure that is reminiscent of the stories that made him a legend so long ago. The story itself is simple, its structure much like any fable you remember reading as a child, though the tone relishes in a vague complexity and periods of reflection. Its voice is one that, like Reynard himself, has been through a few scrapes, seeming weary at times but still managing to find the energy to keep going. Overall, it contributes to a feeling of winding down, of that one last hurrah before everything comes to its eventual end, mirroring Reynard’s journey. The landscapes he traverses only heighten this theme, as skulls and tombstones are recurring motifs in the background. Events go by incredibly quickly, though the plot never feels rushed as the clever fox hardly sticks around one place for long while trying to evade Isengrim. At times, the story manages to evoke the same trickiness as its protagonist, seemingly going down one narrative path only to take a sharp detour to a place less expected. It is truly a Reynard story told in a fresh, yet nostalgic way with Hatke encapsulating everything there is to enjoy about this perennial character.

Adding to that old world charm is the evocative art style that brings back memories of beloved fairy tales, with its rough textures and clean outlines. Though only giving snapshots of the story, as opposed to the usual flowing narrative illustrations of graphic novels, Hatke perfectly captures the emotions conveyed in the text. There is an undeniable warmth in its more jovial moments, as Reynard catches up with a former lover over a glass of wine. Stillness and depth are prevalent when he reflects on his past deeds and where his path is leading him. And there is urgency in his movements as he dashes away from those that pursue him. Even without the text, the reader can follow events from the illustrations alone, each one filled with a clear purpose and personality. Hatke’s combination of rich prose with an alluring, striking art style delivers an ambiance seldom seen, a sense of an earned weight and maturity from a character that has captivated readers for centuries, even as he is wrapped up in an entirely original adventure.

While the creator is best known for his middle grade Zita the Spacegirl and Mighty Jack series, Reynard’s Tale is for an adult audience that still enjoys the company of fables and their lasting intrigue. Along with the presence of alcohol and partial nudity, the maturity of Hatke’s writing style does not make the comic a great fit for younger readers, though it may hold some interest for older teens. Extensive knowledge of Reynard’s history as a character in the European literary canon is not a requirement for one to understand the story, but it helps to have a basic idea of what he represents for the full effect to sink in, as the book itself does not go into detail of his past. Technically existing as an adult picture book, the placement of this title in a specific collection may pose some confusion over whether to place it in general fiction or the graphic novel section. Due to its marketing as a graphic novel and First Second serving as its publisher, however, I personally recommend the latter. Librarians and educators in search of an engrossing, fast-paced fantasy graphic novel with a unique and beloved identity should consider purchasing this title.

Reynard’s Tale: A Story of Love and Mischief
By Ben Hatke
Macmillan First Second, 2023
ISBN: 9781250857910

NFNT Age Recommendation: Adult (18+), Older Teen (16-18)

How to Win the War on Truth: An Illustrated Guide to How Mistruths Are Sold, Why They Stick, and How to Reclaim Reality

With every year, truth seems to become more and more subjective. At least that is what many forces want us all to think. In issue after issue, we are driven apart by obfuscation and subterfuge. It’s hard to imagine how we can come together to exist in the same reality sometimes. Author Samuel Spitale believes he knows how to reclaim our reality with his book How to Win the War on Truth: An Illustrated Guide to How Mistruths Are Sold, Why They Stick, and How to Reclaim Reality

This hybrid comic and non-fiction book looks at propaganda and bias. It is lengthy and detailed. Spitale tells story after story that illustrates how humans seek to reduce complexity and how our brains can fail to recognize certain facts. These blind spots allow us to be manipulated by marketers and public relations companies. He cites a wide variety of interesting research including Daniel Kahneman and his work on human error. The illustrations by Allan Whincup effectively break down some of the more complex ideas into understandable parts. The comics are more on the cartoony side than realistic and that helps when tackling such an intense subject. Graphs, pie charts, and topical quotes spoken by cartoon politicians and economists help relay the information.

The book spends a lot of time on the history of propaganda as well as U.S. political history. It rings true for the most part, but occasionally becomes a left wing polemic. The chapter on what to do about this substantial problem is slight on workable solutions, so readers may be disappointed considering what the title of the book is. Spitale is still describing the problems right up until the conclusion. Previous works on similar topics, like Unrig, had specific proposals and examples of solutions that are being tried around the country. This book could have used more of that.

The publisher states this book is an “illustrated guide.” That is more accurate than calling it a graphic novel. This is a dense book with lots of text. There are illustrations on most every page, but they are not sequential art. This book belongs in an adult nonfiction collection. Only the most interested teens are going to stick with this to the end. This is certainly an important topic, but I wonder, if they had fully committed to telling a story with pictures would the work be more accessible to a larger audience?

How to Win the War on Truth: An Illustrated Guide to How Mistruths Are Sold, Why They Stick, and How to Reclaim Reality
By Samuel Spitale
Art by Allan Whincup
Quirk, 2022
ISBN: 9781683693086

NFNT Age Recommendation: Adult (18+)

Women Discoverers: Top women in science

The cover of this collection of biographies shows a background of mathematical equations and a line-up of women with varying skin tones, dressed in clothing from an astronaut suit to historical gowns, but all with the same slim silhouette and of roughly the same height.

This sets the stage for a series of overviews of twenty women in the sciences, which manage to be largely similar, despite their different backgrounds and areas of study. The collection is oddly unbalanced, starting with approximately 20 pages on Marie Curie, giving a rapid overview of her life, relationship with Pierre and other romantic entanglements, and ending with her daughter Irene continuing her work. This is followed by several more contemporary scientists, with an overview of their lives and accomplishments in text accompanied by a thumbnail image and a single graphic panel showing them with other scientists in a lab or involved in their scientific work.

Several shorter comics, about ten pages each, profile Ada Lovelace, Hedy Lamarr, Rosalind Franklin, and Mae Jemison. Lovelace’s narrative is bracketed by a modern teacher introducing her to high school students and ends abruptly with her losing “everything” at gambling and then dying. Most of the narrative with Hedy Lamarr is given over to her personal life, including a full page on her husbands. Franklin’s narrative focuses heavily on her unsuccessful struggle for equality, emphasizing that she was most accepted and happy during her work in Paris. Mae Jemison’s story is upbeat, the only prejudice shown in her family huddling around a televised report of Martin Luther King’s death and a class of smiling white children playfully tossing a paper ball at her head. There are no sources cited or back matter. The longer comics all include what appear to be quotations from primary source material, but also fictional dialogue.

The art, although depicting a wide variety of women in different time periods, has a strong similarity. The women are all shown with the same slim figure and average height. Only Marie Curie is shown to age, with her lightening hair, stooped posture, and a few wrinkles. The backgrounds are also similar, with Curie and Franklin shown against tree-lined avenues in Paris and a few sepia-toned war scenes, Jemison in darkened, indoor areas until she blossoms in the sunny, outdoor spaces of California, and Lovelace in groups of indistinguishable people. It’s ironic that, despite the introduction claiming that the purpose of the book is to bring to light hitherto overlooked female scientists, the five women given the longest profiles are already well-known and their comics focus more on their personal lives than on their scientific achievements. Even Curie’s longer comic is taken up with images of her wedding and later romantic entanglements, while Lamarr’s is mostly a series of images of her in provocative period gowns and bathing suits, with a success of husbands, and later as a recluse in Florida. Her inventions outside of the frequency-hopping idea are not referenced, but her plastic surgery is. Rosalind Franklin is, ironically, erased from her own comic, which transitions from her work with DNA to showing the male scientists laughing about her and her ideas at a pub, and then to their awards, overlooking Franklin completely with a brief mention of her later work before her early death. The comic ends with the belated and posthumous recognition of her work, shown in plaques and a statue. Jemison is depicted in the most upbeat fashion, with an emphasis on her hard work and early achievements and ending with her inspiring girls at a science camp.

The aim of the book is worthy, but it is far from the only reference on the subject and it is poorly designed. The translation is rough, with frequent exclamations, choppy sentences, and the occasional typo. Readers interested in graphic interpretations of women in science will do better to explore Primates by Jim Ottaviani, selected Science Comics that emphasize the contributions of women, like Dinosaurs: Fossils and Feathers, or, for lighter fare, Corpse Talk from DK.

Women Discoverers: Top Women in Science
By Marie Moinard
Art by  Christelle Pecout
NBM, 2021
ISBN: 9781681122700

Publisher Age Rating: 12 years and up

NFNT Age Recommendation: Teen (13-16)
Creator Representation:  French
Character Representation: African-American, American-Austrian, British, French

The Temple of Silence: Forgotten Works & Worlds of Herbert Crowley

Bizarre, playful, and abstract are just a few of the words that come to mind when admiring the work of Herbert Crowley. In his lifetime, Crowley exhibited artwork alongside Picasso, Van Gogh, and Renoir. And yet, Crowley’s work has been largely forgotten by popular culture. The Temple of Silence: Forgotten Works & Worlds of Herbert Crowley is a rare glimpse into the life and art of an elusive figure. 

Before delving into this work one unavoidable topic must be bridged: this is not a graphic novel. This is very distinctly an art book that, if we are going by the Dewey Decimal System, belongs in the good ol’ 745s. Yes, the text does contain comic strips. However, the majority of the text is dedicated to a biography of Herbert Crowley, scattered between images of Crowley’s distinct sculpture work, bohemian friends, and early sketches. Now, onto business.  

Crowley is most notable for his Symbolist cartoon strip; The Wigglemuch, which ran in the New York Herald  in 1910 for only fourteen weeks before disappearing from the Sunday pages. The appeal of Crowley’s work seems to derive primarily from both the nihilistic, yet beautiful, tone of much of his artwork, paired with the understated nature of the creator. These elements culminate into what is the perfect example of an Outsider artist, also defined as an artist who works outside of the establishment. 

Described by creator Justin Duerr as a “magical mascot” in Herbert Crowley’s art, the Wigglemuch are rotund, animal-like creatures serving to accompany their human companions across landscapes rooted both in fantasy and in historical imagery. Quite frankly, the drawings are gorgeous. Crowley was known for his scrupulous work and obsessive attention to detail. Upon first glance, Crowley’s artwork appears to be relatively simplistic. His human figures mimic the form of paper dolls in a toy theater. His landscapes often contain no more than a clear sky and a distant mountain range. And, yet, upon closer observation, intricate lining, near-perfect circles, and subtle emotional gestures abound. As expected in any competent comic strip, the captioning of each panel adds to the complexity of these images. 

In true Symbolist fashion, the story in these comics is told indirectly. There is no punchline. The Wigglemuch is strictly a series of actions written in verse, allowing for interpretation by the reader. The creatures of The Wigglemuch, referred to as both ‘Wigglemuch’ and ‘Wiggles’ are thrust into a series of concurrent adventures requiring liberation from their circumstances. This is, perhaps, consistent with Crowley’s constant financial struggle as a visual artist and ongoing suicide ideation. Either way, readers of The Wigglemuch are sure to find meaning in Crowley’s work. 

Duerr is clearly passionate about the work of Crowley and this passion transcends the pages of The Temple of Silence. The curation of Duerr’s research and Crowley’s artwork is stunning. I was wholly engrossed by Duerr’s enthusiasm and look forward to his forthcoming work. The Temple of Silence: Forgotten Works and Worlds of Herbert Crowley is an essential collection title for those interested in Outsider art and 20th century art movements. However, the book is not a necessary addition to a graphic novel collection.

The Temple of Silence: Forgotten Works and Worlds of Herbert Crowley
By Justin Duerr
Art by Herbert Crowley
ISBN: 9780997372991
BeeHive Books, 2020
Publisher Age Rating: 18+