The Moth Keeper

Anya lives in a nocturnal desert village, a close-knit community where all kinds of people work together to survive. Every aspect of life here depends on the magical pollen of the Night-Flower tree, and the tree depends on the pollination of the Moon-Moths. These creatures are fragile, needing the protection and care of a Moth Keeper. The Moth Keeper spends every night—when the village is awake – out in the desert with the Moths. The position is a lonely one, but vital to the community. That’s why Anya, who wishes desperately to be useful and valued, has pledged to become the next Moth Keeper.

The nights are long and cold, and spending so much time alone beneath the endless desert sky has Anya questioning everything, from her own abilities and worth to whether she even wants to live in the night-village. Are things better in the neighboring sun-village, which sleeps at night and wakes during the day?

Anya’s best friend worries about her, and her mentor encourages her to transition into the job more slowly, but Anya is determined to prove herself. Refusing help and insisting she is fine, Anya pushes herself until she makes a dire mistake. The Moths are lost, and the Night-Flower tree is dying. Can Anya get the Moths back in time to save her village? And even if she does, is there a future for her as a Moth Keeper?

Fans of K. O’Neill’s award-winning Tea Dragon Society books will find in this story a new fantasy world with some familiar touches. Like those books, this has a cozy setting full of kind, well-intentioned characters (who also, incidentally, seem to drink a lot of tea). Both include characters with animal-inspired design elements, like Anya’s fox ears and tail, which are taken for granted as part of the world.

O’Neill’s bio says that they “strive to make books with themes of kindness, inclusiveness, and well-being”. These ideas permeate this story, in which we see what can happen when Anya fails to recognize her own limits, but also see her learn to depend on others and find strength in her community. The editor’s note at the beginning of this book describes this story as being about burnout, which is an extremely timely topic. Here, burnout is treated not just as something that Anya must overcome, but also as something her community must remedy by recognizing that the Moth Keeper job might be asking too much of any one person, and that Anya needs their support.

The artwork is softly colorful, its palette full of twilight blues and the earth tones of the desert. Both inside the village and out in the desert, the settings are full of interesting details and curving, organic shapes. The character designs are whimsical and varied: there are humans, centaurs, and people with wings and feathers or animal tails and ears, and they wear thoughtfully designed clothes and accessories. The lineart is loose and relaxed, drawn with fine lines, so that even the detailed settings feel spacious and spare, not dense or crowded.

There are touches of sadness in this story – Anya comes from an unhappy family situation, another character has not seen his parents in the sun-village for a long time, and Anya meets a wandering spirit with a lonely tale. Ultimately, though, this is a hopeful story of kind people helping and supporting each other. Hand it to fans of the Tea Dragon Society books and other gentle, positive fantasy.

The Moth Keeper
By K. O’Neill
Penguin Random House Graphic, 2023
ISBN: 9780593182260

Publisher Age Rating: 8-12

NFNT Age Recommendation: Middle Grade (7-11), Tween (10-13)
Creator Representation:  Nonbinary ,

Getting Dizzy

Fifteen year-old Desideria “Dizzy” Olsen just knows she’s destined for greatness. One day, anyway. But so far, it seems like everything she tries—from ballet to trumpet—just ends in total disaster. So when a portal opens up right in front of her when she’s about to toss her roller skates into the donation bin along with the rest of the accouterments from her abandoned hobby attempts, it suddenly seems like everything is falling into place after all!

It turns out that fate (and new mentor Chipper) has a new mission for her: take on the mantle of ‘Burb Defender and use her newfound powers (plus super cool gadgets like the Helmet of Helping and the Blaster Bracelet) to save her hometown from evil monsters known as Negatrixes and their bad vibes. 

As the pressure mounts and Negatrixes multiply, Dizzy starts to realize that there might be more to being a Chosen One than potential fame and cool superpowers. With her own personal Negatrix looming, will the ‘Burb Defender and her new friends the Rollers be enough to defend Ruseberg from the biggest threat yet?

A sweet, silly, and action-packed romp that touches on Chosen One tropes, new friendships, and figuring out who you are, Getting Dizzy is a delightful and enjoyable read for teens and tweens. Refreshingly, the core cast of characters is diverse without being didactic about it: Dizzy is Latine-coded, Scarlett seems to be East Asian (unspecified), Payton is disabled (born without a left hand), and Av is Black and non-binary. This cast is a reflection of the world teens are currently living in, and it’s nice to see them just exist, and not have their identities pointed out in any specific way. Specific traits of each member of the friend group come into play in a vital way later on, and are things unrelated to their race, gender identity, or ability. Instead, what’s important about each friend are qualities like always seeing the beauty in everyone or being incredibly smart. 

With the story opening on a younger Dizzy’s dream of ballet stardom clashing with the reality of name-calling at school, the tone is set right from the start. Fiercely independent (just like her mom), Dizzy isn’t afraid to rise to a new challenge. At least, not at first. Like many young people, she’s a big dreamer who probably wishes life was more like a movie montage, especially when learning to fight the Negatrixes means re-learning how to roller skate (and falling. A LOT — an experience writer Shea Fontana is quite familiar with as a former roller derby player).

No stranger to the superhero genre herself thanks to her experience writing for the DC Super Hero Girls series, Fontana infuses the graphic novel with a solid mix of one-liners, goofy idioms, and moments of seriousness. From quick-witted dialogue like Payton’s quip about leaving the rest of her left arm behind when she moved from Seattle to Chipper’s speech about participation trophies and why sometimes it’s the people who aren’t good at something who get chosen, the dialogue helps Dizzy and her friends feel grounded in reality, even when they’re blasting Negatrixes back into portals with colorful magic. While the superhero antics are fun, teens and tweens will likely find themselves drawn to the themes of friendship, perseverance, and figuring out how to fight against our own anxiety and negative emotions, even when it feels easier to just give in.

Illustrator Celia Moscote, known for their gorgeous work on the graphic adaptation of Gabby Rivera’s Juliet Takes a Breath, succeeds again here in bringing Fontana’s cast and this imaginative setting to brilliant life on the page. The Negatrixes feel scary in a Pokémon-esque, cartoonish sort of way, keeping the terror lower stakes and accessible for both younger and older readers. Emotions are rendered in great facial expressions, and the visual pratfalls are hilarious. The colors are bold and vivid, especially the magic: that sparkles and swirls give off a magical girl element perfect for our resident ‘Burb Defender. 

A welcome addition to tween and teen collections, Getting Dizzy is a lighthearted but meaningful compilation of an initial run of four comic issues that leaves readers on a cliffhanger and hoping for a potential sequel. Hand it to fans of graphic novels like Sebastian Kadlecik’s Quince, Sam Humphries’ Jonesy, and anyone who enjoys stories featuring magical girls, superheroes, and the power of friendship.

Getting Dizzy
By Shea Fontana
Art by Celia Moscote
BOOM! Box, 2022
ISBN: 9781684158386

Publisher Age Rating: 12+

NFNT Age Recommendation: Teen (13-16), Tween (10-13)
Creator Representation:  Latine,  Nonbinary ,  Character Representation: Assumed Hispanic or Latine,

Freestyle

The boroughs of New York City are filled with the stylish moves of breakdancing teens and tweens. But what happens when they add a twist to their routine?  Breakdancing and yo-yo tricks are an unstoppable pair in Gale Galligan’s newest graphic novel Freestyle. The author and illustrator use their skills to create a story with relatable characters having fun expressing their style and flair on and off the dance floor.

The breakdance crew Eight Bitz need to practice every weekend if they want to win the upcoming dance competition. Their team captain is pushing their limits, causing rifts between members. However, things get a bit more chaotic when team member Cory is grounded until his grades improve. Not only that, he is stuck with quiet studious Sunna as his tutor. At first the two have trouble getting along, but things soon change when Cory watches Sunna perform some expert yo-yo tricks. As she flicks her wrist and lets the plastic bauble fly to and fro, Cory becomes mesmerized and wants to learn all the techniques. As the two become closer, however, members of Eight Bitz take note. With tensions in the dance team rising, a few members confront Cory and question his loyalty to the team and their friendship.

Gale Galligan’s artwork and storytelling go very well together. Not only are readers introduced to the world of breakdancing and yo-yo competitions, they are treated to a story of middle schoolers foraging and maintaining friendships while preparing themselves for that next level in their academic careers, high school. Each character has their own recognizable strengths which they use to achieve their goals and weaknesses that they combat in their own way. The cast is very much diverse, with characters of different gender identities and nationalities. There are also pressures of perfectionism and meeting parents’ standards within the story, common occurrences in the lives of most middle schoolers.

What really brings this story to life is Galligan’s artwork and panels packed with slick dance moves and yo-yo throwing action. In double page spreads, tweens are jumping and moving to a hip hop beat while spinning yo-yos fly in all different directions. The artist’s choice of using a bright color scheme adds to the excitement of the pages, giving readers a chance to pore over every single detail. Their research into both activities is prominently shown throughout the story, with characters using different lingos and names to describe routines, movements, and positions.

Illustrator and author Gale Galligan combines the quick moves of breakdancing and yo-yo tricks to create an exciting, heartfelt story of friendship and expression. Public and school libraries should consider this graphic novel in their collections, especially those who cater to devoted readers of Raina Telgemeier and Kayla Miller. Middle school readers and fans of Galligan’s work on The Baby-Sitters Club graphic novels will definitely want to give this book a try and perhaps look into the exciting world of yo-yo tricks and dance crews.

Freestyle
By Gale Galligan
Scholastic GRAPHIX, 2022
ISBN: 9781338045802

Publisher Age Rating: 8-12

NFNT Age Recommendation: Middle Grade (7-11), Tween (10-13)
Creator Representation:  Taiwanese-American,  Genderqueer, Nonbinary
Character Representation: Chinese-American