Like a filmmaker having a soft spot for movies about movies, I am a sucker for a book or comic on the importance of stories. The Author Immortal is for anyone who has a soft spot for the stories that made you.
The plot follows a writer named Hector Ramirez when he is given the opportunity to reboot a classic young adult fantasy series. The opportunity comes with a cost and what’s worse is that his loved ones may pay the price. By the time he learns that the original author was sucked into his own fiction, it is too late. He and his nonbinary teen, Al, are whisked away to a fantasy land corrupted by dark magic and ink that runs like blood. There, they meet the very characters of this story, but something is wrong. Monsters run rampant and the heroes have changed into something wilder and more dangerous. We follow Al and their father as they navigate the corrupted land of The Mage’s Apprentice, a fantasy series with a strong influence from C.S.Lewis’ The Chronicles of Narnia. Even the title is a nod to The Magician’s Nephew, the first and often forgotten book in the series. What follows is an exploration of identity, the role stories play in our lives and the things you are willing to do for the ones you love.
This queer fantasy is a love letter to the stories we got lost in. Childhood hours spent lost in the pages of a book, going on adventures in a world far from ours. This new world of magic and monsters is from the new creative duo: Frank J. Barbiere (he/him) and Morgan Beem (she/her). Both creators have worked in the industry for years, but this is their first collaboration. Barbiere has written on titles like Violent Love and Lobo, meanwhile Beem has drawn for titles like Swamp Thing and You Belong Here. This debuting duo complement each other’s styles marvelously.
Barbiere’s biting script full of emotion is elevated to eleven through Beem’s expressive art. Her watercolor illustrations create a world not bound by limitations similar to how her paints are not bound to the pencilling on the page. Her color palette contrasts itself to match the changing tone of the scenes within the comic. The pair really knocked it out of the park with this one.
There is no publisher’s age rating but the violent and horror elements are geared towards older audiences.This new and terrifying world is not for the faint of heart. Vol. 1: Death of the Author collects issues #1-5. There is currently no release date for issue number 6. Image comics would be remiss if they do not continue this run to a conclusion. The story does not strike me as one made for an ongoing series, but a satisfying ending is for sure a possibility if allowed to run its course.
The Author Immortal Vol.1: Death of the Author By Frank Barbiere Art by Morgan Beem Image, 2026 ISBN: 9781534334786
Die is back with a new party of players and whole new corners of the world left to explore. Penned by the original creative team of Gillen and Hans, Die: Loaded picks up a year after the original series. After having fallen into the world of a sentient role-playing game twice already, and with one of their number dead from the last time it happened, the remaining members of the friend group are doing their best to pick up the pieces and find something resembling normalcy in the real world. But living so much time in a fantasy land changes a person, and unable to explain to their loved ones the truth of what happened, to say things are uncomfortable would be putting it mildly. The kicker, Sol—who remains tangled in the game’s ambitions—has plans to release Die the game to the public. All is not well for our heroes who barely managed to find their way home the last time—but they are not the ones setting out on this next adventure.
The dice come as gifts, delivered discreetly to loved ones of the original adventuring party. Unaware of the danger, each unwitting hero touches their token and falls into a world of magic and monsters, proud gods and devastating prophecies. The first is Ash’s wife Sophie. Ignorant about Die and the rules of role-playing games in general, it now falls to her to navigate these strange landscapes, find the other players, and escape back home—but to do that, she’ll have to learn the rules, and quickly. Because death is all too real in Die, and nothing can be trusted. Especially not the game itself.
For anyone who read the original story arc, there’s plenty to settle back into here. Familiar faces fill the opening before tossing Sophie and the others into Die’s fantastic realms. Familiar character classes take on new flavors in response to the griefs and traumas of the players—because the game certainly does love to play off people’s darkest secrets. There’s a whole pantheon of gods looking to trade for favors. One entire realm is made of art while another is full of chosen one characters, all seeking to fulfill their destinies. With its meta-textual awareness, complex themes, and inside jokes aimed at gamers, Die has lost none of its edge.
In some ways, this series offers a landing pad for new readers. With a cast of characters not familiar with the rules of the game, there’s some explanation naturally woven into the reintroduction of the world. And being a new campaign, it’s not necessary to know every detail that transpired previously. At the same time, the shadow of the previous campaign looms over everything, with references to characters and events that will mean little to anyone who missed the previous story.
For new and familiar readers alike, Die: Loaded is full of the darkness and complexity the series showcased on the last outing. Lore and character conflicts unfold over time, but it’s the baggage that the players bring with them that sits at the core of the story. Grief, identity, betrayal—the nature of Die forces the characters to confront themselves and each other if they want to make it home alive. With volume 1, this new arc feels tighter and more intimate than before but remains a remarkable feat of storytelling to bring all these elements together, balancing humor and horror with an ensemble cast and a world that just keeps getting bigger.
While the writing remains on point, the art from Hans is also as gorgeous as ever. Shifting styles and palates across the story, the bold colors and sharp detail float in the watercolor landscapes and stranger spaces of the fantasy world. It’s dreamy, it’s horrifying, and it brings each character to life with vivid emotion. Even for readers who may be hesitant to dive into this world, it’s worth it to wander these realms for a while and discover what might be hiding around the next corner, with artwork that helps shape Die into such a unique title.
Image hands Die: Loaded a Mature rating. With graphic violence, strong language, mature themes, sexual references, and some heavy content in general, it’s definitely a title aimed at adults. For those more mature readers though, there’s so much here to love. Obviously, many readers of the original series will be interested to see what unfolds in this new chapter, and the series will have the most appeal for fans of fantasy stories and role-playing games. However, for anyone open to a fantasy comic with a lot of layers, complex characters, and a good bit of darkness, Die is one of those titles that may challenge the boxes people sometimes try to stick graphic novels into. I found it delightful to return to this world, and with the adventure only getting started, I eagerly await the opportunity to see where things go next. Things are already looking pretty dire, and if we’ve learned anything from Die—it’s that the situation can always get worse.
Die: Loaded Vol. 01: Zero Sessions By Kieron Gillen Art by Stephanie Hans Image, 2026 ISBN: 9781534335356
When most people think of Robert Kirkman’s zombie apocalypse story The Walking Dead, they likely remember two aspects of the show. The first is, of course, the zombies (or “walkers,” as they were called on the show). Everpresent and always hungry, they drove much of the story’s survival narrative. The second aspect, and perhaps the secret of the show’s popularity, was its non-zombie characters, humans who once had jobs, families, and lives before society collapsed and are now stuck simply trying to survive this new, deadly world. Everything Dead & Dying, a zombie apocalypse tale by writer Tate Brombal and illustrated by Jacob Phillips, shows Kirkman’s legacy throughout its DNA, even as it makes a subtle but poignant tweak to his formula.
The series focuses on Jack Chandler, the lone survivor of a zombie outbreak that has decimated the community and is consuming the world, but Jack cares little about the outside world. All he cares about is the community that had once welcomed him and the husband and daughter he loves. Despite the fact that they are zombies, he still treats them like human beings. He makes sure his zombified husband and daughter eat at the dinner table and that the members of their community, despite showing minimal awareness, are able to still go about the routines they performed while alive. Jack is able to maintain this precarious pantomime of existence until a group of survivors come to his community to “rescue” Jack by destroying all the zombies that were his family and friends.
Brombal’s zombie tale might seem like a lot of other zombie apocalypse stories that came before it, but he adds his own spin. The story takes place between two narratives, before the zombie outbreak and after. The reader is introduced to these characters as living, breathing human beings with personalities before showing them in their current undead state, sometimes on the same comic page. Readers also see these people accept Jack’s lifestyle when his own father doesn’t, which makes their zombified state even more tragic. Salt is finally poured into the emotional wounds when the book delves into Jack’s time with his husband Luke, revealed to be a man who was many times Jack’s anchor, and his daughter Daisy, a precocious child whom he loved dearly. In other zombie stories, the zombies are seen mostly as obstacles or environmental dangers; Brombal forcefully reminds readers that these zombies with a taste for human flesh were once human.
That isn’t to say that the book ever downplays the fact that these zombies eat human flesh. Phillips’s art showcases the dichotomy between the community pre and post zombie apocalypse. Many of his panels are bursting with reds, showcasing blood and viscera no longer contained by human skin. The zombies definitely look like zombies, with skin sloughing off and mouths and clothes stained red from previous meals. However, the realistic way Phillips illustrates human faces and anatomy hammers home the similarities and differences between these people when they were alive versus after they became zombies. Finally, Philips’s rural landscapes evokes a bucolic rural existence, even if that existence becomes a grim, bloody parody of itself.
This book should be resting in the same section as Kirkman’s The Walking Dead and other horror graphic tales that skew toward adults. It offers enough gnarly illustrations to attract graphic novel gorehounds, but the story is a tragic, heartbreaking tale of a man who’s trying to hold onto his humanity by helping his community hold onto theirs. Like The Walking Dead, this book ultimately asks how long a person can remain human when so much of humanity has become inhuman.
Everything Dead & Dying By Tate Brombal Art by Jacob Phillips Image, 2026 ISBN: 9781534332539
In a world very like our own, despite fox-headed doctors and three eyed people being utterly ordinary, people know what happens after death. Crow gods meet the souls approaching purgatory, advising them how to cross harsh plains to reach the Gate of Rebirth. As a parting gift, they create a delicious dough that will last the 49 days the journey takes. Once the living learned of this practice they began to make funeral desserts for their loved ones. This manhwa follows two clients seeking special cakes for the recently dead from Margot’s bakery. Her interviews pull out essential characteristics of the deceased, then she and her assistant Miro—who appears as skeletal arms emerging from a sheet with eyeholes as she kneads dough—procure specialty ingredients, infuse words and emotions into the cake, and create a perfect, lovely dessert that lets their clients find a bit of peace as they continue on their own difficult grief journeys.
The first client is an author who helped a chronically ill blind woman love life again by reading her work in progress to her, whereas the second is a young woman who is unsure how well she knew her mother because the schedules of a truck driving vampire and high school student were nearly opposite.
This is an excellent title to entice fans of Japanese and Korean healing fiction novels such as Marigold Mind Laundry by Jungeun Yeun or The Curious Kitten at the Chibineko Kitchen by Yuta Takahashi. Even if they aren’t graphic novel fans already, they’ll be familiar with episodic tales tucked within frame stories beautifully exploring the bittersweetness of love and loss, the exploration of perspective power to temper regret, and the importance of finding people who understand.
It’s illustrated gorgeously, primarily in black and white but often incorporating shades of red to stunning effect, whether it’s a lovely pink sunset highlighting melancholy or a deep red fruit filling dripping from a cupcake. Many panels are intricately detailed, whether in the sense of emotion drenched portraits or full of tiny elements that expand the world building subtly. The dialogue is occasionally a little clunky or repetitive, presumably to match the original speech bubbles, but the prose on expository pages is uniformly lovely, creating a craving to know even more of this world. The perfectly plotted story is tender and sweet, despite the sadness that coats both women’s journey and readers will be eager to arrive at the reveals about why Margot engages in this work.
I’d certainly recommend this for any library collection, but especially for libraries engaging in book clubs or programming such as death cafes of grief support groups. As previously mentioned, this should be a good crossover title between prose and graphic literature. The story is likely best suited for adults, though loss is certainly something people can experience at any age. While people don’t need the grief experience to appreciate these stories, I believe that the experience adds an extra layer to the narrative. It’s an exploration of why and how everything matters, without pushing definitive answers or advice on readers.
With volume two releasing June 23rd, now is the perfect time to start the series.
Purgatory Funeral Cakes By Sanho Dark Horse, 2025 ISBN: 9781506751351
NFNT Age Recommendation: Adult (18+) Creator Representation: South Korean,
Aisling is a princess about to turn eighteen, but a week before her big debut, she is kidnapped by Forget-Me-Not, who plans to get revenge for being replaced at birth by a changeling. Aisling is that changeling, although she had no idea of her fae heritage and neither did her parents because they don’t recognize her without the glamour she’s been wearing. As they travel through the fae lands, both Aisling and Forget-Me-Not discover they have more in common than they originally thought and start developing a relationship. We learn more about the fae lands through Aisling’s interactions (and almost disasters) and Forget-Me-Not’s backstory about growing up in an alien world that isn’t hospitable to humans. The story wraps up at the end of this volume and provides an epilogue to tie up all the loose ends of the relationship between our two main characters.
The saturated colors worked well with the fantastical setting, and I personally liked how the lighting was used to convey emotions and ambiance throughout the story. This is a standalone as opposed to the start of a series, which makes it a great choice for teen or adult readers looking for a one-and-done LGBTQ+ (specifically sapphic) fantasy romance. There is on-page kissing between two female characters (one that has a masculine look) but no sexual content. I would highly recommend this book for any public library and high school library looking to follow the romantasy trend with LGBTQ+ content. Your patrons will thank you for it.
Forgive-Me-Not By Mari Costa Macmillan First Second, 2026 ISBN: 9781250784179
Company Age Rating: 14-18
NFNT Age Recommendation: Adult (18+), Older Teen (16-18), Teen (13-16) Creator Representation: Brazilian, Portuguese, Character Representation: Lesbian,
Of Swamp & Sea is a delightful series by super spousal team Mia Jay Boulton and Laurel Boulton. It originally premiered as a comic on Web Toon, and Macmillan picked it up for printing. It follows the story of Mercy Harding, a young woman trying to confront the fact that she might not be human any more. A monster hunt gone wrong has lead her to being possessed by a creature simply referred to as “the wolf.” She finds herself partnered up (and maybe pining for) Jonah, the hunter who led her to her current state. In his guilt, he offers to try to rid her of the curse, but feelings of all sorts arise and Mercy isn’t so certain about what she wants anymore.
I don’t know how controversial a statement this is, but here goes: High fantasy and romances are hard sells for me. Of course, your mileage may vary, but for me, I think a lot of it boils down to how the story is told. I am not opposed to formulaic storytelling, but both romance (the exploration of feelings) and high fantasy (world building, magic systems, etc.) tend to rely on a lot of information, but the narrative does not have time to really dig in and explain.
Of Swamp & Sea, at least the second volume, manages to navigate this challenge in a way that is very balanced and satisfying without sacrificing pacing. For me, this title is an example of an ideal fantasy romance.
The art tends to stay pretty tight, allowing the panels to focus on characters and individual emotions. Not to say there is no atmosphere, but this is definitely more about the characters than the overall world. I am impressed with the gestural facial expressions and emotive body language. The color palette is soft and limited from page to page, but not restrictive. In presentation, not content, the art resembles the Critical Role animated series. The characters are diverse in their appearance, the story moves well, and there are many fascinating fantasy creatures and myths that are explored. Vol. 2 is an overall speedy and interesting read.
The book does not contain anything particularly graphic, but I would say there is some violence and some horror-adjacent moments. Recommended for readers aged 12 & up.
It looks like the entire series is no longer available through Web Toon, so Macmillan is the way to go if you want to read more (and I hope you do).
Of Swamp & Sea, Vol. 02 By Mia Jay Boulton and Laurel Boulton Macmillan, 2025 ISBN: 9781250387004
NFNT Age Recommendation: Teen (13-16), Tween (10-13) Creator Representation: Queer,
Continuing to showcase fan favorites from the original show, Mariner, Boimler, Tendi, Rutherford, and T’Lyn, this first volume in the new ongoing series features the same humor and adventure from the cartoon in episodic comic form. Starting off with a series of short adventures that solve themselves, we see our lower decks’ lieutenants in the bar, where Mariner is complaining about the lack of substantive adventure. This is obviously followed by adventures that get a little too dangerous, including a battle royale with mentors from previous iterations of Star Trek, a new universe quickly consuming theirs, and a time traveling menace wreaking havoc on the timeline.
I appreciated that the artists used the same character styles as the original cartoon and that it was consistent across issues. The primary color scheme of bright and bold with only cel shading really showcases the Star Fleet uniforms and aliens they encounter periodically. And it was fun to see previous favorites like Picard and Scott drawn in this style.
Although you can read this volume without seeing any of the cartoon’s five seasons, it would probably lead new readers to some confusion when character growth or previous adventures are referenced. The footnotes at the bottom of almost every page were fun but mostly unnecessary to the story after the first issue. They also seemed to be attributed to various characters and the narrator without identifying who was speaking in most cases, which was confusing more often than not. This would work best in public libraries since the show was produced for adults and contains adult themes and bleeped language. The subject matter can also get a little dark and depressing, so it’s definitely not meant for children to read although upper teens would likely enjoy it. If you have fans of the show at your library, they should enjoy reading this tie-in continuation.
Star Trek Lower Decks: Second Contact By Ryan North Art by Derek Charm and Jack Lawrence IDW, 2025 ISBN: 9798887243030
Related media: TV to Comic
NFNT Age Recommendation: Adult (18+), Older Teen (16-18)
Kara Orc is a doctor-in-training alongside Tucker Wolf at the Creature Clinic. Besides working with her competitive rival, Kara also has to contend with her mother, head doctor of the clinic. When a giant collapses outside their doors, no one can figure out what’s wrong with him; however, an unconscious human is discovered under his boot. Humans live in Fableland, which is outside of Myth Valley where the clinic is located, so they are rarely seen.
Kara wants to do the right thing and treat the human as a patient, but her mother wants him gone and orders Oblong, the janitor, to take him away. Oblong decides to help Kara with her plan to secretly treat the human, except once the human, Mitch, wakes up, he and Oblong become friends and secretly travel around the clinic together. Mitch has a plan to help the other patients, but with humans banned from the premises, they’ll have to get creative to help him prove himself and treat the giant before it’s too late.
This was an interesting take on the hospital setting that showcases how caring and asking questions can help patients just as much as the medicine that gets prescribed. The cast of characters was well rounded with a variety of personalities and creatures throughout the story. Most of the creatures will be known to the reader, but there’s a small handful, like Oblong, that are new and different. The coloring matched the tone, and the setting had a clean art style in the clinic and rougher details when it would enhance the characteristics of the scene outside of the clinic.
The charm of this story is in the relationship between daughter and mother, which addresses generational trauma in a realistic way. The author effectively portrays a variety of relationships between the myriad characters: family, friend, and rival. This would make a great addition to any middle school library or public library.
Creature Clinic By Gavin Aung Than Macmillan First Second, 2025 ISBN: 9781250847584
Company Age Rating: 8-12
NFNT Age Recommendation: Middle Grade (7-11), Teen (13-16), Tween (10-13) Creator Representation: Australian,
Something lurks in the water off the coast of New Marseyland. Something dark. Something unnatural. Something evil. Something that… quacks. The dreaded Moby Duck, a man made monster, ominously waddles to the center of the center volume in the Cryptid Kids series from Sara Goetter and Natalie Riess.
Cryptid lover K is back for a new mystery and a new mysterious creature and she’s bringing her semi-willing friends with her. Fueled by a passionate curiosity and love for weird and unlikely creatures inspired by her great aunt TK, nothing will stop our intrepid scientist from discovering new species… except maybe all a noisy arcade. It is really loud.
The cryptid hunters are going on vacation to the shore where K intends to find the elusive Moby Duck, a creature unlike any other she has studied. Luc, K’s “kinda boyfriend”, is more focused on making a good impression on K’s family while Penny is only allowed to spend time with K with the expressed promise to her mother of “No looking for cryptids, no ‘operations,’ nothing cryptid related at all.” Unfortunately, K and friends are not the only ones looking for the dreaded waterfowl: pirate and cryptozoologist Arrvida Scales is on the hunt with less than savory intentions. But even more devastating than that threat is Penny’s new friend Jo joining them, who seems to be drawing more of Luc and Penny’s attention than K, and K’s dad suggesting that it may be time she gave up the cryptids and generally not getting her.
There’s a lot going on in this graphic—kidnappings, pirates, one eyed seagulls, secret cousins, aliens. The aliens, who resemble jackalopes, really caught me off guard if we’re being honest. But beneath the shenanigans, this is a story about relationships and the way they evolve. K needs to find new ways to connect with her dad. Her dad needs to come to terms with years of anger at his aunt while figuring out how to give K room to grow up into herself.
This is a goofy read and I mean that as the highest compliment. The humor feels very Dav Pilkey adjacent with a dryness that’s at odds with the extreme circumstances of the book. Seasoned partners Goetter and Riess add a sweetness to the story and the characters that make them relatable and real, even with the plot’s absurdity. This is something these married creators are very good at and have displayed throughout their collaborations.
The graphic starts with a peek at Creature Monthly, the K’s zine/scientific publication, that provides an introduction to the central characters and a quick recap of the events from the previous book making this accessible to new readers without reading the first volume. The panels alternate between moving smoothly and steadily through the story to moments of almost frenetic bouncing during big action scenes. Like I said, there’s a lot going on. And I quite liked it.
Cryptid Kids: Moby Duck seems specially built for reluctant readers. It’s visually exciting, supremely silly, and centers around a very real heart that makes this middle grade reader sing. This is the kind of series that kids who say they hate reading can easily lose themselves in.
Cryptid Kids: Moby Duck, Vol. 2 By Sara Goetter and Natalie Riess Macmillan First Second, 2025 ISBN: 9781250899408
Company Age Rating: 8-12
NFNT Age Recommendation: Middle Grade (7-11), Tween (10-13) Creator Representation: Queer, Character Representation: African-American,
What starts out as a slice-of-life story about a young man who works at a coffee shop, quickly becomes so much more as the reader discovers that Eli has magic, and the new hot guy from the coffee shop, James, catches him trying to practice in secret. James introduces Eli to the magical world that regular humans don’t know about, as well as his friends. And in the process, they start dating.
Each chapter follows one of the ensemble characters through their day, which allows readers to connect with them while the story’s mystery progresses. Each character encounters something odd, so they bring the information back to the group and discuss a strategy to uncover what the adults are trying to conceal from them. When their questions go unanswered, and they can’t find anything through their research, the group decides to summon a spirit from the past to find answers. But all they find is more questions as volume one concludes.
This story starts with chapters that show the same sequence of events but from different points of view, which I really liked and thought the rest of the story might do the same thing. However, since the other characters did not overlap as much, this was not the case. As the series title, Arcana, suggests, there is allusion to the major arcana of tarot origin in the chapter titles and portrayal of character roles within the group. One character does use tarot cards to divine events, so this does happen on the page.
The author is inclusive with characterization and artwork. The Lost Heirs features a gay dating relationship, LGBTQ+ representation in side characters, and none of it feels forced nor does the inclusion of various body types of the main ensemble. The body types (thick and thin, short and tall) are rarely mentioned in the story and are portrayed with cartoon coloring and body proportions, which works to naturalize them. The color palette is rather limited, using a brighter color to highlight an important character or emotion when necessary.
There is non-graphic, consensual sex between two young men that happens behind closed doors, so no nudity is shown (apart from naked male chests while cuddling in bed afterwards). If you are looking to diversify your graphic novel collection, and want a story that happens to have healthy LGBTQ+ relationships and characters as well as different body types, this is a great addition. Just beware that volume one ends on a cliffhanger, so readers will be wanting volume two!
The Lost Heirs By Sam Prentice-Jones Feiwel and Friends, 2025 ISBN: 9781250290229