David Simon’s Homicide, first published in 1991, is a classic of true crime and police reporting. It was adapted for television by Simon and elements from it also appear in his later series The Wire. As a fan of Simon’s television work, I had very high expectations for this graphic adaptation from Squarzoni. In some ways, it was exactly what I hoped. In others, it fell short.
The beginning of this adaptation includes a content warning that explains that, “we have remained faithful to the original narration and dialogue. At times the words in this book are offensive, but they paint an accurate portrait of life inside Baltimore’s homicide unit in the late 1980s.” More pointedly: this book contains racial slurs, transphobia, sexual violence, and murder. None of that is surprising considering the topic, but it’s worth pointing out to both librarians and readers.
In 1988, Simon was given access to the Baltimore Police Department’s homicide unit for a year of observations and interviews. During this time, killings were common, and that day to day work forms the most interesting parts of this comic. When the focus is on departmental procedures, intense workload, and the politics of policing, this book is enthralling. Amidst that, three detectives emerge as protagonists of a sort and their most heinous cases become the main plotline.
One of those plot threads is the rape and murder of an eleven-year-old, which causes enough outrage in the department and the city at large to spur a large manhunt. This, too, is engrossing. Unfortunately, this volume ends at the climax of the search, leaving that plot hanging for the sequel. I understand the use of cliffhangers to drive readership, but I wish that was not the case here. There is plenty left to adapt for future volumes, so I wish Squarzoni had resolved one of the major cases here.
The art is serviceable but unexciting. People are drawn realistically with a reasonable amount of detail, as are backgrounds when they are used. The coloring is a standout; most of the book is black and white with shades of gray, but red appears frequently to draw attention to the bloody aftermath of a crime scene. Unfortunately there isn’t a lot that makes the characters distinct visually and I had a hard time keeping straight who is who, which makes it difficult to keep track of the various cases.
Ultimately, this is a serviceable adaptation and a welcome addition to true crime graphic novels. It doesn’t quite reach the heights of something like From Hell, but it does have the benefit of being entirely true with no fictional elements to bolster the narrative. It reminded me of Torso in a lot of ways and should have a place in larger public library collections. However, it’s not a necessary purchase in the way the original book was. The best thing about Homicide is that it made me want to rewatch The Wire, but that’s not a bad thing.
Homicide: The Graphic Novel, Part One By David Simon, Philippe Squarzoni Art by Philippe Squarzoni Macmillan First Second, 2023 ISBN: 9781250624628
Related media: Book to Comic
NFNT Age Recommendation: Adult (18+) Creator Representation: French
A blink, a flash of light—only a moment for the world to be overrun. Suddenly, a mental-health getaway turns into a fight for survival when one young woman finds herself sheltering a young boy in a world full of literal monsters.
From Aftershock Comics, Ed Brisson, and Damian Couceiro, comes Losing California, the first volume of Beyond the Breach, a series about multiversal travel, horrific creatures, and the bonds people form in the midst of life or death situations.
Escaping a messy series of family and relationship situations, Vanessa temporarily leaves her life behind to take a road trip entirely for herself. In the span of a moment, electronics have died and the world around her is overrun with ferocious beasts from other worlds. Rescuing a boy from the carnage and joined by strange, friendly creature and a mysterious traveler from another existence, Vanessa and her new allies make their way through a world they don’t recognize, searching for safety as even greater threats close in around them. Soon, survival will not be enough—Vanessa will need to learn the truth about the incursion if she has any hope of recovering what she lost.
Brisson’s past work includes Deathstroke and Old Man Logan and though his gritty, action sci-fi style is on full display here, Beyond the Breach may offer something a little different for those who are familiar with his work. Though the story does deliver some key moments of character development and interaction along with the necessary world building to understand the larger events of the incursion, Brisson’s storytelling largely embraces a fast-paced narrative that matches the chaos and desperation of Vanessa’s experiences. From the initial chaos, through tense interactions with allies and enemies, right through the climax that resolves the initial arc while still leaving the story open for the next chapter. The journey often values action over an emotional core and trusts the reader to be comfortable with a bit of uncertainty along the way, but the Brisson nevertheless has shown he can deliver a cinematic story, and that remains the case here.
With bold colors and visuals that balance style with realism, Couciero brings the apocalypse to life across these pages. The action is shocking, often bloody, and leaps across the panels with each dramatic illustration. It’s the monsters that often take the forefront here, and Couciero has no shortage of things that crawl, fly, and devour their way through the world as Vanessa and those around her continue their journey. The art captures the familiar and the strange of this remade world alongside the strange beauty of the landscape and the turbulent emotions of the characters. Brisson’s writing aims high, and Couceiro is right there to deliver the story as it all plays out.
Aftershock doesn’t give an age rating for this title, but with strong language and graphic violence, it’s aimed largely at older teens and adults. Beyond the Breach shares some distinct commonalities with series such as Paper Girls and Oblivion Song, albeit with slightly more mature content. It’s not a necessary purchase for every collection, but if your readers have enjoyed sci-fi titles such as those, Beyond the Breach should sit comfortably alongside them on the shelves. Stepping on the gas from the very beginning, Vol. 1 is a brutal and ambitious sci-fi apocalypse road trip. Things get a bit weird, but for comics fans willing to leap between worlds, it’s a wild ride. Just beware—here, there be monsters.
Beyond the Breach: Losing California Vol. 01 By Ed Brisson Art by Damian Couceiro Aftershock, 2021
ISBN: 9781949028904
NFNT Age Recommendation: Adult (18+), Older Teen (16-18)
When it comes to renowned texts within the Eastern literary canon, Journey to the West towers over its fellows, often being cited as one of the four great classical works of Chinese literature. There is something enduring about the story of Sun Wukong, a powerful monkey king turned Buddhist disciple that must use his immense strength, durability, and supernatural abilities to protect the monk Sanzang on his quest to obtain sacred texts, all the while facing many rigorous trials and demonic threats along the way.
For centuries, it has entertained and enlightened readers with its rich allegories, political commentary, and overall engaging, adventurous plot. It has also been the source of inspiration for countless plays, novels, movies, TV shows, comics, and manga, most notably Dragonball and Naruto. Here, as a visually captivating graphic novel, Chaiko’s The Monkey King: The Complete Odyssey revitalizes the classic tale for an audience that, while most likely familiar with the fruits of its influence, have yet to witness this perilous, strange, yet somewhat comical journey.
While Sanzang technically holds the status of main character in the original story, the refocusing of Wukong as the central character makes the most narrative sense. He displays more character development than anyone in the cast, going from a prideful, violent instigator aiming to topple the Heavens themselves to a loyal protector and disciple of Sanzang capable of showing mercy. His frequent moments of mischief and playfulness make him quite endearing to the reader, playing into a multifaceted nature that can be intimidating yet also charismatic. Wukong is a classic trickster character, similar to Loki and Hermes from Norse and Greek myth respectively, though he is more likely to fight his way out of a situation than through wit or cleverness.
No matter how one chooses to adapt Journey to the West, the main draw and appeal will be its memorable characters and how the creator interprets them for the audience. Along with the chaotic Wukong and devout Sanzang, the other figures that guard the monk during the long trek are the disciples Zhu Bajie, a greedy pig-like being, and Sha Wujing, a quiet, though obedient river ogre. With these varying and certainly clashing personality types, it makes for some standout character moments that give readers an insight into the inner dynamics of the group. At times, there appears to be a familial aspect to how the characters interact with each other: Sanzang as the authority figure,
Wukong the responsible eldest, Bajie the antagonistic foil to Wukong, and Wujing as the peacemaker. Wukong and Bajie’s arguments play off as sibling rivalry at times, making for some hilarious banter and a great deal of tension. It gives another layer to their interactions, as well as establishing another humanizing connection to the reader. In the process of bringing the story into a new medium, Chaiko keeps these relationships intact and maintains the characters as incredibly faithful interpretations, which helps to capture the spirit of the primary text.
What really sets this adaptation apart is Chaiko’s masterful artwork, especially when it comes to ambiance. The art style has a rougher, more traditional appearance, which perfectly puts the reader in the mood for a mythic epic. There is a recurring focus given to grand, natural elements such as cascading waterfalls, lofty mountains, and immersive open landscapes. Chaiko’s use of watercolors gives them a simple, yet elegant appearance, making each part of the journey visually distinct. Color is what ultimately enhances the storytelling, especially in terms of setting and tone. When in the earthly realm, the colors are fairly muted.
Rarely does the reader see anything brighter than the light blue of the sky, or orange of the setting sun. The hues are more reserved and modest, contrasting the bright pinks, purples, and golds that are constantly seen in the heavenly realm or in the presence of divinity. It gives the perfect sense of otherworldliness and reverence to the home of the immortals, inferring that a certain sort of beauty is only attainable when reaching a higher plane. In terms of tone, Chaiko utilizes color to instill certain emotions in a scene. During battles with foes, the panels turn ominous with dark greys and blues, highlighting the intensity and dynamic posing of characters, whereas lighter colors follow more emotional or light-hearted moments. As a result, each scenario gets its desired effect, whether that be raised tensions as a fierce face-off in a dark sky rages on, or a cold feeling of sorrow during a parting of ways in a bright and bare snowy forest.
As to its status as an adaptation, Chaiko does an admirable job of adapting and condensing 100 chapters worth of material into a graphic novel accessible to a modern, international audience. If I were to have one gripe, it would be that the marketing and synopsis describes it as being the complete story of Sun Wukong, When really it does not follow his journey with Sanzang, Bajie, and Sha to its conclusion. The story ends quite suddenly after a climactic moment, only hinting at the rest of the journey they still must undergo. It was somewhat frustrating not to be able to see them to their journey’s end, but it did not bring down the story as a whole.
Though cutting off a bit short, the graphic novel still holds all the intrigue, charm, and feel of the original that has been drawing people in for centuries. If anything, it leaves readers with the chance to discover more of the story themselves, whether that is through consulting with the text or seeking out another adaptation. For those wanting a more complete graphic novel version, I would recommend checking out Adventures from China: Monkey King by Wei Dong Chen, which takes a similar abridged approach in the span of twenty volumes.
The Monkey King: The Complete Odyssey will entertain readers partial to stories of mythic quests, legendary heroes, and beloved folk tales with a thrilling action element. Manga readers especially may be drawn to its art style, as well as through its ties to popular titles they may have already read. Due to its wonderful ability to balance drama, action, and humor with deeper themes and allegories, this title can be enjoyed by a wide age range, though publishers have given a specific recommended age of 13 and up. Librarians and educators looking for titles that may connect readers more easily to classical literature or see a high circulation of titles tied to myths and legends should consider purchasing this title.
The Monkey King: The Complete Odyssey By Chaiko Tsai Magnetic Press, 2023 ISBN: 9781951719760
NFNT Age Recommendation: Adult (18+), Older Teen (16-18), Teen (13-16) Creator Representation: Chinese, , Character Representation: Chinese, Buddhist ,
When two high school students, one who believes in spirits and one who believes in aliens, challenge each other’s beliefs, it sets off a series of paranormal encounters that quickly spiral out of control in dramatic and absurd fashion.
One day, Momo Ayase intervenes to protect a boy at her school from being bullied, accidentally sparking a tense rapport with the loner she nicknames Okarun. This interaction leads to a challenge. Momo does not believe in aliens. Okarun does not believe in spirits. Because of this, Momo will go to a spot known for alien activity while Okarun will go to an area rumored to be haunted. The pair will then report back on whether they have become believers based on what they find. Neither of them is prepared for the consequences of this simple dare.
In a secluded tunnel, Okarun encounters the spirit known as Turbo Granny who tries to possess him while also stealing… shall we say, a specific part of his anatomy? Meanwhile, Momo runs across the Serpoians, a group of aliens searching for a way to reproduce other than cloning themselves. The encounters leave Momo and Okarun changed—through a mix of psychic abilities and spiritual possession—while also drawing the ire of Turbo Granny and an entire alien race. From this point on, life will never be the same. The pair is launched into an adventure of giant supernatural crabs and randy aliens as they try to make Okarun whole once again while also dealing with the increasingly eccentric cast of characters, human and otherwise, who are drawn into their orbit. Okarun and Momo have become believers—now they just need to survive the beings they never knew existed while also sorting out how they feel about each other. What could go wrong?
Dandadan is created by Yukinobu Tatsu and published by Viz Media. The story begins simply enough, but quickly gains a momentum that rarely lets up as Momo and Okarun are thrust from one situation into the next. Alongside alien encounters and supernatural attacks, Tatsu manages to deliver two characters the reader has no trouble rooting for, even with their personal complications. Moments of sincere emotion intersperse increasingly absurd battles against the paranormal enemies our heroes keep encountering. From early on, this series promise a wild ride, and Tatsu keeps delivering on a premise that has no issue being silly, horny, and wildly dramatic at every turn without overshadowing the characters and relationships that keep it grounded.
The art is fun to look at, too, often richly detailed and capturing the characters and settings in all their complexity. The action sequences play out in familiar enough manga style, but the visuals are bold and easy to follow as the super-powered action keeps raising the stakes. Tatsu also does a great job capturing the visual humor of the series, balancing absurdity and threat to create an epic adventure that never takes itself more seriously than it should. In the end, Dandadan is distinct, wildly fun, and over the top enough to be exactly the sort of story it sets out to be.
Viz gives the series a mature rating with a warning of explicit content. The violence is never overly strong and the tone remains mostly comedic, but there are scattered moments of serious character death and other thematic issues aimed at more mature readers. The larger reason for the rating is simply the constant thread of sexual humor and innuendo that runs through the adventure. The visuals are limited to characters in their underwear and occasional non-graphic nudity, but the suggestive tones of the story—from recovering Okarun’s stolen “family jewels” to the Serpoians’ quest to reproduce—is clearly aimed at an adult audience. There is also occasional sexual threat and other thematic content that, despite the consistently humorous tone of the story, may not be for all readers.
The final verdict is that Dandadan is a madcap paranormal adventure that keeps raising the bar for how weird it’s willing to go. The series is a lot of fun as it introduces an increasing number of complications and fascinating side characters alongside Momo, Okarun, and their uncertain relationship to each other and the very strange world around them. The series is clearly aimed at mature readers, but it is absolutely worth picking up—both for those who are established manga readers and those who haven’t encountered the form before but are open to the sort of chaotic adventure and humor presented here. The first three volumes of Tatsu’s series are a fascinating ride, and I’m curious to see where it goes next.
The Girl That Can’t Get a Girlfriend is a semi-autobiographical manga about self-loathing, self-discovery, and ultimately, thankfully, a story of self-acceptance and love. Mieri introduces herself to us as a Japanese office worker living in the U.S., setting up the narration she will provide to catch us up to the present. In middle school she found herself attracted to anime women, but didn’t realize until she was in college that she was gay. She takes us through her journey from repressed tomboy to self-actualized adult, but that journey is anything but easy. The line that summarizes the experience of this book best happens late in part two: “Little did I know that Ash would become my first girlfriend and that we would break up after a month of dating and that I would spend 4 years in hell trying to get over her.”
Mieri is a sophomore in college when she has her first relationship and while it is very short lived it winds up dominating the next four years of her life. It’s immediately apparently that Mieri has very little self-confidence. In the early chapters she is repeatedly putting people on pedestals. This is as equally unfair to herself as it is to these people in her life. She feels she hasn’t earned the love and consideration she’s shown. This causes an imbalance between them which, in her mind, seems impossible to overcome. The trend for most of this book is Mieri experiencing so many firsts in life and trying to reconcile what they might mean, while not loving herself enough to take care of herself. She tries to work hard enough to earn the love of others or to keep a relationship working even when it’s not.
The central character to Mieri’s journey of discovery is her first girlfriend Ash, who she meets on summer vacation when she visits her grandparents in Japan. After the early, tentative days of dating, they say they love one another and promise to stay together even after Mieri has to fly back to the U.S. for school. Things fall apart when Ash learns that Mieri isn’t graduating as soon as she thought she was. It’s basically a semester later, but Ash has had several long distance relationships with boyfriends that didn’t work out and she won’t wait a year for anyone again. Mieri is initially heartbroken, but decides she will get an internship in Japan so she can try to win Ash back. What she thinks is a grand romantic gesture ultimately falls flat when she learns Ash is seeing someone new. From here she spirals into depression and loneliness as she has no friends in Japan. She could have wallowed forever, but she slowly comes to embrace the life she actually has. She becomes a better friend, gets back to drawing manga, and carving out an identity for herself. There isn’t a clean resolution at the end of this book, but only in service of setting up the next installment.
The redeeming part of this book is that Mieri never gives up on herself and even when things are dark, she doesn’t engage in self-destructive behavior. The style of this book and it’s incredibly frank honesty reminded me at times of Nagata Kabi’s work in books like My Lesbian Experience With Loneliness and My Alcoholic Escape from Reality. The difference between these is that Mieri does not spiral into such dark places. She’s depressed, she’s sad, she’s lonely, but she’s never actively self-harming. I think that’s important because it makes this story accessible to more people, especially teen readers. There is one kiss in the entire book and you only see the back of someone’s head, so it’s not prurient in any way. Viz has this rated Teen and I agree with the assessment for placement in a library collection. As someone who has had a first infatuation, a first love, and first heartbreak, I was able to identify and empathize with this story. It left me wanting to tell her to hold on and keep trying. I felt parental in that moment. For readers who haven’t lived these things I imagine it only makes you read faster to see how she resolves these feelings and if she will find a happy ending. I enjoyed this book and have already purchased it for our library. Autobiographical (or semi-autobiographical in this case) manga and graphic novels have a huge reach and wide audience appeal, this book is no exception.
The Girl That Can’t Get a Girlfriend By Mieri Hiranishi VIZ, 2023 ISBN: 9781974736591
Publisher Age Rating: Teen
NFNT Age Recommendation: Adult (18+), Older Teen (16-18), Teen (13-16) Creator Representation: Lesbian Character Representation: Lesbian
Some people like their horror subtle: the creak of a floorboard, the howl of something in the distance, or a breath on the back of one’s neck. There’s also the kind of horror that doesn’t mind not just making readers nervous but leaving them nauseous. These works are often painted with the most vibrant, yet stomach-churning colors: blood red, intestine pink, and empty eye socket black. Some of Jonas Scharf’s artwork in Basilisk, Vol. 3 definitely fits into the latter category. Throughout the book, Scharf demonstrates how he has no qualms coloring with a gory palette. However, Cullen Bunn’s story helps keep the more insane elements grounded in a simply brutal revenge tale.
In volume 3, Hannah’s vengeance against the Chimera is nearly complete, but the battle has clearly cost her and those unfortunate enough to be around her when the Chimera or their faithful are near. Hannah and Regan, a Chimera whose gaze is lethal, are nearing the end of their individual journeys: Regan will soon find out about her missing memories and the Chimera’s true nature while Hannah will finally kill those who took everything from her. However, as members of the Chimera have died, their powers are split up among the survivors. This means that one person could end up with all five abilities to unleash upon the world
If volume 1 was about introducing readers to the terrifying Chimera, five people with terrifying powers related to the five senses, and volume 2 was about flipping readers’ expectations and setting up the conclusion, then volume 3 is the epic final battle that could potentially decide the fate of the world. Bunn’s final chapter reveals what the Chimera truly are, but it also keeps a tight focus on normal human Hannah and her quest to kill those who killed her family. The flashbacks Bunn peppers throughout this volume not only reveals why she attacks these beings with godlike powers, but Hannah’s tragic tale propels this story to its epic conclusion while its resolution might break readers’ hearts.
Scharf once again shows no hesitancy to display the visceral and sometimes explosive deaths throughout this book, but he also shows skills that have nothing to do with depicting what might be on a slaughterhouse’s floor. The book liberally switches between past and present and Scarf changes up his art style to clearly show where (or when) the story is taking place. This is a skill that goes beyond just drawing bodies in various states of death.
Now that the series has concluded, librarians might be tempted to get all three books in order to have the complete story, or they could wait to see if the publisher produces an omnibus or similar collection. Some factors that might influence this decision for librarians is if they have fans of gory horror among their patrons as well as patrons whose tastes oscillate between superheroes and horror.
Basilisk, vol. 3 By Cullen Bunn Art by Jonas Scharf BOOM! Studios, 2023 ISBN: 9781684158881
NFNT Age Recommendation: Adult (18+), Older Teen (16-18)
A mage awakens in a mysterious field surrounded by sweeping landscapes and crumbling relics. His purpose unknown, he embarks on a journey with stunning magic in tow, meeting a faithful companion or two along the way. Though this is the set up for many a fanciful tale, the mage soon realizes that this world is not kind to wanton adventurers. There are monsters with abyssal maws that can swallow beings whole, creatures that maul and mutilate for their own cryptic ends, and a corrupted force that seeks to end the mage’s wanderings permanently. Death and carnage rule this land, thrusting unrelenting horror and pain onto the mage at every opportunity. It will take all of the mage’s magic, strength, and perseverance to abate the darkness, but seldom does one attempt such a feat and come out unscathed.
Mage and the Endless Unknown delivers a horror fantasy both memorable and unnerving, its mysteries culminating in a narrative readers will want to revisit more than once to see if they can truly decipher them all. The story is conveyed mostly through images without much clarifying text. As a result, an ominous silence follows our protagonists, encouraging a sense of unease as they encounter peril after peril. Readers looking for a story with a clearly defined plot and explanations for its more abstract elements may be somewhat disappointed, but Miller still creates a sort of dreamlike cohesion during its progression. The reader shares the mage’s lack of knowledge about this strange place, which instills a greater sense of empathy for him as he meets creatures that become more frightening and deadly as the journey continues.
Ultimately, the graphic novel’s aloof and ambiguous tone makes it rife with interpretation, leaving the reader with the task of deciding what it means to them. Though Miller gives some context towards the story’s end, there are still questions one may have towards its meaning and purpose. For me, the process almost became somewhat existential, thinking about certain themes like the pains that inevitably come from living, the weight of trauma and fighting to survive, about how, through all of that suffering, one can still achieve a sense of peace and rest. Despite the constant darkness the mage faces, there is a light of hope at the end, one that reassures and soothes old wounds. Mage and the Endless Unknown has a good amount of layers to it, some of them terrifying, some of them uncomfortable, even some wondrous, but at its core there is something that encourages reflection, whether regarding the mage’s tale or our own.
With an art style that incorporates influences from manga and Western comics, Miller exhibits a great knack for illustrating the uncanny and grotesque. The creatures are drawn with such rigid, realistic detail, providing a stark contrast to our more rounded, charming, and cartoonish-looking mage. Some of their designs defy explanation other than as eldritch-inspired horrors, one sporting a long, wormlike body and tendrils made to literally get under your skin, another a large flying beast with a single gazing eye and a leechlike mouth, the opening of which taking up an entire page. Their designs and presentation have a Junji Ito-esque aesthetic about them, mainly in their bold outlining and how startling they come across when one’s guard is down. While these monstrosities are abundant throughout the graphic novel, Miller balances their presence with a natural world that appears genuinely captivating. Dark forests may appear intimidating with trees that loom and close in all around, but also include gentle waterfalls that house ethereal jellyfish creatures that seem more benign than some of its other residents. Giant mushrooms provide a safe napping space for the mage, while lush, intricate flowers are a source of small comfort. Here, beauty thrives even among such malevolence, which could either be a small reassurance or an opportunity to garner a false sense of security. The backgrounds, with all their enigmatic structures and ruins, hold more secrets of this world, prompting readers to spend time to soak in each page rather than rushing through to get to the next one.
Mage and the Endless Unknown will likely appeal to those interested in a manga-like style combined with darker elements and a vague mode of storytelling. There is a good amount of disturbing imagery in this comic, coming from its inclusion of body horror, gore, and violence, so this title will fare better with an older audience. The publisher has designated the comic as a Teen/Young Adult title, which I believe is apt considering its content. Librarians and educators looking for original graphic novels with unique presentations, memorable visuals, and an engaging mystery should consider purchasing this title.
Mage and the Endless Unknown By SJ Miller Iron Circus, 2023 ISBN: 9781638991199
Publisher Age Rating: Teen/Young Adult NFNT Age Recommendation: Adult (18+), Older Teen (16-18), Teen (13-16) Creator Representation: Nonbinary
As I Enfold You in Petals begins with several pages of wordless panels and near wordless panels depicting people in a huge line waiting to enter, one family at a time, the home of Benny the Bank, a notorious bootlegger first met in the first volume. The people are waiting to impress Benny on his birthday with promises and gifts. The winner will receive a substantial amount of cash, but it is an almost impossible task.
Curtis joins the line. He has just returned to Fort Smith, Northwest Territories, after fighting forest fires and six weeks in rehab for alcoholism. His gift is definitely a surprise for Benny: his lost watch, found when Curtis was fighting fires. Curtis does not want the cash; he wants title to his grandfather’s home which is now owned by Benny. Curtis is interested in helping others in Fort Smith in the struggle with alcoholism and wishes to connect with Louis, his grandfather. Louis’ legacy is as a healer who received his gifts from the Little People and Spirit Helpers.
Curtis’s invitation to the Little People is through a song which is witnessed by Benny and Crow, a mysterious female friend of Benny’s. Benny tells her “As I Enfold You in Petals,” a poetic phrase borrowed from letters he read from Curtis’s father to his wife. The reader also discovers Benny’s secret wishes and his illness in his conversations with his sons. All is dependent on Curtis regaining the trust and support of the Little People.
As I Enfold You in Petals is the second volume in The Spirit of Denendeh series. The first is A Blanket of Butterflies.
Written byRichard Van Camp (he/him/his) a proud member of the Tlicho Nation from Fort Smith, Northwest Territories, illustrated by Scott B. Henderson, Donovan Yaciuk and Nickolej Villiger. The first volume, originally published in black and white, has been completely revised by the four creators to provide a fresh and colorful rendition of the story. The newly released volume (2022) includes a precise essay regarding the background of this story as well as an essay on the interactions between the Japanese and the Dene.
It is a delight to have such a positive depiction of Dene spirituality and the people in this superb story of hope, strength of spirit, and redemption. The story celebrates family connections, memories, and stories through the text and the stunningly illustrated and colored illustrations. The pacing created by the panels, along with the rich and diverse coloring scheme, enfold readers into this story of cultural awakening and knowledge, leaving them satiated and complete. The characters and setting are vivid and authentically brought to life while the revisiting of memories is clearly delineated by sepia tones providing an accessible and seamless reading experience. Materials in the back provide information and cultural context about traditional Inuit tattoos that appear in the graphic novel.
The Spirit of Denendeh: As I Enfold You in Petals Vol. 2 By Richard van Camp Art by Scott B. Henderson, Donovan Vaciuk, Nickolej Villiger, Highwater Press, 2023 ISBN: 9781774920411
Publisher Age Rating: 15+
NFNT Age Recommendation: Adult (18+), Older Teen (16-18) Creator Representation: Indian American, Dogrib Dene, Character Representation: Indian American, Dene, First Nations or Indigenous, Addiction
Many are familiar with the adage about a spoonful of sugar helping medicine go down, especially those familiar with Disney’s Mary Poppins, but there is some truth to that statement when it comes to subjects that are either too dense to completely process or too terrifying to rationally contemplate. Such subjects can be made more palatable and/or digestible when put into a graphic novel format. Writers Sarah Kendzior and Andrea Chalupa use the graphic novel format effectively in their satirical guide to dictatorship, Dictatorship: It’s Easier Than You Think!
The book’s sales pitch begins with questions like, “Do you crave the power to shape the world in your image?” and “Can you tell lies without blinking an eye?” Once the readers are drawn in with those questions, the actual book, along with its game-show-host-looking narrator, explains just how to be a dictator based on examples from the past and the present. The easy to follow instructions the book lays out how to take complete control of a country or nation and thoroughly crush any resistance, at least that’s what the book professes to do.
Much like Machiavelli’s The Prince, Kendzior and Chalupa’s guidebook is satire, not as a guidebook but as a critical dissection of how dictators operate. Its chapters are organized as a step-by-step guide to dictatorship that illustrates its points with many detailed examples from Adolf Hitler to Kim Jong Un and everyone in between. The book also details some of the horrific, murderous practices these men used to stay in power. Depicting the details of these atrocities might be off-putting in a more academic text, but framing it in a satirical how-to guide makes it more palatable without making it less powerful. Indeed, the narrator’s flippant discussion of these events helps hammer home its point about how the outlandish behavior of many of these dictators distracts from the horrors they commit.
The narrator, drawn by artist Kasia Babis, is a spaghetti-limbed, rubber-faced cartoon host in a gaudy suit. He acts as both ringmaster and tour guide through this cavalcade of history’s most reviled dictators. From history’s most notorious dictators to more modern examples seen in today’s headlines, no dictator is safe from his acerbic wit and he constantly lets readers in on the joke with knowing, conspiratorial leers in their direction. There are also many of the same caricature versions of these dictators who interact with this host with the kinetic energy of a sketch comedy show, even as the humor skews to some dark places.
That energy, and the book’s overall presentation, makes it perfect for adult graphic novel collections in need of relevant nonfiction, especially since the influence of many of these dictators, past and present, can still be seen today. This book also teaches its subject matter in a way that’s not didactic and dry. Yes, the book shows some dictators have already seen their regimes and their cults of personality collapse, but this satirical guidebook to dictatorship is ultimately a warning to anyone and everyone that can allow bad people to gain power. There’s even a part in the book where the host, discussing who and what he is, shows the reader a mirror, which is a strong message to convey in a graphical format.
Dictatorship: It’s Easier Than You Think! By Sarah Kendzior, Andrea Chalupa, Art by Kasia Babis Macmillan First Second, 2023 ISBN: 9781250781000
Ephemera, a beautifully written and illustrated graphic memoir by Briana Loewinsohn, opens with the dedication “For my mum and other things not built to last,” a perfect encapsulation of her story. Loewinsohn’s childhood was filled with plants in the place of family. She sought out connection and nourishment in the absence of a mother lost in her own struggles with mental health. It is filled with emotion, vulnerability, and rejuvenation among plants.
The story isn’t linear, rather, it is an almost poetic exploration of Loewinsohn’s childhood through the lens of her adult memories, processing the trauma from her childhood in a way that also embraces the small moments of love and beauty among plants from a mother who had little to offer. The book is split into 3 chapters, “Dirt,” “Water,” and “Light,” the ingredients for gardeners to properly nourish plants. Each chapter opens with a two page spread with the title embraced by plants thriving under the respective ingredients. It then alternates between scenes from Loewinsohn’s childhood among trees and plants with her as an adult, attempting to nurture the plants of her childhood back to health, rejuvenating the garden with knowledge she learned from her mother as a child.
Plants, flowers, and people need nourishment. Some survive in difficult conditions, and some struggle in conditions in which others thrive. The mother wilts, but Loewinsohn survives. Her mother, like many plants, is ephemeral, meant to be cherished, but not for long. It is a book of love and mourning. Of life, beauty and loss.
The pages where Loewinsohn as an adult gardens, remembering her childhood are illustrated in warm brown tones. The plants are dry and in need of nourishment, in contrast to the thriving spring like plants of her childhood. However, those childhood pages are illustrated in cold greenish blue tones. Much of her childhood in the book was alone with plants, vines and flowers filling the space left empty by a mother who wasn’t able to give her the nourishment she needed. But even if they appeared on the surface to be thriving, the cold lack of nourishment for the plants and Loewinsohn as a child, has led to pain and trauma that she attempts to explore and understand as an adult. However, with warmth and nourishment, the plants and Loewinsohn can begin to heal.
After reading a digital galley of Ephemera, I immediately pre ordered a print copy for my personal collection. I usually lean into the convenience of ebooks and audiobooks, but I desperately wanted to hold this book. It is beautiful. The publisher, Fantagraphics does the illustrations and story justice in its printing. The book is a work of art that will be cherished by many. It might not stand out on the shelves, but once held, its beauty is obvious. Ephemera is highly recommended. Adults are the intended audience, but this book may do well in high schools where memoirs or literary graphic novels are well-read.
Ephemera: A Memoir By Briana Loewinsohn Fantagraphics, 2023 ISBN: 9781683966906
NFNT Age Recommendation: Adult (18+), Older Teen (16-18)