Step outside. Cars are flying through the air, and all around you people, robots, and aliens are levitating, inflating like balloons, blowing up buildings, and becoming invisible. Yes, we’re back in Neopolis with the Top 10 police force, just in time to clean up a giant interstellar car accident involving a living chess piece the size of a high rise building. Man, I love this city. Picking up where Book One leaves us, Top 10 is moving ever closer to rounding up one of the city’s most important covert crime rings. The newest case, however, turns out to be much more than a routine operation, and crime fighting in Neopolis takes our heroes and heroines into ever murkier and more disturbing situations. While the crime scenes multiply, the team gains a new member, and Police Commissioner Ultima arrives from an alternate reality for a surprise inspection. As Top 10 delves deeper into the seedier aspects of their city, the story line occasionally veers into subject matter only appropriate for older readers, but Alan Moore and company brilliantly maintain the same hilarity and emotion I loved in Book One.
Top 10: Book Two
By Alan Moore, Gene Ha, Zander Cannon
DC Comics/Wildstorm 2003